Commit Graph

9 Commits

Author SHA1 Message Date
mid-kid a21507f22a Document wSuicuneFrame
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
Rangi 1c0fff7668 hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi dba7f59d83 More OAM coordinate consistency 2018-07-15 11:58:01 -04:00
Rangi 1caa50a647 No space between labels and bodies 2018-06-25 12:24:18 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
yenatch 436f4829b5 fix label from the wrong bank in the title screen 2018-04-10 22:42:25 -04:00
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00