mirror of https://github.com/pret/pokecrystal.git
Pitch wheel
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46ecd5b869
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160
audio/engine.asm
160
audio/engine.asm
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@ -111,7 +111,7 @@ _UpdateSound:: ; e805c
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cp $2 ; 1 or 0?
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jr c, .noteover
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dec [hl]
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jr .asm_e8093
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jr .continue_sound_update
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.noteover
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; reset vibrato delay
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@ -124,12 +124,11 @@ _UpdateSound:: ; e805c
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; turn vibrato off for now
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ld hl, Channel1Flags2 - Channel1
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add hl, bc
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res SOUND_UNKN_09, [hl]
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res SOUND_PITCH_WHEEL, [hl]
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; get next note
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call ParseMusic
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.asm_e8093
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;
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call Functione84f9
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.continue_sound_update
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call ApplyPitchWheel
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; duty cycle
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ld hl, Channel1DutyCycle - Channel1
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add hl, bc
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@ -144,7 +143,7 @@ _UpdateSound:: ; e805c
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ld a, [hl]
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ld [wCurTrackFrequency + 1], a
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;
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call Functione8466 ; handle vibrato and other things
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call HandleTrackVibrato ; handle vibrato and other things
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call HandleNoise
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; turn off music when playing sfx?
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ld a, [SFXPriority]
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@ -176,19 +175,19 @@ _UpdateSound:: ; e805c
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; are we in a sfx channel right now?
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ld a, [CurChannel]
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cp $4 ; sfx
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jr nc, .asm_e80ee
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jr nc, .sfx_channel
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ld hl, Channel5Flags - Channel1
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add hl, bc
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bit SOUND_CHANNEL_ON, [hl]
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jr nz, .asm_e80fc
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.asm_e80ee
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jr nz, .sound_channel_on
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.sfx_channel
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call UpdateChannels
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ld hl, Channel1Tracks - Channel1
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add hl, bc
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ld a, [SoundOutput]
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or [hl]
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ld [SoundOutput], a
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.asm_e80fc
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.sound_channel_on
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; clear note flags
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ld hl, Channel1NoteFlags - Channel1
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add hl, bc
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@ -719,16 +718,16 @@ FadeMusic: ; e8358
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; e83d1
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LoadNote: ; e83d1
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; check mute??
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; wait for pitch wheel to finish
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ld hl, Channel1Flags2 - Channel1
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add hl, bc
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bit SOUND_UNKN_09, [hl]
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bit SOUND_PITCH_WHEEL, [hl]
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ret z
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; get note duration
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ld hl, Channel1NoteDuration - Channel1
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add hl, bc
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ld a, [hl]
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ld hl, wc297 ; ????
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ld hl, wCurNoteDuration
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sub [hl]
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jr nc, .ok
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ld a, 1
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@ -740,8 +739,8 @@ LoadNote: ; e83d1
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ld e, [hl]
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inc hl
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ld d, [hl]
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; ????
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ld hl, Channel1Field0x21 - Channel1
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; get direction of pitch wheel
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ld hl, Channel1PitchWheelTarget - Channel1
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add hl, bc
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ld a, e
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sub [hl]
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@ -749,15 +748,13 @@ LoadNote: ; e83d1
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ld a, d
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sbc a, 0
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ld d, a
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; ????
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ld hl, Channel1Field0x22 - Channel1
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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sub [hl]
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jr nc, .greater_than
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; ????
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ld hl, Channel1Flags3 - Channel1
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add hl, bc
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set SOUND_UNKN_11, [hl]
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set SOUND_PITCH_WHEEL_DIR, [hl]
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; get frequency
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ld hl, Channel1Frequency - Channel1
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add hl, bc
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@ -765,7 +762,7 @@ LoadNote: ; e83d1
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inc hl
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ld d, [hl]
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; ????
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ld hl, Channel1Field0x21 - Channel1
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ld hl, Channel1PitchWheelTarget - Channel1
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add hl, bc
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ld a, [hl]
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sub e
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@ -774,7 +771,7 @@ LoadNote: ; e83d1
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sbc a, 0
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ld d, a
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; ????
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ld hl, Channel1Field0x22 - Channel1
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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ld a, [hl]
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sub d
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@ -782,18 +779,17 @@ LoadNote: ; e83d1
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jr .resume
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.greater_than
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; ????
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ld hl, Channel1Flags3 - Channel1
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add hl, bc
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res SOUND_UNKN_11, [hl]
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res SOUND_PITCH_WHEEL_DIR, [hl]
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; get frequency
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ld hl, Channel1Frequency - Channel1
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add hl, bc
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ld e, [hl]
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inc hl
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ld d, [hl]
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; ????
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ld hl, Channel1Field0x21 - Channel1
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; get distance from pitch wheel target
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ld hl, Channel1PitchWheelTarget - Channel1
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add hl, bc
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ld a, e
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sub [hl]
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@ -801,15 +797,17 @@ LoadNote: ; e83d1
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ld a, d
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sbc a, 0
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ld d, a
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; ????
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ld hl, Channel1Field0x22 - Channel1
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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sub [hl]
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ld d, a
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.resume
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; de = x * [wCurNoteDuration] + y
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; x + 1 -> d
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; y -> a
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push bc
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ld hl, wc297
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ld b, 0; loop count
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ld hl, wCurNoteDuration
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ld b, 0 ; quotient
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.loop
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inc b
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ld a, e
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@ -823,18 +821,16 @@ LoadNote: ; e83d1
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jr .loop
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.quit
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ld a, e ; result
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ld a, e ; remainder
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add [hl]
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ld d, b ; loop count
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; ????
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ld d, b ; quotient
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pop bc
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ld hl, Channel1Field0x23 - Channel1
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ld hl, Channel1PitchWheelAmount - Channel1
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add hl, bc
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ld [hl], d
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ld hl, Channel1Field0x24 - Channel1
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ld [hl], d ; quotient
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ld hl, Channel1PitchWheelAmountFraction - Channel1
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add hl, bc
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ld [hl], a
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; clear ????
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ld [hl], a ; remainder
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ld hl, Channel1Field0x25 - Channel1
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add hl, bc
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xor a
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@ -843,7 +839,7 @@ LoadNote: ; e83d1
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; e8466
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Functione8466: ; e8466
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HandleTrackVibrato: ; e8466
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; handle vibrato and other things
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; unknowns: wCurTrackDuty, wCurTrackFrequency
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ld hl, Channel1Flags2 - Channel1
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@ -963,11 +959,11 @@ Functione8466: ; e8466
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; e84f9
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Functione84f9: ; e84f9
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; quit if ????
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ApplyPitchWheel: ; e84f9
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; quit if pitch wheel inactive
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ld hl, Channel1Flags2 - Channel1
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add hl, bc
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bit SOUND_UNKN_09, [hl]
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bit SOUND_PITCH_WHEEL, [hl]
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ret z
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; de = Frequency
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ld hl, Channel1Frequency - Channel1
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@ -975,24 +971,24 @@ Functione84f9: ; e84f9
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ld e, [hl]
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inc hl
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ld d, [hl]
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;
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; check whether pitch wheel is going up or down
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ld hl, Channel1Flags3 - Channel1
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add hl, bc
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bit SOUND_UNKN_11, [hl]
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jr z, .next
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;
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ld hl, Channel1Field0x23 - Channel1
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bit SOUND_PITCH_WHEEL_DIR, [hl]
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jr z, .decreasing
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; frequency += [Channel*PitchWheelAmount]
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ld hl, Channel1PitchWheelAmount - Channel1
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add hl, bc
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ld l, [hl]
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ld h, 0
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add hl, de
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ld d, h
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ld e, l
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; get ????
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ld hl, Channel1Field0x24 - Channel1
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; [Channel*Field0x25] += [Channel*PitchWheelAmountFraction]
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; if rollover: Frequency += 1
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ld hl, Channel1PitchWheelAmountFraction - Channel1
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add hl, bc
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ld a, [hl]
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; add it to ????
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ld hl, Channel1Field0x25 - Channel1
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add hl, bc
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add [hl]
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@ -1003,23 +999,26 @@ Functione84f9: ; e84f9
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ld a, 0
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adc d
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ld d, a
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;
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ld hl, Channel1Field0x22 - Channel1
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; Compare the dw at [Channel*PitchWheelTarget] to de.
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; If frequency is greater, we're finished.
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; Otherwise, load the frequency and set two flags.
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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ld a, [hl]
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cp d
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jp c, .quit1
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jr nz, .quit2
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ld hl, Channel1Field0x21 - Channel1
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jp c, .finished_pitch_wheel
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jr nz, .continue_pitch_wheel
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ld hl, Channel1PitchWheelTarget - Channel1
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add hl, bc
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ld a, [hl]
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cp e
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jp c, .quit1
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jr .quit2
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jp c, .finished_pitch_wheel
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jr .continue_pitch_wheel
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.next
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.decreasing
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; frequency -= [Channel*PitchWheelAmount]
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ld a, e
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ld hl, Channel1Field0x23 - Channel1
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ld hl, Channel1PitchWheelAmount - Channel1
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add hl, bc
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ld e, [hl]
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sub e
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@ -1027,7 +1026,9 @@ Functione84f9: ; e84f9
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ld a, d
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sbc a, 0
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ld d, a
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ld hl, Channel1Field0x24 - Channel1
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; [Channel*Field0x25] *= 2
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; if rollover: Frequency -= 1
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ld hl, Channel1PitchWheelAmountFraction - Channel1
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add hl, bc
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ld a, [hl]
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add a
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@ -1037,28 +1038,31 @@ Functione84f9: ; e84f9
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ld e, a
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ld a, d
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sbc a, 0
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ld d,a
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ld hl, Channel1Field0x22 - Channel1
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ld d, a
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; Compare the dw at [Channel*PitchWheelTarget] to de.
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; If frequency is lower, we're finished.
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; Otherwise, load the frequency and set two flags.
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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ld a, d
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cp [hl]
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jr c, .quit1
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jr nz, .quit2
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ld hl, Channel1Field0x21 - Channel1
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jr c, .finished_pitch_wheel
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jr nz, .continue_pitch_wheel
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ld hl, Channel1PitchWheelTarget - Channel1
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add hl, bc
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ld a, e
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cp [hl]
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jr nc, .quit2
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.quit1
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jr nc, .continue_pitch_wheel
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.finished_pitch_wheel
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ld hl, Channel1Flags2 - Channel1
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add hl, bc
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res SOUND_UNKN_09, [hl]
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res SOUND_PITCH_WHEEL, [hl]
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ld hl, Channel1Flags3 - Channel1
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add hl, bc
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res SOUND_UNKN_11, [hl]
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res SOUND_PITCH_WHEEL_DIR, [hl]
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ret
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.quit2
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.continue_pitch_wheel
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ld hl, Channel1Frequency - Channel1
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add hl, bc
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ld [hl], e
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@ -1170,9 +1174,9 @@ ParseMusic: ; e85e1
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ld hl, Channel1Flags - Channel1
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add hl, bc
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bit SOUND_SFX, [hl]
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jp nz, Functione8698
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jp nz, ParseSFXOrRest
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bit SOUND_REST, [hl] ; rest
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jp nz, Functione8698
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jp nz, ParseSFXOrRest
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bit SOUND_NOISE, [hl] ; noise sample
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jp nz, GetNoiseSample
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; normal note
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@ -1286,7 +1290,7 @@ RestoreVolume: ; e8679
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; e8698
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Functione8698: ; e8698
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ParseSFXOrRest: ; e8698
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; turn noise sampling on
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ld hl, Channel1NoteFlags - Channel1
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add hl, bc
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@ -1414,7 +1418,7 @@ MusicCommands: ; e8720
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dw Music_SoundStatus ; update sound status
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dw MusicDE ; ???? + duty cycle
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dw Music_ToggleSFX ;
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dw MusicE0 ;
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dw Music_SlidePitchTo ;
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dw Music_Vibrato ; vibrato
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dw MusicE2 ; unused
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dw Music_ToggleNoise ; music noise sampling
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@ -1796,11 +1800,11 @@ Music_Vibrato: ; e8882
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; e88bd
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MusicE0: ; e88bd
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Music_SlidePitchTo: ; e88bd
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; ????
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; params: 2
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call GetMusicByte
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ld [wc297], a
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ld [wCurNoteDuration], a
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call GetMusicByte
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ld d, a
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@ -1812,15 +1816,15 @@ MusicE0: ; e88bd
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and $f
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ld d, a
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call GetFrequency
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ld hl, Channel1Field0x21 - Channel1
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ld hl, Channel1PitchWheelTarget - Channel1
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add hl, bc
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ld [hl], e
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ld hl, Channel1Field0x22 - Channel1
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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ld [hl], d
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ld hl, Channel1Flags2 - Channel1
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add hl, bc
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set SOUND_UNKN_09, [hl]
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set SOUND_PITCH_WHEEL, [hl]
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ret
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; e88e4
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@ -13,13 +13,13 @@ Music_Evolution_Ch1: ; f06ed
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dutycycle $2
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notetype $c, $92
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octave 3
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unknownmusic0xe0 $0, 4, A_
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slidepitchto 0, 4, A_
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note C_, 1
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unknownmusic0xe0 $0, 4, A_
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slidepitchto 0, 4, A_
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note G_, 1
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unknownmusic0xe0 $0, 4, A_
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slidepitchto 0, 4, A_
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note C_, 1
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unknownmusic0xe0 $0, 4, A_
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slidepitchto 0, 4, A_
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note G_, 1
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note __, 4
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dutycycle $3
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@ -11,16 +11,16 @@ Music_HealPokemon_Ch1: ; f06a0
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tone $0001
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notetype $c, $81
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note __, 2
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unknownmusic0xe0 $0, 4, __
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slidepitchto 0, 4, __
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note B_, 2
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unknownmusic0xe0 $0, 5, E_
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slidepitchto 0, 5, E_
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note B_, 2
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unknownmusic0xe0 $0, 4, E_
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slidepitchto 0, 4, E_
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note E_, 2
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note __, 4
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unknownmusic0xe0 $0, 3, __
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slidepitchto 0, 3, __
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note E_, 4
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unknownmusic0xe0 $0, 4, __
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slidepitchto 0, 4, __
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note B_, 4
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endchannel
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; f06c4
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@ -41,7 +41,7 @@ SOUND_REST EQU 5
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; Flags2
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SOUND_VIBRATO EQU 0
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SOUND_UNKN_09 EQU 1
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SOUND_PITCH_WHEEL EQU 1
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SOUND_DUTY EQU 2
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SOUND_UNKN_0B EQU 3
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SOUND_CRY_PITCH EQU 4
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@ -51,7 +51,7 @@ SOUND_UNKN_0F EQU 7
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; Flags3
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SOUND_VIBRATO_DIR EQU 0
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SOUND_UNKN_11 EQU 1
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SOUND_PITCH_WHEEL_DIR EQU 1
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; NoteFlags
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NOTE_UNKN_0 EQU 0
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@ -78,11 +78,10 @@ togglesfx: macro
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db togglesfx_cmd
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endm
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enum unknownmusic0xe0_cmd
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unknownmusic0xe0: macro
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db unknownmusic0xe0_cmd
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enum slidepitchto_cmd
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slidepitchto: macro
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db slidepitchto_cmd
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db \1 ; unknown
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; db \2 ; unknown
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dn \2, \3 ; octave, pitch
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endm
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@ -146,10 +146,9 @@ channel_struct: MACRO
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\1VibratoDelay:: db ; number of frames a note plays until vibrato starts
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\1VibratoExtent:: db
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\1VibratoRate:: db ; hi:frames for each alt lo:frames to the next alt
|
||||
\1Field0x21:: ds 1 ; c122
|
||||
\1Field0x22:: ds 1 ; c123
|
||||
\1Field0x23:: ds 1 ; c124
|
||||
\1Field0x24:: ds 1 ; c125
|
||||
\1PitchWheelTarget:: dw ; frequency endpoint for pitch wheel
|
||||
\1PitchWheelAmount:: db ; c124
|
||||
\1PitchWheelAmountFraction:: db ; c125
|
||||
\1Field0x25:: ds 1 ; c126
|
||||
ds 1 ; c127
|
||||
\1CryPitch:: dw
|
||||
|
|
Loading…
Reference in New Issue