Commit Graph

546 Commits

Author SHA1 Message Date
yenatch 7a3a4f913b split fruit tree asm out into engine/fruit_trees.asm 2013-09-07 23:26:28 -04:00
yenatch 6e5876377f split out std scripts from main.asm 2013-09-07 15:30:07 -04:00
yenatch 45e791bb42 StdScripts label in engine/scripting.asm 2013-09-07 05:08:34 -04:00
yenatch 4a429aded4 add a label in the text engine 2013-09-06 03:47:07 -04:00
yenatch 60dde1d03e forgot to commit engine/farcall.asm
fixes 715a19fd59
2013-09-05 14:25:20 -04:00
yenatch d93d17b43b split out game time functions into engine/game_time.asm 2013-09-03 18:58:16 -04:00
yenatch 340e31d839 split menu functions into engine/menu.asm 2013-09-03 18:43:15 -04:00
yenatch 23bb05851b split Sine/Cosine into engine/sine.asm 2013-09-03 18:40:12 -04:00
yenatch 12e6ff3fc6 split map object functions into engine/map_objects.asm 2013-09-03 18:39:19 -04:00
yenatch 71bbd77261 split some RTC interfaces into engine/rtc.asm 2013-09-03 18:35:37 -04:00
yenatch 004956798c split vram functions out into engine/video.asm 2013-09-03 18:32:55 -04:00
yenatch b74e63a20d split out delay functions 2013-09-03 17:36:55 -04:00
yenatch 5b38b377f2 wram labels for graphics requests 2013-09-01 15:24:07 -04:00
yenatch 8190c3e5e7 rename DoTileAnimation to AnimateTileset 2013-09-01 00:07:10 -04:00
yenatch fc6bc8e311 rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch abce472354 fix PushOAM references in VBlank 2013-08-31 21:47:28 -04:00
yenatch b333b18dbd Function2f79 is PickUpItem 2013-08-30 23:07:08 -04:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 7cc320e835 Coins in main.asm 2013-08-30 17:50:46 -04:00
yenatch c4a764ce10 use more bank 0 labels in engine/scripting.asm 2013-08-29 23:20:09 -04:00
yenatch cc98fab33e move VBlank interrupt label from main.asm to engine/vblank.asm 2013-08-29 19:40:33 -04:00
yenatch 2c16bc7ab9 move copy asm from main.asm to engine/copy.asm 2013-08-29 19:39:21 -04:00
yenatch 04da88a285 move palette asm from main.asm to engine/palettes.asm 2013-08-29 19:37:35 -04:00
yenatch 6d29673a5f move time-related asm from main.asm into engine/time.asm 2013-08-29 19:32:03 -04:00
yenatch 6467755568 move serial asm from main.asm into engine/serial.asm 2013-08-29 19:11:39 -04:00
yenatch 2341bb148a move more joypad code from main.asm into engine/joypad.asm 2013-08-29 19:10:06 -04:00
yenatch 906496e107 split lcd functions out of main.asm 2013-08-29 18:52:26 -04:00
yenatch 2b5b6f3e3a split fading functions out of main.asm 2013-08-29 18:50:59 -04:00
yenatch eff81fb080 fix Stack's address ($c100 -> $c0ff)
using negative ds
2013-08-29 02:10:32 -04:00
yenatch 12ab33b37e rename FarCall family labels
FarJump labels renamed to FarCall
register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27 18:16:42 -04:00
yenatch 17725d7af1 battle init and some overworld actions 2013-08-24 04:10:38 -04:00
yenatch af205a7217 BitTable2 -> EngineFlags 2013-08-23 16:08:31 -04:00
yenatch 3a24cff5eb BitTableFunc -> FlagAction 2013-08-23 15:49:24 -04:00
yenatch 636a960909 split out text engine 2013-08-21 14:01:49 -04:00
yenatch 35de889dd7 split out decompression 2013-08-21 14:01:46 -04:00
yenatch 99d2ee2bdc split out program init 2013-08-20 03:26:37 -04:00
yenatch 3460b82d22 update hram addresses in engine/vblank.asm 2013-08-19 20:49:41 -04:00
yenatch df21dbccb7 $ffcf $ffd0 -> hSCX hSCY 2013-08-19 18:46:56 -04:00
yenatch 449bda272a $ffd1 $ffd2 -> hWX hWY 2013-08-19 18:44:12 -04:00
yenatch 6343e2ddaf Reset 2013-07-26 23:49:33 -04:00
yenatch 8e27cfbc1a movement command asm 2013-07-20 22:34:40 -04:00
yenatch 173f38346c get rid of bank 25 hard addresses in scripting.asm 2013-07-20 02:27:48 -04:00
yenatch f2888a2d75 more overworld wram labels 2013-07-20 01:25:20 -04:00
yenatch 0988d69d9d more scripting cleanup 2013-07-10 19:17:04 -04:00
yenatch a3870db643 Clean up and remove incbins from script commands 2013-07-10 19:17:04 -04:00
yenatch fb931fe616 move miscellaneous asm into engine/ 2013-06-17 21:30:36 -04:00