Commit Graph

171 Commits

Author SHA1 Message Date
PikalaxALT 7f68db68ad underground switches, town map 2015-12-09 11:39:35 -05:00
PikalaxALT 5b7fc7b0fa More battle tower shenanigans 2015-12-08 16:06:13 -05:00
PikalaxALT 0549e3413f audio flag constants 2015-12-07 18:33:04 -05:00
PikalaxALT 7d8cb98c76 cry constants 2015-12-07 15:22:55 -05:00
PikalaxALT 159d3efc8f new and updated music macros 2015-12-07 11:28:58 -05:00
PikalaxALT 02d05255fe A stab at audio engine. 2015-12-06 22:36:09 -05:00
PikalaxALT 92a8c491c3 Break up engine/sprites.asm; address yenatch's comments 2015-12-01 21:54:11 -05:00
PikalaxALT 0eb0c40ba7 buttonsound 2015-11-29 22:29:45 -05:00
PikalaxALT 01792e00d2 Rename several script commands 2015-11-25 10:16:29 -05:00
PikalaxALT f3c8f75209 bug contest judgint labels 2015-11-23 21:19:53 -05:00
PikalaxALT 0dc5ae04b8 more trade animation labels 2015-11-23 02:08:08 -05:00
PikalaxALT 58020fb5f6 trade animation 2015-11-23 00:21:21 -05:00
PikalaxALT 812976cee6 bgcoord 2015-11-20 11:47:52 -05:00
PikalaxALT 4b5424368f Little cleanup on engine/scripting.asm 2015-11-16 12:49:42 -05:00
PikalaxALT fb88b2ccf8 Movement constants, script stack 2015-11-16 11:53:26 -05:00
PikalaxALT aba038a4a4 Fix some movement macro/function names 2015-11-15 21:28:15 -05:00
PikalaxALT cc8c36ee14 Creation of constants for OBJECT_09 indices 2015-11-13 18:59:49 -05:00
PikalaxALT 2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT 91068077f0 Further split bank 4 2015-11-11 16:15:06 -05:00
PikalaxALT d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
PikalaxALT ba05bfeafe Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
PikalaxALT 93ab6985d2 Some work on battle animations 2015-11-09 16:41:09 -05:00
PikalaxALT e044580669 battle/ai/switch.asm and more battle/effect_commands.asm 2015-11-07 08:05:57 -05:00
PikalaxALT 929d0aa081 Still more battle command labels 2015-11-06 22:36:06 -05:00
PikalaxALT d8aa438644 More battle command labels 2015-11-06 20:55:16 -05:00
PikalaxALT ae2970d73b Sprite movement function labels 2015-11-06 16:42:38 -05:00
PikalaxALT 3cadc7b012 give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
PikalaxALT 14e0da5116 Status screen edits 2015-11-04 08:43:46 -05:00
PikalaxALT 91ea4a2f9b Battle Tower trainer text 2015-11-03 22:35:36 -05:00
PikalaxALT d495087026 Removed \2\@ from map_header_2 2015-11-02 15:06:09 -05:00
PikalaxALT 8153737bae Enumerate text constants 2015-10-30 10:34:35 -04:00
PikalaxALT 4d17f6e1f6 Address comments on PR 322 2015-10-24 19:49:19 -04:00
PikalaxALT 119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT f53d65c536 Battle intro animation function 2015-10-17 17:18:52 -04:00
PikalaxALT 4fa6c6daa4 Split up bank 2; other relabelings 2015-10-16 13:35:43 -04:00
IIMarckus f399315a48 Unicode 2015-10-13 17:50:58 -06:00
PikalaxALT 327faac497 Magikarp functions moved to event/magikarp.asm 2015-10-11 12:26:39 -04:00
PikalaxALT b68913a782 More radio labels 2015-10-09 23:09:03 -04:00
PikalaxALT 2770cfc354 soft reset 2015-10-04 14:14:51 -04:00
IIMarckus 2e74d969f7 Fix typos in comments. 2015-09-09 15:05:19 -06:00
PikalaxALT 4831b4429e Add radio_constants.asm, update "map" macro 2015-08-17 11:51:09 -04:00
PikalaxALT aa27080e29 Split fourth-to-last byte of person_event into nybble arguments 2015-07-31 15:16:53 -04:00
PikalaxALT 895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
PikalaxALT 6c3000efd2 Macro update, roam mon annotations
Updated map and mapgroup macros to get around an rgbds bug.

Legendary beast locale handling annotated and relabeled.

Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function.  This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT 432df825d4 Replaced GROUP_, MAP_ references with the map macro
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro

Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme

Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
PikalaxALT c8960dd2c8 Various annotations
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts.  Renamed several functions in home.  Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT 60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT e674869018 Updated signpost items and person_event flags 2015-07-18 16:00:53 -04:00
PikalaxALT 894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT 39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT 8fa8e29170 - Update variable sprites to use constants rather than fixed values 2015-07-13 02:29:10 -04:00
PikalaxALT 249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
IIMarckus 6ef52ba676 Split the sixth argument of map_header into separate arguments.
From PikalaxALT.
2015-07-09 20:23:32 -06:00
Scott Norton f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
IIMarckus 0ba261a3fd Introduce checkmorn/checkday/checknite to replace checktime. 2015-06-23 12:28:48 -06:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
Scott Norton f3b407e04e Fix macro changemap
Syntax is now `changemap MapBlockDataBank, MapBlockDataPointer`
2015-06-08 23:52:51 -04:00
yenatch fc8bf4b9e9 Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
yenatch d4863f3fa5 Enumerate the event script command macros.
This is ugly, but much better than static values.
2015-04-13 22:28:28 -07:00
yenatch ee98f7b489 Enumerate the move effect command macros. 2015-04-13 21:41:32 -07:00
yenatch e7a3ba0592 Add a macro for enumeration.
"enum" is like "const" but uses variables instead. This might not be desired.

It has been moved to the top of macros.asm so that included macros can be enumerated.
2015-04-13 21:41:32 -07:00
yenatch 275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch 1480602df7 Move the map_header macro into macros/map.asm. 2015-02-11 23:27:11 -08:00
yenatch 2c5be67604 Move second map header macros into macros/map.asm.
On second thought, keep the data separate from ugly macros.
2015-02-11 23:27:11 -08:00
yenatch b048ea0faf Use labels for script specials instead of constants/static values. 2015-02-11 15:03:42 -08:00
yenatch 5aec11492d Add a "mobile" directive for dummied-out mobile adapter functions. 2015-01-27 15:03:14 -08:00
yenatch f036cdf13b Move around some more macros. 2015-01-20 14:26:16 -08:00
yenatch 9303752e3f Start moving relevant macros into macros/text.asm. 2015-01-20 14:10:55 -08:00
yenatch 8583cc4724 Stop using the preprocessor. 2015-01-20 00:01:23 -08:00