mirror of https://github.com/pret/pokecrystal.git
Move second map header macros into macros/map.asm.
On second thought, keep the data separate from ugly macros.
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@ -64,3 +64,90 @@ warp_def: macro
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db \4 ; map group
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db \5 ; map number
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endm
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map_header_2: MACRO
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; label, map, border block, connections
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\1_SecondMapHeader::
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db \3
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\2\@HEIGHT EQUS "\2_HEIGHT"
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\2\@WIDTH EQUS "\2_WIDTH"
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db \2\@HEIGHT, \2\@WIDTH
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db BANK(\1_BlockData)
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dw \1_BlockData
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db BANK(\1_MapScriptHeader)
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dw \1_MapScriptHeader
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dw \1_MapEventHeader
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db \4
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ENDM
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connection: MACRO
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if "\1" == "north"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: x
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + \2_WIDTH * (\2_HEIGHT - 3) + \5
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dw OverworldMap + \4 + 3
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db \6
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db \2_WIDTH
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db \2_HEIGHT * 2 - 1
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db (\4 - \5) * -2
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dw OverworldMap + \2_HEIGHT * (\2_WIDTH + 6) + 1
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endc
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if "\1" == "south"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: x
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + \5
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dw OverworldMap + (\7_HEIGHT + 3) * (\7_WIDTH + 6) + \4 + 3
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db \6
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db \2_WIDTH
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db 0
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db (\4 - \5) * -2
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dw OverworldMap + \2_WIDTH + 7
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endc
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if "\1" == "west"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: y
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + (\2_WIDTH * \5) + \2_WIDTH - 3
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dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3)
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db \6
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db \2_WIDTH
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db (\4 - \5) * -2
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db \2_WIDTH * 2 - 1
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dw OverworldMap + \2_WIDTH * 2 + 6
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endc
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if "\1" == "east"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: y
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + (\2_WIDTH * \5)
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dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3 + 1) - 3
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db \6
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db \2_WIDTH
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db (\4 - \5) * -2
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db 0
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dw OverworldMap + \2_WIDTH + 7
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endc
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ENDM
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@ -1,88 +1,3 @@
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map_header_2: MACRO
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; label, map, border block, connections
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\1_SecondMapHeader::
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db \3
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\2\@HEIGHT EQUS "\2_HEIGHT"
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\2\@WIDTH EQUS "\2_WIDTH"
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db \2\@HEIGHT, \2\@WIDTH
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db BANK(\1_BlockData)
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dw \1_BlockData
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db BANK(\1_MapScriptHeader)
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dw \1_MapScriptHeader
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dw \1_MapEventHeader
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db \4
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ENDM
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connection: MACRO
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if "\1" == "north"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: x
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + \2_WIDTH * (\2_HEIGHT - 3) + \5
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dw OverworldMap + \4 + 3
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db \6
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db \2_WIDTH
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db \2_HEIGHT * 2 - 1
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db (\4 - \5) * -2
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dw OverworldMap + \2_HEIGHT * (\2_WIDTH + 6) + 1
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endc
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if "\1" == "south"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: x
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + \5
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dw OverworldMap + (\7_HEIGHT + 3) * (\7_WIDTH + 6) + \4 + 3
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db \6
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db \2_WIDTH
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db 0
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db (\4 - \5) * -2
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dw OverworldMap + \2_WIDTH + 7
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endc
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if "\1" == "west"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: y
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + (\2_WIDTH * \5) + \2_WIDTH - 3
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dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3)
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db \6
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db \2_WIDTH
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db (\4 - \5) * -2
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db \2_WIDTH * 2 - 1
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dw OverworldMap + \2_WIDTH * 2 + 6
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endc
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if "\1" == "east"
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;\2: map id
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;\3: map label (eventually will be rolled into map id)
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;\4: y
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;\5: offset?
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;\6: strip length
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;\7: this map id
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map \2
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dw \3_BlockData + (\2_WIDTH * \5)
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dw OverworldMap + (\7_WIDTH + 6) * (\4 + 3 + 1) - 3
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db \6
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db \2_WIDTH
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db (\4 - \5) * -2
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db 0
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dw OverworldMap + \2_WIDTH + 7
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endc
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ENDM
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map_header_2 NewBarkTown, NEW_BARK_TOWN, $5, WEST | EAST ; 0x94dd8
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connection west, ROUTE_29, Route29, 0, 0, 9, NEW_BARK_TOWN
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