Commit Graph

3950 Commits

Author SHA1 Message Date
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi 4e776d4fa6 Use constants 2018-05-23 11:14:15 -04:00
Rangi d2880d1981 Factor out GetHPPals and SetHPPals from home.asm
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00
Rangi ad5337863d Use SPRITE_VARS 2018-05-23 00:05:07 -04:00
Rangi 5c064746f6 Gme → Game 2018-05-21 21:54:56 -04:00
Rangi 846e3e65de adc a, 0 → adc 0; fix comments 2018-05-20 17:55:27 -04:00
Rangi 9afacc7842 Use REGISTERED_* constants
128px wide pack_menu.png matches BGB VRAM viewer, and rows+cols match hex tile IDs (e.g. $24 = row 3 col 5)
2018-05-20 17:50:53 -04:00
Rangi 03570a514e Correct comment 2018-05-19 13:16:18 -04:00
Rangi ae50b1148a 1 << FRZ == $20 2018-05-19 13:11:50 -04:00
Rangi d5fff8aa96 Constants for PC menu indexes
'db  ' -> 'db '
2018-05-18 22:18:00 -04:00
Rangi e1fabcfbff Fix comments 2018-05-18 19:36:22 -04:00
yenatch 53bcd8f46c
Merge pull request #512 from pret/warnings
fix lb/ln and "left shift of negative value" warning
2018-05-11 00:45:12 -04:00
yenatch 9b0ca7b8c2
Merge pull request #510 from Rangi42/master
Use explicit HELD_NONE and NO_LIMITS, not 0s; also fix #511
2018-05-11 00:45:00 -04:00
yenatch 6e91c3a293 Revert "Fix #511: eliminate "Left shift of negative value" warnings"
This reverts commit aa51dbc612.
2018-05-11 00:42:44 -04:00
Rangi e01a86fe84 Fix doc links 2018-05-09 12:10:50 -04:00
Rangi 8acc8d6e30 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-05-06 22:45:07 -04:00
yenatch 59c4d824e6
Merge pull request #509 from mid-kid/master
A fix-various-little-things PR
2018-05-06 22:27:22 -04:00
yenatch 47379235f8 fix lb/ln and "left shift of negative value" warning
fixes #511
2018-05-06 21:35:55 -04:00
Rangi aa51dbc612 Fix #511: eliminate "Left shift of negative value" warnings 2018-05-06 21:27:47 -04:00
Rangi e5d4f741ee Keep macros near relevant data 2018-05-06 15:56:42 -04:00
Rangi 1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
mid-kid acdb302035 Fix rest of the givepokeitem/checkpokeitem references 2018-05-06 13:48:04 +02:00
Rangi d31ba05aeb Combine bit flags with | not + 2018-05-05 19:27:10 -04:00
Rangi de0b344be4 Explicit NO_LIMITS instead of 0 2018-05-05 19:19:51 -04:00
Rangi 5a9975c541 Use explicit HELD_NONE, not 0 2018-05-05 15:36:04 -04:00
mid-kid c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch a63d9dfd4f
Merge pull request #507 from yenatch/master
fix label from the wrong bank in the title screen
2018-04-11 23:40:29 -04:00
yenatch 436f4829b5 fix label from the wrong bank in the title screen 2018-04-10 22:42:25 -04:00
yenatch 40b537d45b
Merge pull request #503 from Rangi42/master
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
yenatch e4b41fad4f
Merge pull request #495 from mid-kid/master
Use stadium 2 egg group names
2018-04-09 21:19:51 -04:00
Rangi 53ff57ca66 Correct map constant comments 2018-04-09 18:58:10 -04:00
Rangi 7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
mid-kid 1b12109cb0 HanleDefrost -> HandleDefrost 2018-04-05 11:41:06 +02:00
mid-kid 2d8f3a0654 Use Stadium 2 Egg Group names
Out of the current two most prevalent official conventions, this one was
chosen, because they're used in a direct counterpart to this game, and
thus feel more accurate.
2018-04-05 07:54:20 +02:00
mid-kid 80d437d565 Fix some uses of EFFECTIVE 2018-04-05 07:54:20 +02:00
mid-kid 28c6eb8341 Use data/items/pocket_names.asm 2018-04-05 07:54:20 +02:00
mid-kid 1891879b62 GENDERLESS -> GENDER_UNKNOWN
This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi 99df17d571 Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
Rangi 1e1bbbbf8c check_nick_errors → correct_nick_errors; matches correct_party_errors 2018-04-05 00:04:53 -04:00
Rangi 81306889e3 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
yenatch f750d4f418
Merge pull request #505 from mid-kid/battlecommands
Battle command fixes
2018-04-04 21:18:15 -04:00
yenatch fe4377ce53
Merge pull request #501 from mid-kid/reorg
Organize the engine/ directory
2018-04-04 21:04:14 -04:00
mid-kid 38107209a6 Update docs and comments to reflect renames 2018-04-04 23:44:24 +02:00
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid 2958188fc6 Document more Beat Up-related bugs
Two bugs related to not raising the substitute when it should, one bug
related to not running king's rock when it should, and the other related
to running king's rock when it shouldn't. Fun.
2018-04-04 22:41:18 +02:00
mid-kid 800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid c1e3d17769 `endloop` loops back to critical itself
The comments seemed to specify that `endloop` loops back to the command
before `critical` and executes that, which simply isn't true. It loops
back to `critical` itself, and executes `critical`, before continuing on
with the remaining commands.
2018-04-04 22:40:26 +02:00
mid-kid 682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
mid-kid e1da37e033 Comment SapHealth
Also fixed some Beat Up inconsistencies to make it more readable.
2018-04-04 22:35:47 +02:00
mid-kid d3cc861d33 Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00