Commit Graph

15 Commits

Author SHA1 Message Date
pikalaxalt 1544185bec Revise frame macro to account for flags in sprite anim framesets 2016-05-15 23:05:41 -04:00
pikalaxalt ee906a67c7 These macros are perfect for the object anim engine 2016-05-15 22:33:51 -04:00
pikalaxalt 87b733994b SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
pikalaxalt bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT 3dcbe0ff55 Pokegear 2016-01-10 17:44:09 -05:00
PikalaxALT 41618f9e98 More battle anim object constants 2015-12-24 13:33:54 -05:00
PikalaxALT 8152ab612c Battle anims 2015-12-23 17:10:50 -05:00
PikalaxALT c635e30777 map setup and warps 2015-12-14 11:12:18 -05:00
PikalaxALT b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
PikalaxALT 6eac26732a Celebi Event 2015-12-05 15:38:25 -05:00
PikalaxALT e83a5bae87 Address some comments from padz 2015-12-05 08:08:01 -05:00
PikalaxALT 5b94d54a6c More work on animations 2015-12-04 08:46:11 -05:00
PikalaxALT 2cdca75441 Crystal Intro 2015-12-02 17:59:05 -05:00
PikalaxALT be082943ed More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
PikalaxALT 92a8c491c3 Break up engine/sprites.asm; address yenatch's comments 2015-12-01 21:54:11 -05:00