Commit Graph

1404 Commits

Author SHA1 Message Date
yenatch 6a66f28bf5 Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
yenatch 2564836df1 Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
yenatch 7ab8f76117 Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
yenatch 2b144fcfd4 Finish off SGB and CGB code and data.
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch 78c70bffe4 More SGB and CGB palettes. 2014-03-02 01:22:33 -05:00
yenatch 38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch 83537048fb Smoke out bank 4.
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch ddc665a31a Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 1ba5b0f4bc Map setup scripts and commands 2014-01-26 22:07:19 -05:00
yenatch 4612670768 more npc trade cleanup 2013-12-27 22:20:24 -05:00
yenatch 58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch 0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch 7b20626c7b more object struct constants 2013-12-23 04:39:26 -05:00
yenatch 496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch 1b7e44c729 split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
yenatch be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch 3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch ce37f0f970 labels for every 3callasm 2013-12-01 18:26:05 -05:00
yenatch 9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch 0b905cb8ac rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00
yenatch b18beef4d5 more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
yenatch fd73d41e6b redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
yenatch ac65a8b821 engine/credits_crystal.o 2013-11-28 01:38:49 -05:00
yenatch 72b1dda303 more credits cleanup 2013-11-28 00:55:32 -05:00
yenatch 04eb541f83 proper section names and bank constants 2013-11-26 04:29:47 -05:00
yenatch f16193dc91 move more credits asm into engine/credits.asm 2013-11-24 04:26:10 -05:00
yenatch 25325139e6 more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
yenatch cf6295cb9f objects for event handling and scripting 2013-11-23 02:51:48 -05:00
yenatch 29afa24f0b split more event handling out of main 2013-11-23 02:33:53 -05:00
yenatch bd392da29e split event handling into engine/events.asm 2013-11-22 05:04:32 -05:00
yenatch bcd833e758 version checks for event script commands and move in related asm 2013-11-22 04:51:47 -05:00
yenatch 94188ee0f7 version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch bd49428c4a Merge commit '789469c' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 16:48:29 -04:00
yenatch da22ada91c Merge commit '546c17ad' into merge-mrwint
Conflicts:
	engine/scripting.asm
	main.asm
2013-10-25 16:23:16 -04:00
yenatch 789469c465 rename 'StartMusic' to 'PlayMusic' 2013-10-08 13:21:15 -04:00
yenatch 546c17ad37 rename 'StartSFX' to 'PlaySFX' 2013-10-08 13:10:36 -04:00
Mr Wint dfa9adcaeb * added index comments to pointer lists
* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
Mr Wint c666d1014a * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
Mr Wint c5ff1606f0 * last callab/callba macros 2013-10-02 03:55:40 +02:00
Mr Wint 181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
Mr Wint 255135d187 * extracted and added a bunch of assembly 2013-10-01 23:23:21 +02:00
yenatch cf359b09fc fix parsing errors for displaylocation 2013-10-01 01:13:21 -04:00
yenatch 4cdc51d159 fix parameter comments for updated script commands 2013-10-01 01:13:04 -04:00
yenatch e5b5e1238d script command unknown0xa8 is wait 2013-10-01 01:03:08 -04:00
yenatch ad3293595d script commands if_greater_than and if_less_than were swapped 2013-09-26 18:40:20 -04:00
yenatch 73bd376cfd rename bit2 script commands to flag 2013-09-24 03:51:42 -04:00
yenatch 3134b26f7b rename bit1 script commands to event 2013-09-24 03:48:58 -04:00
yenatch 8da8dff7cf use a label in wildon/wildoff script command asm 2013-09-24 03:31:00 -04:00
yenatch 2afb247caa script commands wildon and wildoff got mixed up
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-24 03:29:37 -04:00
yenatch 237861b553 rename hall of fame labels 2013-09-16 17:42:11 -04:00
yenatch 9ae1cd6a1c split title screen functions into engine/title.asm 2013-09-15 18:59:53 -04:00
yenatch 3370a04d9e split color asm and data into engine/color.asm 2013-09-15 18:02:02 -04:00
yenatch f0cf86777b fix item asm labels
CheckItem was called PickUpItem by mistake

Also label TossItem and ReceiveItem
2013-09-08 01:43:51 -04:00
yenatch 9f53825ce2 move common asm from engine/ to common/
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-07 23:38:19 -04:00
yenatch 7a3a4f913b split fruit tree asm out into engine/fruit_trees.asm 2013-09-07 23:26:28 -04:00
yenatch 6e5876377f split out std scripts from main.asm 2013-09-07 15:30:07 -04:00
yenatch 45e791bb42 StdScripts label in engine/scripting.asm 2013-09-07 05:08:34 -04:00
yenatch 4a429aded4 add a label in the text engine 2013-09-06 03:47:07 -04:00
yenatch 60dde1d03e forgot to commit engine/farcall.asm
fixes 715a19fd59
2013-09-05 14:25:20 -04:00
yenatch d93d17b43b split out game time functions into engine/game_time.asm 2013-09-03 18:58:16 -04:00
yenatch 340e31d839 split menu functions into engine/menu.asm 2013-09-03 18:43:15 -04:00
yenatch 23bb05851b split Sine/Cosine into engine/sine.asm 2013-09-03 18:40:12 -04:00
yenatch 12e6ff3fc6 split map object functions into engine/map_objects.asm 2013-09-03 18:39:19 -04:00
yenatch 71bbd77261 split some RTC interfaces into engine/rtc.asm 2013-09-03 18:35:37 -04:00
yenatch 004956798c split vram functions out into engine/video.asm 2013-09-03 18:32:55 -04:00
yenatch b74e63a20d split out delay functions 2013-09-03 17:36:55 -04:00
yenatch 5b38b377f2 wram labels for graphics requests 2013-09-01 15:24:07 -04:00
yenatch 8190c3e5e7 rename DoTileAnimation to AnimateTileset 2013-09-01 00:07:10 -04:00
yenatch fc6bc8e311 rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch abce472354 fix PushOAM references in VBlank 2013-08-31 21:47:28 -04:00
yenatch b333b18dbd Function2f79 is PickUpItem 2013-08-30 23:07:08 -04:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 7cc320e835 Coins in main.asm 2013-08-30 17:50:46 -04:00
yenatch c4a764ce10 use more bank 0 labels in engine/scripting.asm 2013-08-29 23:20:09 -04:00
yenatch cc98fab33e move VBlank interrupt label from main.asm to engine/vblank.asm 2013-08-29 19:40:33 -04:00
yenatch 2c16bc7ab9 move copy asm from main.asm to engine/copy.asm 2013-08-29 19:39:21 -04:00
yenatch 04da88a285 move palette asm from main.asm to engine/palettes.asm 2013-08-29 19:37:35 -04:00
yenatch 6d29673a5f move time-related asm from main.asm into engine/time.asm 2013-08-29 19:32:03 -04:00
yenatch 6467755568 move serial asm from main.asm into engine/serial.asm 2013-08-29 19:11:39 -04:00
yenatch 2341bb148a move more joypad code from main.asm into engine/joypad.asm 2013-08-29 19:10:06 -04:00
yenatch 906496e107 split lcd functions out of main.asm 2013-08-29 18:52:26 -04:00
yenatch 2b5b6f3e3a split fading functions out of main.asm 2013-08-29 18:50:59 -04:00
yenatch eff81fb080 fix Stack's address ($c100 -> $c0ff)
using negative ds
2013-08-29 02:10:32 -04:00
yenatch 12ab33b37e rename FarCall family labels
FarJump labels renamed to FarCall
register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27 18:16:42 -04:00
yenatch 17725d7af1 battle init and some overworld actions 2013-08-24 04:10:38 -04:00
yenatch af205a7217 BitTable2 -> EngineFlags 2013-08-23 16:08:31 -04:00
yenatch 3a24cff5eb BitTableFunc -> FlagAction 2013-08-23 15:49:24 -04:00
yenatch 636a960909 split out text engine 2013-08-21 14:01:49 -04:00
yenatch 35de889dd7 split out decompression 2013-08-21 14:01:46 -04:00
yenatch 99d2ee2bdc split out program init 2013-08-20 03:26:37 -04:00
yenatch 3460b82d22 update hram addresses in engine/vblank.asm 2013-08-19 20:49:41 -04:00
yenatch df21dbccb7 $ffcf $ffd0 -> hSCX hSCY 2013-08-19 18:46:56 -04:00
yenatch 449bda272a $ffd1 $ffd2 -> hWX hWY 2013-08-19 18:44:12 -04:00
yenatch 6343e2ddaf Reset 2013-07-26 23:49:33 -04:00
yenatch 8e27cfbc1a movement command asm 2013-07-20 22:34:40 -04:00
yenatch 173f38346c get rid of bank 25 hard addresses in scripting.asm 2013-07-20 02:27:48 -04:00
yenatch f2888a2d75 more overworld wram labels 2013-07-20 01:25:20 -04:00
yenatch 0988d69d9d more scripting cleanup 2013-07-10 19:17:04 -04:00
yenatch a3870db643 Clean up and remove incbins from script commands 2013-07-10 19:17:04 -04:00
yenatch fb931fe616 move miscellaneous asm into engine/ 2013-06-17 21:30:36 -04:00