Commit Graph

1204 Commits

Author SHA1 Message Date
yenatch 6597eb7e50 Overworld input handling 2013-07-10 19:17:02 -04:00
yenatch b9dfd607bb DoPlayerMovement and recomment ow surfing checks 2013-06-27 00:34:49 -04:00
Bryan Bishop fbf561cfa5 Merge pull request #153 from yenatch/gbz80disasm-data
data detection in gbz80disasm
2013-06-25 20:32:52 -07:00
Bryan Bishop b710b8721e don't mix tabs/whitespace 2013-06-25 22:25:50 -05:00
Bryan Bishop ad6e271dec Merge pull request #148 from yenatch/master
Re-organizing some engine-related asm and constants.
2013-06-25 20:17:18 -07:00
Bryan Bishop 4b2d4337b4 Merge pull request #149 from yenatch/new-install
reformat install + fix source preprocessing
2013-06-25 20:10:38 -07:00
yenatch 859c70ff42 install: less abrasive outro 2013-06-25 22:10:15 -04:00
yenatch 44571dc236 give prequeue a reason to exist 2013-06-25 21:51:57 -04:00
yenatch 8d2df72cb8 pre: restore separate_comment's behavior 2013-06-25 21:24:09 -04:00
yenatch fdf1070dff install: elaborate on make targets 2013-06-25 21:19:09 -04:00
yenatch 03b407a0c4 install: get pip and be less vague about the base rom 2013-06-25 20:32:29 -04:00
yenatch 3d0314b562 replace broken mibbit links with kiwiirc 2013-06-25 19:08:14 -04:00
yenatch 2896cb93d4 gbz80disasm: just use lowercase labels 2013-06-25 04:04:19 -04:00
yenatch 91f7c123f4 gbz80disasm: fix data handling
get the scalpel out of there
2013-06-25 03:57:49 -04:00
yenatch 6630406043 gbz80disasm: local/global address conversion + fix find_label 2013-06-25 03:55:38 -04:00
yenatch 7804dedce4 gbz80disasm: detect data tables referenced in asm 2013-06-25 03:43:58 -04:00
yenatch e199aaa8fd gbz80disasm: data detection
the is_data flag never did anything. now it does

encountering the end of a branch with outstanding labels will read anything between said labels as data
2013-06-25 03:24:38 -04:00
yenatch 01954388ea make: don't recompile if it's not necessary
the preprocessor queue was preventing files from being recognized as out-of-date

this highlights similar errors with graphics targets, which need to be fixed anyway
2013-06-21 23:23:22 -04:00
yenatch e733c4234c preprocess asm files individually
this fixes a lot of previous hacks

first off, rgbds requires that labels from includes be marked as globals.
instead, 3626ddeb stuffed includes into the parent file in the preprocessor.
this meant one huge file got preprocessed every time, adding an additional
ten seconds to compile time.

running the preprocessor once for each file would create too much overhead,
so a list is fed into prequeue.py, which then makes calls to preprocessor.py.

this paves the way for compiling source files separately some day.

next, compiling previously required `make clean` to be executed first.
f3340de6 touched main.asm to force a fresh compile instead. this behavior
has been reverted. now, `make all` will only attempt to recompile if a
source file has changed.

preprocessor.py has some marginal changes. prequeue.py is created to keep
the original functionality of preprocessor.py intact. so many files are
preprocessed on first compile (1951 as of this commit) that the prequeue
call has been hidden.

compile time is reduced to 15-30 seconds on first compile, and 5-10 seconds
subsequently. the majority of this time is spent in rgbasm.
2013-06-21 16:12:40 -04:00
yenatch f3340de6dc make clean is no longer required to compile 2013-06-18 22:39:13 -04:00
yenatch 4577af01de updated install instructions 2013-06-18 22:39:12 -04:00
yenatch fb931fe616 move miscellaneous asm into engine/ 2013-06-17 21:30:36 -04:00
yenatch 41dbd3b4a6 move constants files into constants/ 2013-06-17 21:30:25 -04:00
Bryan Bishop ac773a9dc1 Merge pull request #147 from yenatch/master
gbz80disasm/sym fixes + odds and ends
2013-06-17 16:56:00 -07:00
yenatch 20c0c0e233 BadgeStatBoosts 2013-06-17 18:31:11 -04:00
yenatch 869de91bd5 LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
Bryan Bishop fe01fb510f programmatic speedrun of pokecrystal (vba) 2013-06-16 17:17:37 -05:00
Bryan Bishop 6c5ccae807 make vba emulator wait until text is done drawing
Also, this fixes some bugs related to how button presses are handled.
2013-06-16 11:34:30 -05:00
yenatch a4235e11bf symfile: fix address handling 2013-06-16 11:20:12 -04:00
yenatch dfb2416192 gbz80disasm: fix labels outside of banks 0 and 1 2013-06-15 14:11:50 -04:00
yenatch ef6767f1a9 OakSpeech formatting 2013-06-14 02:29:46 -04:00
yenatch 2f21ff4ef5 gbz80disasm: only use gbhw/hram constants >= 0xff00 2013-06-14 02:19:35 -04:00
yenatch 7213916ccc DrawIntroPlayerPic 2013-06-14 01:09:23 -04:00
Bryan Bishop d9779c5852 Merge pull request #146 from yenatch/master
statdown comments + fix make pngs
2013-06-13 14:57:26 -07:00
yenatch bbed370d84 gfx: return mass-decompress command
still reqd by make pngs
2013-06-13 17:26:50 -04:00
yenatch c9ff12cc5d use stat constants in statdown commands 2013-06-13 16:31:50 -04:00
yenatch 2b2d3e5e68 Merge branch 'master' of github.com:kanzure/pokecrystal 2013-06-13 16:11:30 -04:00
yenatch 8ae709be9f comment statdown move command 2013-06-13 16:10:39 -04:00
yenatch eab37ef920 hexdump for binary diffs
those with an existing repo should run:

git config diff.hex.textconv hexdump
2013-06-13 14:24:45 -04:00
Bryan Bishop 4eebcf0ae2 Merge remote-tracking branch 'yenatch/master'
Also merge pull request #145.
2013-06-12 22:44:45 -05:00
Bryan Bishop 358b5b074b Revert "make gfx.py png take only a path"
This reverts commit 915c635849.
2013-06-12 22:44:35 -05:00
yenatch a923bf768a Merge branch 'master' of github.com:kanzure/pokecrystal
Conflicts:
	extras/gfx.py
2013-06-12 23:31:21 -04:00
yenatch 6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch 5803db714c gfx: workable command line functions 2013-06-12 21:40:32 -04:00
yenatch b06c96e4d2 gfx: palette checking in to_png 2013-06-12 14:38:38 -04:00
yenatch 5d204ce569 fix palette functions and output palettes in 2bpp conversion 2013-06-12 14:29:39 -04:00
yenatch 5cf1754b08 gfx: handling for <4-color pngs when converting to 2bpp
without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.

instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
yenatch c26d758fee DecompressPredef 2013-06-10 21:58:25 -04:00
yenatch 33371d77b9 split out constants 2013-06-10 21:57:58 -04:00
yenatch a018828016 Player backpic and consistent names for player characters
Male player is now Chris. Female player is Kris.
2013-06-09 14:32:13 -04:00