Commit Graph

1357 Commits

Author SHA1 Message Date
JimB16 157e5fd4b8 changed labels 2015-08-24 17:04:13 +02:00
JimB16 3922ad2c3c changed labels and added comments 2015-08-23 15:09:56 +02:00
yenatch a0aadb33e7 More sScratch. 2015-08-20 23:00:59 -07:00
yenatch 9e3bd6cb9b Label scratch space and a bunch of box lists. 2015-08-19 21:51:04 -07:00
yenatch 038166f97c Fix some dubious comments about abandoned sram addresses. 2015-08-19 21:29:58 -07:00
yenatch 860296f468 Comment and label the save file. 2015-08-19 21:14:15 -07:00
yenatch 9c84a3dd22 Split out the save file code. 2015-08-19 10:17:58 -07:00
yenatch 3cd79c55a3 Merge pull request #309 from PikalaxALT/master
Wild data, save functions, fix missing include
2015-08-17 11:58:57 -04:00
PikalaxALT 895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
yenatch abf3fc2137 Name some map event reading functions. 2015-07-26 00:11:33 -07:00
PikalaxALT 594253eb30 Merge yenatch:map-objects 2015-07-25 20:18:59 -04:00
PikalaxALT 6c3000efd2 Macro update, roam mon annotations
Updated map and mapgroup macros to get around an rgbds bug.

Legendary beast locale handling annotated and relabeled.

Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function.  This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT 432df825d4 Replaced GROUP_, MAP_ references with the map macro
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro

Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme

Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
PikalaxALT 185b0a1c86 Wild Pokemon functions and data
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT 4c480a23dc Fixed a few labeling bugs 2015-07-22 16:58:47 -04:00
PikalaxALT c8960dd2c8 Various annotations
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts.  Renamed several functions in home.  Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
yenatch ec10d9dd6f Add constants for common map object ids. 2015-07-21 23:49:18 -07:00
yenatch 973721491c Merge remote-tracking branch 'kanzure/master' into gfx-script 2015-07-20 23:05:28 -07:00
PikalaxALT d5ddd9e54e Move radio code to its own file 2015-07-21 01:52:46 -04:00
PikalaxALT 5631bdc0d7 Added labels to different parts of the map script and event headers 2015-07-21 00:02:21 -04:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
PikalaxALT 06673cbee7 Named more specials, fixed a missing EOL 2015-07-20 18:59:26 -04:00
PikalaxALT d9300a9bec Fix unnecessary white space and retire add_n_times 2015-07-20 11:28:05 -04:00
PikalaxALT bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT 94129b6b45 Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete.

Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
yenatch a3c6931fa8 Use pngs for some misc graphics. 2015-07-18 22:01:59 -07:00
PikalaxALT 60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT e674869018 Updated signpost items and person_event flags 2015-07-18 16:00:53 -04:00
yenatch 8186190ef1 Fix filenames and use pngs for credits graphics. 2015-07-18 00:05:14 -07:00
PikalaxALT 0fcef5fc08 More annotations and interpretations of functions and scripts 2015-07-17 17:17:10 -04:00
PikalaxALT 894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT 39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT 8fa8e29170 - Update variable sprites to use constants rather than fixed values 2015-07-13 02:29:10 -04:00
PikalaxALT 249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
PikalaxALT d282fe4799 Event and engine constant enumeration; replace static flag numbers with their constant names 2015-07-12 02:00:17 -04:00
IIMarckus 388336353d Fix mislabeled engine flags. 2015-07-10 06:12:28 -06:00
IIMarckus 07a12b37b6 Add more event flags. 2015-07-10 06:08:03 -06:00
IIMarckus a711b45404 checkcode $1a is Kenji's break schedule. 2015-07-10 03:03:08 -06:00
IIMarckus 6f3b2d6de8 Add constants for checkcodes.
From PikalaxALT.
2015-07-09 20:23:23 -06:00
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch c00949dddf Labels for the heal machine; spriteface constants. 2015-06-26 23:24:55 -07:00
yenatch d6f7dc3206 Fix the Nurse std comments. 2015-06-26 23:17:10 -07:00
yenatch 0f57aefdf2 Merge branch 'tilesets' into master
Conflicts:
	tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
IIMarckus e57e1ba63b Improve some signpost labels. 2015-06-25 22:01:08 -06:00
IIMarckus f16d60e3f9 Update some event flags. 2015-06-24 21:20:04 -06:00
IIMarckus fdfbeb7e5f More std enums. 2015-06-24 19:26:24 -06:00
IIMarckus 5d48bc96fd More std_scripts enums. 2015-06-23 15:02:58 -06:00
IIMarckus 1027a3a157 Clean up labels. 2015-06-23 14:29:06 -06:00
IIMarckus 7ac6aa2d22 Begin enumerating std_scripts constants. 2015-06-23 14:21:54 -06:00
IIMarckus 0ba261a3fd Introduce checkmorn/checkday/checknite to replace checktime. 2015-06-23 12:28:48 -06:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 5ae298f533 Organized the primary tileset palettes.
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
IIMarckus 47938939fe Give Buena's phone scripts more appropriate filenames. 2015-06-23 11:43:32 -06:00
yenatch 93a589795f Merge remote-tracking branch 'kanzure/master' 2015-05-18 02:21:14 -07:00
yenatch b47c4bc6fd Use more constants in the event scripting engine. 2015-05-18 02:16:11 -07:00
IIMarckus 7563a990aa w-prefix the new PokegearFlags variable. 2015-05-18 03:15:45 -06:00
IIMarckus bd894f6fb0 Fix a static address. 2015-05-18 02:07:28 -06:00
IIMarckus 32864d2db6 Give wd957 a more descriptive name. 2015-05-14 22:42:29 -06:00
yenatch adc41566aa Fix a static reference to a string in Pokedex code. 2015-03-03 18:31:46 -08:00
IIMarckus 828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
IIMarckus b028e13834 Give an internal Pokédex status variable its own label.
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
yenatch 92e2ed3e61 Split out event scripting specials. 2015-02-11 15:09:35 -08:00
yenatch b048ea0faf Use labels for script specials instead of constants/static values. 2015-02-11 15:03:42 -08:00
yenatch 9aef93701a Split out map object code. 2015-02-11 14:13:22 -08:00
yenatch a31b4586df Split out the diploma code. 2015-02-11 14:08:07 -08:00
yenatch f4e0e61114 Split out the map setup scripts. 2015-02-11 14:01:04 -08:00
yenatch c6c220f1ad Split out spawn points. 2015-02-11 13:59:59 -08:00
yenatch 3977bd6208 Split out map triggers. 2015-02-11 13:45:33 -08:00
yenatch 25f5306a4d Split out the Pokedex code. 2015-02-11 13:36:02 -08:00
yenatch e13565f933 Split out the pack code. 2015-02-11 13:27:15 -08:00
yenatch 956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch 62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch 849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch ed88e4947c Get rid of more static refs in banks 47, 5c, 5f. 2015-02-05 23:59:50 -08:00
yenatch 8583cc4724 Stop using the preprocessor. 2015-01-20 00:01:23 -08:00
yenatch 3fe3cd1a46 hVBlank 2015-01-19 21:31:29 -08:00
yenatch 7b87e67a89 More labels in code and some mobile datatracking. 2015-01-01 20:59:08 -08:00
yenatch 133e2fb7a7 Use "- $ff00" instead of "& $ff" when dealing with hram. 2014-12-29 08:49:08 -08:00
yenatch 1a2784d414 Recombine the event engine objects.
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.

They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00
yenatch 6604afce62 Use the "next" directive in the credits. 2014-12-03 21:26:14 -08:00
yenatch 7996f5b1ab Miscellaneous formatting cleanup. 2014-09-30 11:19:33 -07:00
yenatch ed15916f05 Use landmark constants in displaylocation commands (phone scripts). 2014-08-22 20:36:10 -07:00
yenatch 49b00673b0 Recomment Headbutt tree and Rock Smash encounters. 2014-08-18 08:20:37 -07:00
yenatch b922fe72a1 Label CheckPhoneCall. 2014-07-24 20:19:56 -07:00
yenatch f7e53b0f50 Dump the phone scripts.
This is one of the last major incbins. The rest is mostly mobile code.
2014-07-23 20:20:21 -07:00
yenatch cda504fbce Fix "name" event command parameter comments. 2014-07-22 22:39:41 -07:00
yenatch b211cac35a Separate phone scripts from std scripts. 2014-07-22 22:09:55 -07:00
yenatch 29d92fe79c Fix some static addresses in std scripts. 2014-07-22 22:05:41 -07:00
yenatch e75e735f7f Reflect the extra loadwilddata argument in its function comment. 2014-07-22 22:05:06 -07:00
yenatch 849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch be08d93b61 Name the script special function and clean up a couple specials. 2014-07-19 14:02:58 -07:00
yenatch 928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch c2dba43188 Contest battle type and comment the battle menu. 2014-06-17 11:58:11 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch 95af7dd873 Move RegionCheck into engine/landmarks.asm. 2014-04-30 23:44:44 -04:00
yenatch 113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch f66f4d51c7 Replace static bank 0 calls in the event scripting engine. 2014-04-12 15:45:40 -04:00
yenatch 0eb49d5941 Fix a title screen label that accidentally made its way into bank 1.
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.

fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch 73ffc4677a Image extensions in gfx/{intro,title}. 2014-04-02 00:41:56 -04:00
yenatch 6a66f28bf5 Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
yenatch 2564836df1 Compressed title screen graphics are padded too. 2014-03-04 01:29:43 -05:00
yenatch 7ab8f76117 Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
yenatch 2b144fcfd4 Finish off SGB and CGB code and data.
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch 78c70bffe4 More SGB and CGB palettes. 2014-03-02 01:22:33 -05:00
yenatch 38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch 83537048fb Smoke out bank 4.
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch ddc665a31a Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 1ba5b0f4bc Map setup scripts and commands 2014-01-26 22:07:19 -05:00
yenatch 4612670768 more npc trade cleanup 2013-12-27 22:20:24 -05:00
yenatch 58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch 0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch 7b20626c7b more object struct constants 2013-12-23 04:39:26 -05:00
yenatch 496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch 1b7e44c729 split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
yenatch be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch 3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch ce37f0f970 labels for every 3callasm 2013-12-01 18:26:05 -05:00
yenatch 9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch 0b905cb8ac rename a credit constant to avoid conflicts 2013-11-29 01:49:48 -05:00
yenatch b18beef4d5 more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
yenatch fd73d41e6b redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
yenatch ac65a8b821 engine/credits_crystal.o 2013-11-28 01:38:49 -05:00
yenatch 72b1dda303 more credits cleanup 2013-11-28 00:55:32 -05:00
yenatch 04eb541f83 proper section names and bank constants 2013-11-26 04:29:47 -05:00
yenatch f16193dc91 move more credits asm into engine/credits.asm 2013-11-24 04:26:10 -05:00
yenatch 25325139e6 more credits labels and theend graphic 2013-11-24 04:09:17 -05:00
yenatch cf6295cb9f objects for event handling and scripting 2013-11-23 02:51:48 -05:00
yenatch 29afa24f0b split more event handling out of main 2013-11-23 02:33:53 -05:00
yenatch bd392da29e split event handling into engine/events.asm 2013-11-22 05:04:32 -05:00
yenatch bcd833e758 version checks for event script commands and move in related asm 2013-11-22 04:51:47 -05:00
yenatch 94188ee0f7 version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch bd49428c4a Merge commit '789469c' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 16:48:29 -04:00
yenatch da22ada91c Merge commit '546c17ad' into merge-mrwint
Conflicts:
	engine/scripting.asm
	main.asm
2013-10-25 16:23:16 -04:00
yenatch 789469c465 rename 'StartMusic' to 'PlayMusic' 2013-10-08 13:21:15 -04:00
yenatch 546c17ad37 rename 'StartSFX' to 'PlaySFX' 2013-10-08 13:10:36 -04:00
Mr Wint dfa9adcaeb * added index comments to pointer lists
* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
Mr Wint c666d1014a * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
Mr Wint c5ff1606f0 * last callab/callba macros 2013-10-02 03:55:40 +02:00
Mr Wint 181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
Mr Wint 255135d187 * extracted and added a bunch of assembly 2013-10-01 23:23:21 +02:00
yenatch cf359b09fc fix parsing errors for displaylocation 2013-10-01 01:13:21 -04:00
yenatch 4cdc51d159 fix parameter comments for updated script commands 2013-10-01 01:13:04 -04:00
yenatch e5b5e1238d script command unknown0xa8 is wait 2013-10-01 01:03:08 -04:00
yenatch ad3293595d script commands if_greater_than and if_less_than were swapped 2013-09-26 18:40:20 -04:00
yenatch 73bd376cfd rename bit2 script commands to flag 2013-09-24 03:51:42 -04:00
yenatch 3134b26f7b rename bit1 script commands to event 2013-09-24 03:48:58 -04:00
yenatch 8da8dff7cf use a label in wildon/wildoff script command asm 2013-09-24 03:31:00 -04:00
yenatch 2afb247caa script commands wildon and wildoff got mixed up
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-24 03:29:37 -04:00
yenatch 237861b553 rename hall of fame labels 2013-09-16 17:42:11 -04:00
yenatch 9ae1cd6a1c split title screen functions into engine/title.asm 2013-09-15 18:59:53 -04:00
yenatch 3370a04d9e split color asm and data into engine/color.asm 2013-09-15 18:02:02 -04:00
yenatch f0cf86777b fix item asm labels
CheckItem was called PickUpItem by mistake

Also label TossItem and ReceiveItem
2013-09-08 01:43:51 -04:00
yenatch 9f53825ce2 move common asm from engine/ to common/
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-07 23:38:19 -04:00
yenatch 7a3a4f913b split fruit tree asm out into engine/fruit_trees.asm 2013-09-07 23:26:28 -04:00
yenatch 6e5876377f split out std scripts from main.asm 2013-09-07 15:30:07 -04:00
yenatch 45e791bb42 StdScripts label in engine/scripting.asm 2013-09-07 05:08:34 -04:00
yenatch 4a429aded4 add a label in the text engine 2013-09-06 03:47:07 -04:00
yenatch 60dde1d03e forgot to commit engine/farcall.asm
fixes 715a19fd59
2013-09-05 14:25:20 -04:00
yenatch d93d17b43b split out game time functions into engine/game_time.asm 2013-09-03 18:58:16 -04:00
yenatch 340e31d839 split menu functions into engine/menu.asm 2013-09-03 18:43:15 -04:00
yenatch 23bb05851b split Sine/Cosine into engine/sine.asm 2013-09-03 18:40:12 -04:00
yenatch 12e6ff3fc6 split map object functions into engine/map_objects.asm 2013-09-03 18:39:19 -04:00
yenatch 71bbd77261 split some RTC interfaces into engine/rtc.asm 2013-09-03 18:35:37 -04:00
yenatch 004956798c split vram functions out into engine/video.asm 2013-09-03 18:32:55 -04:00
yenatch b74e63a20d split out delay functions 2013-09-03 17:36:55 -04:00
yenatch 5b38b377f2 wram labels for graphics requests 2013-09-01 15:24:07 -04:00
yenatch 8190c3e5e7 rename DoTileAnimation to AnimateTileset 2013-09-01 00:07:10 -04:00
yenatch fc6bc8e311 rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch abce472354 fix PushOAM references in VBlank 2013-08-31 21:47:28 -04:00
yenatch b333b18dbd Function2f79 is PickUpItem 2013-08-30 23:07:08 -04:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 7cc320e835 Coins in main.asm 2013-08-30 17:50:46 -04:00
yenatch c4a764ce10 use more bank 0 labels in engine/scripting.asm 2013-08-29 23:20:09 -04:00
yenatch cc98fab33e move VBlank interrupt label from main.asm to engine/vblank.asm 2013-08-29 19:40:33 -04:00
yenatch 2c16bc7ab9 move copy asm from main.asm to engine/copy.asm 2013-08-29 19:39:21 -04:00
yenatch 04da88a285 move palette asm from main.asm to engine/palettes.asm 2013-08-29 19:37:35 -04:00
yenatch 6d29673a5f move time-related asm from main.asm into engine/time.asm 2013-08-29 19:32:03 -04:00
yenatch 6467755568 move serial asm from main.asm into engine/serial.asm 2013-08-29 19:11:39 -04:00
yenatch 2341bb148a move more joypad code from main.asm into engine/joypad.asm 2013-08-29 19:10:06 -04:00
yenatch 906496e107 split lcd functions out of main.asm 2013-08-29 18:52:26 -04:00
yenatch 2b5b6f3e3a split fading functions out of main.asm 2013-08-29 18:50:59 -04:00
yenatch eff81fb080 fix Stack's address ($c100 -> $c0ff)
using negative ds
2013-08-29 02:10:32 -04:00
yenatch 12ab33b37e rename FarCall family labels
FarJump labels renamed to FarCall
register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27 18:16:42 -04:00
yenatch 17725d7af1 battle init and some overworld actions 2013-08-24 04:10:38 -04:00
yenatch af205a7217 BitTable2 -> EngineFlags 2013-08-23 16:08:31 -04:00
yenatch 3a24cff5eb BitTableFunc -> FlagAction 2013-08-23 15:49:24 -04:00
yenatch 636a960909 split out text engine 2013-08-21 14:01:49 -04:00
yenatch 35de889dd7 split out decompression 2013-08-21 14:01:46 -04:00
yenatch 99d2ee2bdc split out program init 2013-08-20 03:26:37 -04:00
yenatch 3460b82d22 update hram addresses in engine/vblank.asm 2013-08-19 20:49:41 -04:00
yenatch df21dbccb7 $ffcf $ffd0 -> hSCX hSCY 2013-08-19 18:46:56 -04:00
yenatch 449bda272a $ffd1 $ffd2 -> hWX hWY 2013-08-19 18:44:12 -04:00
yenatch 6343e2ddaf Reset 2013-07-26 23:49:33 -04:00
yenatch 8e27cfbc1a movement command asm 2013-07-20 22:34:40 -04:00
yenatch 173f38346c get rid of bank 25 hard addresses in scripting.asm 2013-07-20 02:27:48 -04:00
yenatch f2888a2d75 more overworld wram labels 2013-07-20 01:25:20 -04:00
yenatch 0988d69d9d more scripting cleanup 2013-07-10 19:17:04 -04:00
yenatch a3870db643 Clean up and remove incbins from script commands 2013-07-10 19:17:04 -04:00
yenatch fb931fe616 move miscellaneous asm into engine/ 2013-06-17 21:30:36 -04:00