Commit Graph

95 Commits

Author SHA1 Message Date
yenatch 50062957f9 Add an unused function in battle animation commands. 2014-05-05 16:27:48 -04:00
yenatch 2a2b5d7f23 Battle BG effect data.
Pokemon appearing from a ball, screen fades, etc.
2014-05-05 15:17:13 -04:00
yenatch c8055c17f2 Fix static farcalls in AI scoring. 2014-05-05 03:30:51 -04:00
yenatch 1fcc69e495 Fix up some labels in the battle animation object engine. 2014-05-05 03:30:21 -04:00
yenatch 850ade2f41 Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
yenatch 13d13263af Text macros in move and item descriptions. 2014-03-06 00:58:15 -05:00
yenatch 1fe2560a36 Growth rate data. 2014-03-05 06:11:52 -05:00
yenatch d952b5c3eb Label more graphics in bank 3e. 2014-03-05 02:43:08 -05:00
yenatch 1045c6a16f OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1 2014-02-23 01:10:58 -05:00
yenatch a01dad8e49 Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 08a0462c1e use constants for berserk gene, kings rock, scope lens effects 2014-01-20 00:07:51 -05:00
yenatch 04f5c51753 explicitly define type categories 2014-01-05 09:17:31 -05:00
yenatch 4e9102f249 recomment hidden power calculation 2014-01-05 08:13:43 -05:00
yenatch 92aab1e185 even more battle labels 2014-01-05 07:28:55 -05:00
yenatch 4dbf0d44e0 comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
yenatch a18cab495d rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
yenatch 1ab4b59d86 clean up some labels in battle asm 2013-12-31 04:09:00 -05:00
yenatch d1d186d1ee rename CallBankF -> CallBattleCore 2013-12-31 03:25:38 -05:00
yenatch a10ee4e9f1 comment move priority functions 2013-12-30 23:32:37 -05:00
yenatch bfaad924e7 label more pointers to Moves 2013-12-30 23:22:27 -05:00
yenatch 82214440e1 move the Moves label into battle/moves/moves.asm 2013-12-30 23:17:11 -05:00
yenatch f91be01df8 use a macro to define move structs for percentage values 2013-12-30 23:13:25 -05:00
yenatch e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
yenatch 2172461a60 fleemons are global 2013-12-24 17:19:50 -05:00
yenatch 5f0e279bfa Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
	main.asm
2013-12-23 05:21:12 -05:00
yenatch cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch 046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch 0500947dd0 dump the battle animations 2013-12-19 04:49:40 -05:00
yenatch 4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch 5613563d1d split out battle anim object gfx 2013-12-18 03:20:12 -05:00
yenatch 2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch 6d7e674bd0 move some labels into included files 2013-12-18 01:14:48 -05:00
yenatch 7ccb6d91e6 split out the battle engine into battle/core.asm 2013-12-18 01:11:06 -05:00
yenatch fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
yenatch 46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch 099e17bbaf comment some battle animation asm 2013-12-04 02:33:46 -05:00
yenatch 3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch d7cdd0ac73 split out some more move effects 2013-12-01 14:19:57 -05:00
yenatch 193dbd53a6 Merge commit '0ead58cd' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 17:57:27 -04:00
yenatch 0ead58cdaa fix labels for and rename GetBattleVarPair to GetBattleVar 2013-10-11 03:04:21 -04:00
Mr Wint 181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
yenatch 0f8c8e2d52 move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
yenatch 6439706943 split spikes effect into effects/spikes.asm 2013-09-09 22:02:26 -04:00
yenatch 91e89a29a2 comment spikes move effect 2013-09-09 22:01:24 -04:00
yenatch b437aaf329 add a note to endure.asm
this is easier than combining protect and endure
2013-09-09 21:53:21 -04:00
yenatch 40010e2514 split protect and endure effects into battle/effects/ 2013-09-09 21:51:41 -04:00
yenatch aaf77957bf comment protect and endure move effects 2013-09-09 21:50:34 -04:00
yenatch 110477cd9e split curse effect into battle/effects/curse.asm 2013-09-09 18:43:22 -04:00