Rangi
8e135931a6
Require rgbds 0.6.0
2022-10-02 22:03:53 -04:00
mid-kid
44128c5d98
Create home/header.asm
...
Contains what was previously in:
- home/rst.asm
- home/interrupts.asm
- home.asm
All of this should be in a static location in the ROM so it kinda makes
sense together.
2020-02-23 14:28:21 +01:00
mid-kid
7bd8d56ff9
Implement suggestions in PR #687
...
Merge mon_stats.asm, cry.asm, print_level.asm, and mon_data.asm into pokemon.asm
Merge mon_party.asm into battle.asm
Merge menu.asm, menu_window.asm, and menu2.asm into menu.asm
2020-02-22 12:52:13 +01:00
mid-kid
43eff93861
Small home/ reorganization
...
Time to move everything out of home.asm:
- InexplicablyEmptyFunction was moved to home/map.asm
- The wDebugFlags functions and xor_a brothers were moved to
home/flag.asm because they're all flag-related.
- ret_2f3e was moved into home/region.asm
- The register alias sisters were moved to a new file called home/call_regs.asm
- IsInArray and SkipNames were joined by AddNTimes from home/math.asm
into home/array.asm, as they're all used to index arrays.
- CallPointerAt was moved into home/print_text.asm because given the
contents of that file it doesn't feel very out of place (that file
isn't very aptly named...)
- CountSetBits was moved into home/pokedex_flags.asm because it's unique
use is counting the amount of seen/caught mon in the podedex. GetWeekday
was pulled into this by proximity.
Other changes were also made:
- PushLYOverrides was moved from home/sprite_anims.asm to
home/battle.asm, because it's almost exclusively used for battle
animations, with the lone exception being the Magnet Train.
- home/copy.asm was renamed to home/gfx.asm, as it's all gfx-related
- home/copy2.asm was renamed to home/copy.asm, now it's the only file
called copy.
- SetHPPal and GetHPPal were moved from home/hp_pals.asm to
home/tilemap.asm, as they're attrmap related, like many functions in
that file are.
- home/rtc.asm was renamed to home/time_palettes.asm, as it had very
little to do with the RTC at all, all RTC functions being in home/time.asm
- home/handshake.asm was renamed to home/printer.asm.
- home/mon_data_2.asm was renamed to home/mon_party.asm.
2020-02-22 00:23:47 +01:00
Rangi
ef48ae98b5
Separate tilesets.o goes with pics.o and sprites.o
2019-11-23 20:43:33 -05:00
Rangi
69ea875eeb
Split menu code out of home/movement.asm
2019-11-03 14:46:36 -05:00
mid-kid
3540b2a2d6
wMonStatusFlags -> wDebugFlags
2018-09-16 02:15:55 +02:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
...
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
4f0c9cecf9
StringCmp → CompareBytes; CompareLong → CompareBytesLong
...
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
d2880d1981
Factor out GetHPPals and SetHPPals from home.asm
...
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00
Rangi
99df17d571
Move more code from home.asm into home/
2018-04-05 00:35:14 -04:00
Rangi
1e1bbbbf8c
check_nick_errors → correct_nick_errors; matches correct_party_errors
2018-04-05 00:04:53 -04:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
luckytyphlosion
4a3384ab09
wSpritesEnd -> wVirtualOAMEnd.
2018-01-30 14:55:20 -05:00
luckytyphlosion
0b45e2e846
Fix wVirtualOAM labels, part 2.
2018-01-30 14:52:46 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
8048082114
Remove Predef_ prefix from routines listed in PredefPointers
2018-01-16 14:39:28 -05:00
Remy Oukaour
5c28d05bb4
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459 )
...
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour
417937cffc
Resolve #461
2018-01-10 13:47:57 -05:00
Remy Oukaour
d0a8e8e744
includes.asm → constants.asm
2018-01-09 00:36:15 -05:00
xCrystal
d7970f749a
Consistent predef function names
2018-01-02 18:49:25 +01:00
xCrystal
f1ea15bbfe
Consolidate Special function names
2018-01-02 17:13:57 +01:00
xCrystal
6f0b81504d
More unreferenced labels cleanup
2018-01-02 16:04:21 +01:00
xCrystal
7a24703398
Clean up Predef function names
2018-01-02 15:05:14 +01:00
xCrystal
9a3088e50c
Clean up XXX comments for unused content
2018-01-02 13:26:18 +01:00
xCrystal
37369d1ae0
Rename Pals labels in WRAM bank 5
2018-01-01 20:09:53 +01:00
Remy Oukaour
b40181db41
Use input constants
2017-12-30 12:35:50 -05:00
Remy Oukaour
ab823e2b54
FAST_TEXT_DELAY_F
2017-12-29 13:29:24 -05:00
Remy Oukaour
e1a672e427
Constants for TextBoxFlags
2017-12-29 13:18:17 -05:00
xCrystal
333524f0be
Lowercase v for VRAM addresses
2017-12-28 13:32:33 +01:00
Remy Oukaour
df103fd31c
; This is distinct from MAX_LEVEL.
2017-12-27 12:01:39 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
2017-12-25 14:23:16 -05:00
yenatch
ec8c9688ce
move rst.asm and interrupts.asm into home/
2017-12-24 21:47:11 -05:00
Remy Oukaour
040aa7cb17
LoadEDTile → CopyTilemapAtOnce ( fix #345 )
2017-12-24 18:11:17 -05:00
Remy Oukaour
9973e43d5a
Fix issue #345 :
...
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
...
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
c66d195089
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
Remy Oukaour
b423e3b90b
Split more code from home.asm into home/ files
2017-12-22 22:50:28 -05:00
Remy Oukaour
25a3960646
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
Remy Oukaour
f96aab4014
Correct some documentation comments
2017-12-15 21:32:43 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00