Rangi42
bb572c4c52
Document the Slowpoke Well graphical oversight
2024-06-12 14:15:49 -04:00
Rangi42
b26e023555
Move cosmetic bugs to the Graphics section
2024-06-12 13:49:50 -04:00
Rangi42
4f57e96f31
Consolidate the duplicate stat level data files
2024-06-12 13:13:58 -04:00
Sylvie
8819f7b117
Identify various "????"s ( #1125 )
2024-06-11 20:54:45 -04:00
Rangi42
23183bb9bb
Rename wram_constants.asm to ram_constants.asm
2024-05-22 21:07:37 -04:00
Rangi42
de0d5c29e5
wPrinterQueueLength values are divisible by 2
2024-05-22 21:02:55 -04:00
Rangi42
b81e339f33
Use constants for VBlank handlers
2024-05-22 21:02:55 -04:00
Idain
4432df05cb
Add more assert cases in the codebase ( #1115 )
...
* Add assert for FACING_GRASS_1 and FACING_GRASS_2
* Add more assert cases
* Add assert for HP bar colors
* Assert LINK_NULL == 0
* Fix assert syntax
* Add asserts for WILD_BATTLE == 1
* Add additional WILD assert
- I need to sleep more...
* Revert asserts for WILD_BATTLE and LINK_NULL
* Commit suggested changes
* Add more assert cases
* Fix syntax error
2024-04-27 12:17:07 -05:00
SnorlaxMonster
b9dce73573
Rename `MON_ID` to `MON_OT_ID` ( #1114 )
...
* Rename MON_ID to MON_TRAINER_ID
The constant name MON_ID implies it relates to the ID number of the
Pokémon itself. However, it actually refers to the Trainer ID number of
the Pokémon's Original Trainer. Renaming it to MON_TRAINER_ID makes it
substantially more clear what its purpose is.
The original definition of MON_ID is preserved in macros/legacy.asm
* Remove MON_ID from macros/legacy.asm
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com>
* Apply rename to missed file
* Rename to `MON_OT_ID`
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com>
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2024-04-27 12:16:34 -05:00
vulcandth
b0b5ed2eb8
Fix/update sprite y-coord offscreen definitions ( #1108 )
2024-04-14 15:55:46 -05:00
mid-kid
e8079e6d48
Use "pkg" in termux instructions instead of "apt" directly
2024-04-06 08:59:21 +02:00
Rangi42
c1da20e2f1
Disable LodePNG auto-encoding the bpp2png image
2024-03-04 10:29:38 -05:00
Damien Doury
9ea843b8a4
Fixed wrong text label ( #1107 )
2024-01-29 18:59:46 -05:00
Rangi42
fdae742766
Legacy support for `refreshscreen` and `reloadmappart`
2024-01-29 18:58:05 -05:00
xCrystal
17d3a1a8ae
Address PR suggestions ( #1078 )
2024-01-28 21:19:32 +01:00
xCrystal
e0c278a595
Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission ( #1078 )
2024-01-07 14:51:27 +01:00
xCrystal
7f3b87950a
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
xCrystal
f72f078c0e
Rename wVramState to wStateFlags and use flag constants ( #1078 )
2024-01-07 14:27:22 +01:00
xCrystal
5be9856f3a
In labels, stick to Place for text without delay, and Print for text with letter delay ( #1078 )
2024-01-07 14:06:40 +01:00
xCrystal
cd28c44ff3
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issuecomment-1872396250 ]
2024-01-07 13:36:28 +01:00
xCrystal
bd6ceec193
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371 ]
2024-01-07 13:36:05 +01:00
Rangi
dbf6044650
Update to RGBDS 0.7.0 ( #1101 )
2024-01-03 10:58:53 -05:00
vulcandth
30739842af
Document Tackle is missing part of its hit animation
...
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-01-03 15:41:28 +01:00
Idain
bbfb4ab60e
Fix magic numbers in Celebi event code
2024-01-03 15:34:29 +01:00
Rangi42
804fa846e0
Fix bug doc formatting
2024-01-01 21:47:57 -05:00
SoupPotato
184c53e8ca
Document `SFX_RUN` does not play correctly when a wild Pokemon flees from battle ( #1099 )
...
Co-authored-by: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-01-01 20:25:30 -06:00
mid-kid
9a917e3576
Clarify windows versions in INSTALL.md
2023-11-23 21:00:09 +01:00
Rangi42
04e23a8d56
Refactor tools/dupeframes.py
2023-11-23 00:14:10 -05:00
Rangi42
0fc938c746
charmap.asm should come first so other files can use them
2023-11-22 20:55:47 -05:00
Rotekoppen
c99951b3d8
Update install instructions for Arch Linux
...
RGBDS is now available in the official repos as community/rgbds
2023-11-21 16:58:30 -06:00
SnorlaxMonster
a82dfd81bb
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names ( #1094 )
2023-11-19 20:04:45 -05:00
vulcandth
05083d6fd2
Move charmap.asm to constants/
...
Resolves #1090
2023-11-17 21:59:32 -06:00
AnonymousRandomPerson
9cbd6ca5e1
Replaced decomp list with pret.github.io link ( #1081 )
...
* Replaced decomp list with pret.github.io link
* Added back Discord link
2023-11-17 20:22:40 -06:00
Idain
2907d65a47
Improve use of palette macro and use PAL_* constants ( #1087 )
...
* Improve use of palette macro and use PAL_* constants
* Use proper constant for battle stats (#1088 )
* Add suggestions about function names and variables
* Add colors macro
---------
Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 12:24:09 -06:00
SnorlaxMonster
75f0ad3955
Correct macro for default Mystery Gift item ( #1084 )
...
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com>
2023-11-17 12:18:49 -06:00
Idain
3866716980
Use proper constant for battle stats ( #1088 )
2023-10-23 14:06:04 -05:00
vulcandth
aba1f14044
Sync sprite and battle anim consts/labels ( #1055 )
...
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
Tiddlywinks
b0ddb0758d
1) Fix DECOFLAG order. 2) The doll is Staryu, not Starmie (and the sprite can be either)
2023-09-13 08:08:27 +02:00
vulcandth
0b91f5c656
CI copy `.map` files to symbols branch
2023-08-22 18:47:12 -05:00
SoupPotato
6180be355e
Labeled framesets and related constants ( #1063 )
...
* Labeled Framesets and Constants Related
* Feedback Implemented with PascalCase and Constant Renames
* Fix framset.asm comment spacing
* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`
* Feedback applied and labeled 1E & B2
* Fixed SpinningBone
---------
Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-08-21 19:09:23 -05:00
Idain
5db85badf8
Replace hardcoded numbers for stats ( #1073 )
2023-08-21 10:53:32 -05:00
AnonymousRandomPerson
fceffda367
Added newer decomp projects to readme
2023-08-19 13:30:32 +00:00
Rangi
0d899cbd3b
Define all unused type names with `rept` ( #1071 )
...
Fixes #1070
2023-08-16 10:22:35 -04:00
Rangi
f3b31087e3
Use `MAP_CONNECTION_PADDING_WIDTH` in `MACRO connection`
...
Fixes #1033
2023-08-15 19:54:16 -04:00
Rangi
9c0ef02d4b
Verify that there aren't too many OAM constants
...
Fixes #1062
2023-08-15 19:45:33 -04:00
Rangi
df05357a4d
Add dupeframes.py tool to find duplicate animated Pokémon frames
...
Fixes #1067
2023-08-15 19:34:16 -04:00
Rangi
a5c36a72c4
Avoid `goto`, support '\r', and fix typo in scan_includes.c
2023-08-15 19:19:15 -04:00
Lorenzooone
8e71632536
Fix segfaults at EOF for scan_includes, and add token/newline checks ( #1068 )
2023-08-14 12:12:00 -04:00
vulcandth
e07a1e7773
Define relationship between map_object and object_events ( #1054 )
2023-08-14 09:19:25 -05:00
Idain
6926900f0f
Document fix about AI item pointer overflowing ( #1066 )
2023-08-10 13:29:03 -04:00