Commit Graph

47 Commits

Author SHA1 Message Date
vulcandth 30739842af Document Tackle is missing part of its hit animation
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-01-03 15:41:28 +01:00
SnorlaxMonster a82dfd81bb
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names (#1094) 2023-11-19 20:04:45 -05:00
vulcandth aba1f14044
Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
SoupPotato 6180be355e
Labeled framesets and related constants (#1063)
* Labeled Framesets and Constants Related

* Feedback Implemented with PascalCase and Constant Renames

* Fix framset.asm comment spacing

* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`

* Feedback applied and labeled 1E & B2

* Fixed SpinningBone

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-08-21 19:09:23 -05:00
vulcandth 31c55dc74d
Use BattleAnim_Dummy in data/moves/animations.asm (#1052) 2023-06-22 16:15:43 -04:00
Idain 553a272e52
TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009) 2022-09-21 22:01:39 -05:00
Rangi 367a104203 PP must be 40 or less 2022-08-10 21:20:53 -04:00
vulcandth ef9b9bb437
Clean up bugs commented in the source code (#912)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
vulcandth 3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi 316fa4b695 Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
Rangi 94057c7726 Verify uneven list sizes with list_start, li, and assert_list_length macros
This was discussed in #815
2021-03-22 17:17:08 -04:00
Rangi dbe2360ecd Miscellaneous cleanup 2021-03-22 16:41:17 -04:00
Rangi 40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi 9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
7Soul cf26f55985
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
7Soul 836da09f4e
Identify anim object constants (#772)
Identify anim object constants
2020-10-04 15:06:38 -04:00
Rangi 6ca82e5c86 Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-08 15:30:23 -04:00
Rangi 43a9295789 add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm 2020-07-06 16:53:05 -04:00
Rangi 5f197c53f4 Clean up some percentage values 2020-05-07 14:21:24 -04:00
Rangi 0345e4fb0e Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)

This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-03-21 17:59:26 -04:00
Rangi c04b455aac Identify "branch" labels in battle animations 2020-01-05 15:42:21 -05:00
mid-kid 80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid 4e3ed078f9 Cosmetic fixes 2018-11-20 21:53:45 +01:00
mid-kid 50da83cb23 CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
Rangi 874bc5ebd5 SFX_UNKNOWN_7F → SFX_TOXIC 2018-07-12 12:25:17 -04:00
Rangi b565e6a9dc Miscellaneous reorganization fixes 2018-07-04 02:42:11 -04:00
Rangi 67152eab98 Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
mid-kid c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid 800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid 682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
Rangi 84c798e9f4 Clarify TM/HM move/enum correspondence 2018-01-28 01:20:49 -05:00
Rangi a0cc4a3392 Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
Remy Oukaour b071dd364f Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
Remy Oukaour 25048bd12d wiggle → wobble 2018-01-19 00:16:08 -05:00
Remy Oukaour 960783cdf4 Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
Remy Oukaour 16a39f655a Full sentences 2018-01-11 02:44:47 -05:00
Remy Oukaour 3b7c495e38 No romaji 2018-01-10 23:36:49 -05:00
Remy Oukaour 532724e90f Comment on the original function of move grammar 2018-01-10 23:29:47 -05:00
Remy Oukaour 0a3b251dcb Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
Remy Oukaour 5a73a62d9b Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
yenatch cc5aeb8b87 Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour 7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00