mirror of https://github.com/pret/pokecrystal.git
These macros are perfect for the object anim engine
This commit is contained in:
parent
87b733994b
commit
ee906a67c7
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@ -66,435 +66,435 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_40 ; 40 celebi on the left
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dw .Frameset_41 ; 41 celebi on the right
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; 8d76a
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; OAM idx (see SpriteAnimOAMData), flip flags/duration
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.Frameset_00:
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db SPRITE_ANIM_FRAME_IDX_00, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_00, 32
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endanim
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.Frameset_01:
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db SPRITE_ANIM_FRAME_IDX_00, $08
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db SPRITE_ANIM_FRAME_IDX_01, $08
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db -2
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8
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dorestart
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.Frameset_02:
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db SPRITE_ANIM_FRAME_IDX_3D, $08
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db SPRITE_ANIM_FRAME_IDX_3E, $08
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db -2
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frame SPRITE_ANIM_FRAME_IDX_3D, 8
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frame SPRITE_ANIM_FRAME_IDX_3E, 8
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dorestart
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.Frameset_03:
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db SPRITE_ANIM_FRAME_IDX_3F, $08
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db SPRITE_ANIM_FRAME_IDX_40, $08
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db -2
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frame SPRITE_ANIM_FRAME_IDX_3F, 8
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frame SPRITE_ANIM_FRAME_IDX_40, 8
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dorestart
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.Frameset_04:
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db SPRITE_ANIM_FRAME_IDX_00, $04
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db SPRITE_ANIM_FRAME_IDX_01, $04
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db -2
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frame SPRITE_ANIM_FRAME_IDX_00, 4
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frame SPRITE_ANIM_FRAME_IDX_01, 4
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dorestart
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.Frameset_05:
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db SPRITE_ANIM_FRAME_IDX_3D, $04
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db SPRITE_ANIM_FRAME_IDX_3E, $04
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db -2
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frame SPRITE_ANIM_FRAME_IDX_3D, 4
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frame SPRITE_ANIM_FRAME_IDX_3E, 4
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dorestart
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.Frameset_06:
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db SPRITE_ANIM_FRAME_IDX_3F, $04
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db SPRITE_ANIM_FRAME_IDX_40, $04
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db -2
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frame SPRITE_ANIM_FRAME_IDX_3F, 4
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frame SPRITE_ANIM_FRAME_IDX_40, 4
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dorestart
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.Frameset_11:
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db SPRITE_ANIM_FRAME_IDX_00, $08
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db SPRITE_ANIM_FRAME_IDX_01, $08
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db SPRITE_ANIM_FRAME_IDX_00, $08
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db SPRITE_ANIM_FRAME_IDX_01, $48
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db -2
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 72
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dorestart
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.Frameset_2d:
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db SPRITE_ANIM_FRAME_IDX_63, $08
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db SPRITE_ANIM_FRAME_IDX_64, $08
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db SPRITE_ANIM_FRAME_IDX_63, $08
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db SPRITE_ANIM_FRAME_IDX_64, $48
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db -2
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 8
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 72
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dorestart
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.Frameset_2e:
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db SPRITE_ANIM_FRAME_IDX_65, $08
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db SPRITE_ANIM_FRAME_IDX_66, $08
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db SPRITE_ANIM_FRAME_IDX_65, $08
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db SPRITE_ANIM_FRAME_IDX_66, $48
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db -2
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 72
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dorestart
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.Frameset_07:
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db SPRITE_ANIM_FRAME_IDX_1E, $01
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db SPRITE_ANIM_FRAME_IDX_1F, $01
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db -2
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frame SPRITE_ANIM_FRAME_IDX_1E, 1
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frame SPRITE_ANIM_FRAME_IDX_1F, 1
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dorestart
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.Frameset_08:
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db SPRITE_ANIM_FRAME_IDX_20, $01
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db -3, $01
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db -2
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frame SPRITE_ANIM_FRAME_IDX_20, 1
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dorepeat 1
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dorestart
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.Frameset_09:
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db SPRITE_ANIM_FRAME_IDX_21, $01
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db -3, $01
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db -2
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frame SPRITE_ANIM_FRAME_IDX_21, 1
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dorepeat 1
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dorestart
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.Frameset_0a:
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db SPRITE_ANIM_FRAME_IDX_81, $0c
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db SPRITE_ANIM_FRAME_IDX_82, $01
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db SPRITE_ANIM_FRAME_IDX_83, $01
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db SPRITE_ANIM_FRAME_IDX_82, $04
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db SPRITE_ANIM_FRAME_IDX_81, $0c
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db SPRITE_ANIM_FRAME_IDX_82, $0c
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db SPRITE_ANIM_FRAME_IDX_83, $04
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db SPRITE_ANIM_FRAME_IDX_84, $20
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db SPRITE_ANIM_FRAME_IDX_85, $03
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db SPRITE_ANIM_FRAME_IDX_86, $03
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db SPRITE_ANIM_FRAME_IDX_87, $04
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db SPRITE_ANIM_FRAME_IDX_88, $04
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db SPRITE_ANIM_FRAME_IDX_89, $04
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db SPRITE_ANIM_FRAME_IDX_8A, $0a
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db SPRITE_ANIM_FRAME_IDX_8B, $07
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db -1
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 1
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frame SPRITE_ANIM_FRAME_IDX_83, 1
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frame SPRITE_ANIM_FRAME_IDX_82, 4
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 12
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frame SPRITE_ANIM_FRAME_IDX_83, 4
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frame SPRITE_ANIM_FRAME_IDX_84, 32
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frame SPRITE_ANIM_FRAME_IDX_85, 3
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frame SPRITE_ANIM_FRAME_IDX_86, 3
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frame SPRITE_ANIM_FRAME_IDX_87, 4
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frame SPRITE_ANIM_FRAME_IDX_88, 4
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frame SPRITE_ANIM_FRAME_IDX_89, 4
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frame SPRITE_ANIM_FRAME_IDX_8A, 10
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frame SPRITE_ANIM_FRAME_IDX_8B, 7
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endanim
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.Frameset_0b:
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db SPRITE_ANIM_FRAME_IDX_23, $03
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db SPRITE_ANIM_FRAME_IDX_23, $83
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db -2
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frame SPRITE_ANIM_FRAME_IDX_23, 3
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frame SPRITE_ANIM_FRAME_IDX_23, 131
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dorestart
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.Frameset_0c:
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db SPRITE_ANIM_FRAME_IDX_24, $02
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db SPRITE_ANIM_FRAME_IDX_25, $02
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db SPRITE_ANIM_FRAME_IDX_26, $02
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db SPRITE_ANIM_FRAME_IDX_25, $02
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db -2
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frame SPRITE_ANIM_FRAME_IDX_24, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_26, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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dorestart
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.Frameset_0d:
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db SPRITE_ANIM_FRAME_IDX_27, $07
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db SPRITE_ANIM_FRAME_IDX_28, $07
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db SPRITE_ANIM_FRAME_IDX_27, $87
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db SPRITE_ANIM_FRAME_IDX_28, $47
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db -2
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frame SPRITE_ANIM_FRAME_IDX_27, 7
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frame SPRITE_ANIM_FRAME_IDX_28, 7
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frame SPRITE_ANIM_FRAME_IDX_27, 135
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frame SPRITE_ANIM_FRAME_IDX_28, 71
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dorestart
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.Frameset_0e:
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db SPRITE_ANIM_FRAME_IDX_29, $07
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db SPRITE_ANIM_FRAME_IDX_2A, $07
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db SPRITE_ANIM_FRAME_IDX_29, $07
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db SPRITE_ANIM_FRAME_IDX_2B, $07
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db -2
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2A, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2B, 7
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dorestart
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.Frameset_0f:
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db SPRITE_ANIM_FRAME_IDX_29, $07
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db SPRITE_ANIM_FRAME_IDX_2C, $07
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db SPRITE_ANIM_FRAME_IDX_2D, $07
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db SPRITE_ANIM_FRAME_IDX_2C, $07
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db SPRITE_ANIM_FRAME_IDX_29, $07
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db -1
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_2D, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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endanim
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.Frameset_10:
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db SPRITE_ANIM_FRAME_IDX_2E, $14
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db -1
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frame SPRITE_ANIM_FRAME_IDX_2E, 20
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endanim
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.Frameset_12:
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db SPRITE_ANIM_FRAME_IDX_2F, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_2F, 32
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endanim
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.Frameset_13:
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db SPRITE_ANIM_FRAME_IDX_30, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_30, 32
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endanim
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.Frameset_14:
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db SPRITE_ANIM_FRAME_IDX_30, $03
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db SPRITE_ANIM_FRAME_IDX_31, $03
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db SPRITE_ANIM_FRAME_IDX_30, $03
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db SPRITE_ANIM_FRAME_IDX_31, $43
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db -2
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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dorestart
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.Frameset_15:
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db SPRITE_ANIM_FRAME_IDX_32, $04
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db SPRITE_ANIM_FRAME_IDX_33, $04
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db SPRITE_ANIM_FRAME_IDX_34, $04
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db -4
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frame SPRITE_ANIM_FRAME_IDX_32, 4
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frame SPRITE_ANIM_FRAME_IDX_33, 4
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frame SPRITE_ANIM_FRAME_IDX_34, 4
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delanim
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.Frameset_16:
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db SPRITE_ANIM_FRAME_IDX_35, $03
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db SPRITE_ANIM_FRAME_IDX_36, $03
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db -2
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frame SPRITE_ANIM_FRAME_IDX_35, 3
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frame SPRITE_ANIM_FRAME_IDX_36, 3
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dorestart
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.Frameset_17:
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db SPRITE_ANIM_FRAME_IDX_37, $07
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db SPRITE_ANIM_FRAME_IDX_38, $07
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db -2
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frame SPRITE_ANIM_FRAME_IDX_37, 7
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frame SPRITE_ANIM_FRAME_IDX_38, 7
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dorestart
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.Frameset_18:
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db SPRITE_ANIM_FRAME_IDX_39, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_39, 32
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endanim
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.Frameset_19:
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db SPRITE_ANIM_FRAME_IDX_3B, $02
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db SPRITE_ANIM_FRAME_IDX_3A, $02
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db SPRITE_ANIM_FRAME_IDX_3B, $02
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db -1
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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frame SPRITE_ANIM_FRAME_IDX_3A, 2
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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endanim
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.Frameset_1a:
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db SPRITE_ANIM_FRAME_IDX_3C, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_3C, 32
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endanim
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.Frameset_1b:
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db SPRITE_ANIM_FRAME_IDX_41, $08
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db SPRITE_ANIM_FRAME_IDX_42, $08
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db SPRITE_ANIM_FRAME_IDX_41, $08
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db SPRITE_ANIM_FRAME_IDX_42, $48
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db -2
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 8
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 72
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dorestart
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; XXX
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db SPRITE_ANIM_FRAME_IDX_43, $08
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db SPRITE_ANIM_FRAME_IDX_44, $08
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db -2
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frame SPRITE_ANIM_FRAME_IDX_43, 8
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frame SPRITE_ANIM_FRAME_IDX_44, 8
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dorestart
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; XXX
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db SPRITE_ANIM_FRAME_IDX_45, $08
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db SPRITE_ANIM_FRAME_IDX_46, $08
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db -2
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frame SPRITE_ANIM_FRAME_IDX_45, 8
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frame SPRITE_ANIM_FRAME_IDX_46, 8
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dorestart
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; XXX
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db SPRITE_ANIM_FRAME_IDX_47, $08
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db SPRITE_ANIM_FRAME_IDX_48, $08
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db -2
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frame SPRITE_ANIM_FRAME_IDX_47, 8
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frame SPRITE_ANIM_FRAME_IDX_48, 8
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dorestart
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; XXX
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db SPRITE_ANIM_FRAME_IDX_49, $01
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db SPRITE_ANIM_FRAME_IDX_49, $41
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db SPRITE_ANIM_FRAME_IDX_49, $c1
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db SPRITE_ANIM_FRAME_IDX_49, $81
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db -2
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frame SPRITE_ANIM_FRAME_IDX_49, 1
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frame SPRITE_ANIM_FRAME_IDX_49, 65
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frame SPRITE_ANIM_FRAME_IDX_49, 193
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frame SPRITE_ANIM_FRAME_IDX_49, 129
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dorestart
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; XXX
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db SPRITE_ANIM_FRAME_IDX_4A, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_4A, 32
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endanim
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; XXX
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db SPRITE_ANIM_FRAME_IDX_4B, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_4B, 32
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endanim
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; XXX
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db SPRITE_ANIM_FRAME_IDX_4C, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_4C, 32
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endanim
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; XXX
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db SPRITE_ANIM_FRAME_IDX_4D, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_4D, 32
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endanim
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; XXX
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db SPRITE_ANIM_FRAME_IDX_4E, $03
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db -3, $03
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db -2
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frame SPRITE_ANIM_FRAME_IDX_4E, 3
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dorepeat 3
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dorestart
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.Frameset_1c:
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db -3, $20
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db -1
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dorepeat 32
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endanim
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.Frameset_1d:
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db SPRITE_ANIM_FRAME_IDX_4F, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_4F, 32
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endanim
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.Frameset_1e:
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db SPRITE_ANIM_FRAME_IDX_50, $02
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db SPRITE_ANIM_FRAME_IDX_51, $10
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db -3, $01
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db SPRITE_ANIM_FRAME_IDX_52, $01
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db -3, $01
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db SPRITE_ANIM_FRAME_IDX_53, $01
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db -4
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_51, 16
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dorepeat 1
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frame SPRITE_ANIM_FRAME_IDX_52, 1
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dorepeat 1
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frame SPRITE_ANIM_FRAME_IDX_53, 1
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delanim
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.Frameset_1f:
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db SPRITE_ANIM_FRAME_IDX_54, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_54, 32
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endanim
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.Frameset_20:
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db SPRITE_ANIM_FRAME_IDX_55, $20
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db -1
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frame SPRITE_ANIM_FRAME_IDX_55, 32
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endanim
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.Frameset_21:
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db SPRITE_ANIM_FRAME_IDX_55, $60
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db -1
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frame SPRITE_ANIM_FRAME_IDX_55, 96
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endanim
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.Frameset_22:
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db SPRITE_ANIM_FRAME_IDX_55, $a0
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db -1
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frame SPRITE_ANIM_FRAME_IDX_55, 160
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endanim
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.Frameset_23:
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db SPRITE_ANIM_FRAME_IDX_55, $e0
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db -1
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frame SPRITE_ANIM_FRAME_IDX_55, 224
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endanim
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.Frameset_24:
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db SPRITE_ANIM_FRAME_IDX_56, $0a
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db SPRITE_ANIM_FRAME_IDX_57, $09
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db SPRITE_ANIM_FRAME_IDX_58, $0a
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db SPRITE_ANIM_FRAME_IDX_59, $0a
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db SPRITE_ANIM_FRAME_IDX_58, $09
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db SPRITE_ANIM_FRAME_IDX_5A, $0a
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db -2
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frame SPRITE_ANIM_FRAME_IDX_56, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_57, 9
|
||||
frame SPRITE_ANIM_FRAME_IDX_58, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_59, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_58, 9
|
||||
frame SPRITE_ANIM_FRAME_IDX_5A, 10
|
||||
dorestart
|
||||
|
||||
.Frameset_25:
|
||||
db SPRITE_ANIM_FRAME_IDX_50, $02
|
||||
db SPRITE_ANIM_FRAME_IDX_5B, $02
|
||||
db SPRITE_ANIM_FRAME_IDX_50, $02
|
||||
db SPRITE_ANIM_FRAME_IDX_5B, $42
|
||||
db -2
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_5B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_5B, 66
|
||||
dorestart
|
||||
|
||||
.Frameset_26:
|
||||
db SPRITE_ANIM_FRAME_IDX_5C, $02
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_5C, 2
|
||||
endanim
|
||||
|
||||
.Frameset_27:
|
||||
db SPRITE_ANIM_FRAME_IDX_5D, $02
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_5D, 2
|
||||
endanim
|
||||
|
||||
.Frameset_28:
|
||||
db SPRITE_ANIM_FRAME_IDX_5E, $02
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_5E, 2
|
||||
endanim
|
||||
|
||||
.Frameset_29:
|
||||
db SPRITE_ANIM_FRAME_IDX_5F, $02
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_5F, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2a:
|
||||
db SPRITE_ANIM_FRAME_IDX_60, $02
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_60, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2b:
|
||||
db SPRITE_ANIM_FRAME_IDX_61, $02
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_61, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2c:
|
||||
db SPRITE_ANIM_FRAME_IDX_62, $02
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_62, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2f:
|
||||
db SPRITE_ANIM_FRAME_IDX_32, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_33, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_34, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $43
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $43
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $43
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
endanim
|
||||
|
||||
.Frameset_30:
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $43
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $43
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_30, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_31, $43
|
||||
db SPRITE_ANIM_FRAME_IDX_32, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_33, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_34, $03
|
||||
db -4
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
delanim
|
||||
|
||||
.Frameset_31:
|
||||
db SPRITE_ANIM_FRAME_IDX_67, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_68, $03
|
||||
db -2
|
||||
frame SPRITE_ANIM_FRAME_IDX_67, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_68, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_32:
|
||||
db SPRITE_ANIM_FRAME_IDX_6C, $03
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_6C, 3
|
||||
endanim
|
||||
|
||||
.Frameset_33:
|
||||
db SPRITE_ANIM_FRAME_IDX_6D, $03
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_6D, 3
|
||||
endanim
|
||||
|
||||
.Frameset_34:
|
||||
db SPRITE_ANIM_FRAME_IDX_69, $02
|
||||
db SPRITE_ANIM_FRAME_IDX_6A, $02
|
||||
db SPRITE_ANIM_FRAME_IDX_6B, $02
|
||||
db -4
|
||||
frame SPRITE_ANIM_FRAME_IDX_69, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6B, 2
|
||||
delanim
|
||||
|
||||
.Frameset_35:
|
||||
db SPRITE_ANIM_FRAME_IDX_6E, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_6F, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_70, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_71, $03
|
||||
db -2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6F, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_70, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_36:
|
||||
db SPRITE_ANIM_FRAME_IDX_71, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_6E, $07
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 7
|
||||
endanim
|
||||
|
||||
.Frameset_37:
|
||||
db SPRITE_ANIM_FRAME_IDX_72, $20
|
||||
db SPRITE_ANIM_FRAME_IDX_73, $07
|
||||
db SPRITE_ANIM_FRAME_IDX_74, $07
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_72, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_73, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_74, 7
|
||||
endanim
|
||||
|
||||
.Frameset_38:
|
||||
db SPRITE_ANIM_FRAME_IDX_75, $03
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_75, 3
|
||||
endanim
|
||||
|
||||
.Frameset_39:
|
||||
db SPRITE_ANIM_FRAME_IDX_76, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_77, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_78, $07
|
||||
db -4
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7
|
||||
delanim
|
||||
|
||||
.Frameset_3a:
|
||||
db SPRITE_ANIM_FRAME_IDX_76, $43
|
||||
db SPRITE_ANIM_FRAME_IDX_77, $43
|
||||
db SPRITE_ANIM_FRAME_IDX_78, $47
|
||||
db -4
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 71
|
||||
delanim
|
||||
|
||||
.Frameset_3b:
|
||||
db SPRITE_ANIM_FRAME_IDX_76, $83
|
||||
db SPRITE_ANIM_FRAME_IDX_77, $83
|
||||
db SPRITE_ANIM_FRAME_IDX_78, $87
|
||||
db -4
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 131
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 131
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 135
|
||||
delanim
|
||||
|
||||
.Frameset_3c:
|
||||
db SPRITE_ANIM_FRAME_IDX_76, $c3
|
||||
db SPRITE_ANIM_FRAME_IDX_77, $c3
|
||||
db SPRITE_ANIM_FRAME_IDX_78, $c7
|
||||
db -4
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 195
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 195
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 199
|
||||
delanim
|
||||
|
||||
.Frameset_3d:
|
||||
db SPRITE_ANIM_FRAME_IDX_79, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_7A, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_7B, $03
|
||||
db SPRITE_ANIM_FRAME_IDX_7C, $07
|
||||
db SPRITE_ANIM_FRAME_IDX_7D, $07
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_79, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7A, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7B, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_7D, 7
|
||||
endanim
|
||||
|
||||
.Frameset_3e:
|
||||
db SPRITE_ANIM_FRAME_IDX_7E, $03
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_7E, 3
|
||||
endanim
|
||||
|
||||
.Frameset_3f:
|
||||
db -3, $00
|
||||
db -1
|
||||
dorepeat 0
|
||||
endanim
|
||||
|
||||
.Frameset_40:
|
||||
db SPRITE_ANIM_FRAME_IDX_7F, $08
|
||||
db SPRITE_ANIM_FRAME_IDX_80, $08
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8
|
||||
endanim
|
||||
|
||||
.Frameset_41:
|
||||
db SPRITE_ANIM_FRAME_IDX_7F, $48
|
||||
db SPRITE_ANIM_FRAME_IDX_80, $48
|
||||
db -1
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 72
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 72
|
||||
endanim
|
||||
; 8d94d
|
||||
|
||||
SpriteAnimOAMData: ; 8d94d
|
||||
|
|
|
@ -155,6 +155,12 @@ endanim: MACRO
|
|||
ENDM
|
||||
|
||||
|
||||
delanim: MACRO
|
||||
db $fc
|
||||
ENDM
|
||||
dorestart: MACRO
|
||||
db $fe
|
||||
ENDM
|
||||
|
||||
sine_wave: MACRO
|
||||
; \1: amplitude
|
||||
|
|
Loading…
Reference in New Issue