Commit Graph

1377 Commits

Author SHA1 Message Date
Remy Oukaour 9180362211 Move code out of gfx/ (close #474) 2018-01-15 11:06:32 -05:00
Remy Oukaour fe3ef73a8c Group unused data 2018-01-15 00:44:40 -05:00
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour 0e1148fb2c Move code out of data/ 2018-01-12 03:15:58 -05:00
Remy Oukaour af4001132e Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
Remy Oukaour cc8dac5a22 Use constants and data for Unown chamber events 2018-01-11 00:25:14 -05:00
Remy Oukaour e0088adb3f Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
Remy Oukaour 417937cffc Resolve #461 2018-01-10 13:47:57 -05:00
Remy Oukaour 7de7441e72 gfx/*.asm files have INCBINs 2018-01-10 02:38:45 -05:00
Remy Oukaour 9af6d8d0f1 Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
Remy Oukaour feb34b49ba data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
Remy Oukaour cc0fd6e12c CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
Remy Oukaour d0a8e8e744 includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
Remy Oukaour 31edd7f803 Move text/ into data/ 2018-01-09 00:23:48 -05:00
Remy Oukaour bdd3a55333 Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
xCrystal 7c0e903c48 Clean up leftover code from main.asm 2018-01-02 16:25:40 +01:00
xCrystal 6f0b81504d More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
Remy Oukaour b9a68fec25 Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
Remy Oukaour b373984ab9 Rename pokemon animation files (fix #439) 2017-12-28 11:05:42 -05:00
Remy Oukaour e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour 7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour 86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
Remy Oukaour 172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
Remy Oukaour 8259136911 Name mail graphics 2017-12-26 20:02:00 -05:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour 4d18bb2eda Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
Remy Oukaour 24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
Remy Oukaour da2b01a36c Clean up color/palette code 2017-12-25 12:41:31 -05:00
Remy Oukaour c6b12b07b3 Group Pokérus files in engine/pokerus/ 2017-12-24 20:11:03 -05:00
Remy Oukaour 7d4486e6a3 Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00
Remy Oukaour 040aa7cb17 LoadEDTile → CopyTilemapAtOnce (fix #345) 2017-12-24 18:11:17 -05:00
Remy Oukaour 9973e43d5a Fix issue #345:
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
yenatch c51968f0de Merge remote-tracking branch 'origin/master' into master 2017-12-23 17:14:09 -05:00
Remy Oukaour 25a3960646 Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
Remy Oukaour 05d49f7d75 Move more code out of main.asm 2017-12-16 12:49:43 -05:00
Remy Oukaour cbde91d7ed Only engine/decorations.asm uses PadCoords_de 2017-12-15 23:59:24 -05:00
surskitty c883ab4d34 Reorganising phone stuff. 2017-12-15 23:06:53 -05:00
Remy Oukaour e44640b008 Move more main.asm code into individual files 2017-12-15 21:22:26 -05:00
Remy Oukaour 1038ebca5e Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
Remy Oukaour 59fe407812 Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
Remy Oukaour dc76bf804f Move all misc/ and unknown/ files to meaningful directories 2017-12-15 13:21:47 -05:00
Remy Oukaour ebf3bfb6b2 Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
Remy Oukaour 253c09949b Move data/audio/ back into audio/
Keep trainer data together
2017-12-15 12:38:59 -05:00
Remy Oukaour 94722aa8f0 Move predef/ files into engine/
Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00
Remy Oukaour fecc5c339a More comments for macros 2017-12-15 00:38:52 -05:00
Remy Oukaour 6ba30e593e Macro-ify the unused palette map 2017-12-14 23:35:08 -05:00