Commit Graph

63 Commits

Author SHA1 Message Date
Ben10do e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
PikalaxALT ef98c44edd Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
PikalaxALT d84ebd2124 pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
pikalaxalt 295604cbb5 Placeholder non-generic names for engine/color functions 2016-05-11 09:49:03 -04:00
pikalaxalt 76819398a9 reinterpret sound_duty macro 2016-05-10 16:46:46 -04:00
pikalaxalt ebf6ed8a14 No more unknownmusic 2016-05-10 16:38:40 -04:00
pikalaxalt f8c14d97e5 Pitch wheel 2016-05-10 14:33:24 -04:00
pikalaxalt ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt 3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT 599e6e8d16 Battle animation annotations 2016-03-01 22:31:21 -05:00
PikalaxALT b272c0c375 Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
PikalaxALT 1637d915d4 Restored StandingTile and introduced LastTile 2016-01-11 02:28:09 -05:00
PikalaxALT 8152ab612c Battle anims 2015-12-23 17:10:50 -05:00
PikalaxALT acd92eee94 Pack 2015-12-13 14:15:16 -05:00
PikalaxALT 5b7fc7b0fa More battle tower shenanigans 2015-12-08 16:06:13 -05:00
PikalaxALT 0549e3413f audio flag constants 2015-12-07 18:33:04 -05:00
PikalaxALT 7d8cb98c76 cry constants 2015-12-07 15:22:55 -05:00
PikalaxALT 159d3efc8f new and updated music macros 2015-12-07 11:28:58 -05:00
PikalaxALT 02d05255fe A stab at audio engine. 2015-12-06 22:36:09 -05:00
PikalaxALT 2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
PikalaxALT adf2fe712d Various labels 2015-11-05 14:06:03 -05:00
PikalaxALT c5527a02ae dbw BANK, addr replaced with dba 2015-11-03 19:43:47 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
U-Daniel-PC\Daniel fa1c2c573a Final music incbins 2015-02-15 21:22:51 -05:00
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch fe230e2e7d Get rid of one-byte incbins in sound data. 2015-01-27 15:04:01 -08:00
yenatch b9110b015d Condense cry headers to one line.
Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18 17:03:52 -07:00
yenatch 251517812f Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
yenatch ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch 7ab25c9f59 Danger in the sound engine. 2014-04-22 00:02:52 -04:00
yenatch 3848af8e0e Better labels for drumkits.
Also use noise commands for instruments.
2014-04-10 21:31:55 -04:00
yenatch cb40ed08dd Use labels in audio/sfx_pointers.asm 2014-02-06 21:22:45 -05:00
yenatch 55f60dffe1 Use labels in audio/cry_pointers.asm 2014-02-06 21:22:45 -05:00
yenatch 236f914bbe Empty cry headers (for slots 252-255). 2014-02-06 21:22:45 -05:00
yenatch fd1e8d9daf Dump the sound effects 2014-02-06 21:22:45 -05:00
yenatch 466c507549 Dump the cries 2014-02-06 21:22:44 -05:00
yenatch cfa8cb7b15 Redump music for whitespace formatting changes
to avoid a bigger diff later
2014-02-06 21:22:44 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch e937d6f25c audio: note duration from 0-15 to 1-16 to match pokered 2013-12-28 20:32:05 -05:00
yenatch 8627d1760e dump the music again 2013-11-07 01:18:50 -05:00
yenatch 6f1928eaea stack music command labels 2013-11-05 15:19:12 -05:00
yenatch 12f0be8ccc recomment ReadNoiseSample 2013-11-05 15:04:26 -05:00
yenatch b2dd26c8a0 rename ParseCommand to ParseMusicCommand 2013-11-05 14:40:55 -05:00
yenatch 946a213f09 fix labels for SoundRestart and UpdateSound 2013-10-11 02:55:01 -04:00