Jasmine and Amphy labels

This commit is contained in:
surskitty 2018-02-02 11:13:28 -05:00
parent f1e4951cf1
commit ddd0b6f958
1 changed files with 41 additions and 41 deletions

View File

@ -10,30 +10,30 @@ OlivineLighthouse6F_MapScripts:
.MapCallbacks: .MapCallbacks:
db 0 db 0
JasmineScript_0x60b91: OlivineLighthouseJasmine:
faceplayer faceplayer
opentext opentext
checkitem SECRETPOTION checkitem SECRETPOTION
iftrue UnknownScript_0x60bab iftrue .BroughtSecretpotion
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iftrue UnknownScript_0x60ba5 iftrue .ExplainedSickness
writetext UnknownText_0x60c81 writetext JasmineCianwoodPharmacyText
buttonsound buttonsound
setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
UnknownScript_0x60ba5: .ExplainedSickness:
writetext UnknownText_0x60d64 writetext JasmineGetSomeMedicineText
waitbutton waitbutton
closetext closetext
end end
UnknownScript_0x60bab: .BroughtSecretpotion:
writetext UnknownText_0x60d99 writetext JasmineCureAmphyText
yesorno yesorno
iffalse UnknownScript_0x60c25 iffalse .no
writetext UnknownText_0x60dc3 writetext PlayerHandedSecretpotionText
buttonsound buttonsound
takeitem SECRETPOTION takeitem SECRETPOTION
writetext UnknownText_0x60dea writetext JasmineDontBeOffendedText
waitbutton waitbutton
closetext closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
@ -41,7 +41,7 @@ UnknownScript_0x60bab:
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext opentext
playmusic MUSIC_HEAL playmusic MUSIC_HEAL
writetext UnknownText_0x60e44 writetext JasmineAmphyHowAreYouFeelingText
pause 60 pause 60
buttonsound buttonsound
closetext closetext
@ -51,7 +51,7 @@ UnknownScript_0x60bab:
pause 10 pause 10
special Special_FadeInPalettes special Special_FadeInPalettes
opentext opentext
writetext UnknownText_0x60f3d writetext AmphyPaluPaluluText
waitbutton waitbutton
closetext closetext
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
@ -64,37 +64,37 @@ UnknownScript_0x60bab:
pause 10 pause 10
faceplayer faceplayer
opentext opentext
writetext UnknownText_0x60e6c writetext JasmineThankYouText
waitbutton waitbutton
closetext closetext
setevent EVENT_JASMINE_RETURNED_TO_GYM setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING checkcode VAR_FACING
if_equal DOWN, UnknownScript_0x60c17 if_equal DOWN, .FacingDown
if_equal RIGHT, UnknownScript_0x60c1e if_equal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68 applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
UnknownScript_0x60c17: .FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70 applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
UnknownScript_0x60c1e: .FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79 applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
UnknownScript_0x60c25: .no:
writetext UnknownText_0x60edf writetext JasmineISeeText
waitbutton waitbutton
closetext closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15 pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext opentext
writetext UnknownText_0x60ef1 writetext JasmineAmphyHangOnText
waitbutton waitbutton
closetext closetext
end end
@ -102,22 +102,22 @@ UnknownScript_0x60c25:
UnknownScript_0x60c39: UnknownScript_0x60c39:
end end
MonsterScript_0x60c3a: OlivineLighthouseAmphy:
faceplayer faceplayer
opentext opentext
checkevent EVENT_JASMINE_RETURNED_TO_GYM checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue UnknownScript_0x60c51 iftrue .HealthyNow
writetext UnknownText_0x60f03 writetext AmphyPalPalooText
writebyte AMPHAROS writebyte AMPHAROS
special Special_PlaySlowCry special Special_PlaySlowCry
buttonsound buttonsound
writetext UnknownText_0x60f19 writetext AmphyBreathingLaboredText
waitbutton waitbutton
closetext closetext
end end
UnknownScript_0x60c51: .HealthyNow:
writetext UnknownText_0x60f3d writetext AmphyPaluPaluluText
cry AMPHAROS cry AMPHAROS
waitbutton waitbutton
closetext closetext
@ -161,7 +161,7 @@ MovementData_0x60c79:
step_sleep 8 step_sleep 8
step_end step_end
UnknownText_0x60c81: JasmineCianwoodPharmacyText:
text "JASMINE: … This" text "JASMINE: … This"
line "#MON always" line "#MON always"
@ -185,25 +185,25 @@ UnknownText_0x60c81:
line "AMPHY unattended…" line "AMPHY unattended…"
done done
UnknownText_0x60d64: JasmineGetSomeMedicineText:
text "…May I ask you to" text "…May I ask you to"
line "get some medicine" line "get some medicine"
cont "for me? Please?" cont "for me? Please?"
done done
UnknownText_0x60d99: JasmineCureAmphyText:
text "JASMINE: …Will" text "JASMINE: …Will"
line "that medicine cure" line "that medicine cure"
cont "AMPHY?" cont "AMPHY?"
done done
UnknownText_0x60dc3: PlayerHandedSecretpotionText:
text "<PLAYER> handed the" text "<PLAYER> handed the"
line "SECRETPOTION to" line "SECRETPOTION to"
cont "JASMINE." cont "JASMINE."
done done
UnknownText_0x60dea: JasmineDontBeOffendedText:
text "JASMINE: …Um," text "JASMINE: …Um,"
line "please don't be" line "please don't be"
cont "offended…" cont "offended…"
@ -213,14 +213,14 @@ UnknownText_0x60dea:
cont "anyone but me…" cont "anyone but me…"
done done
UnknownText_0x60e44: JasmineAmphyHowAreYouFeelingText:
text "JASMINE: …" text "JASMINE: …"
para "AMPHY, how are you" para "AMPHY, how are you"
line "feeling?" line "feeling?"
done done
UnknownText_0x60e6c: JasmineThankYouText:
text "JASMINE: …Oh, I'm" text "JASMINE: …Oh, I'm"
line "so relieved…" line "so relieved…"
@ -234,25 +234,25 @@ UnknownText_0x60e6c:
line "the GYM…" line "the GYM…"
done done
UnknownText_0x60edf: JasmineISeeText:
text "JASMINE: …I see…" text "JASMINE: …I see…"
done done
UnknownText_0x60ef1: JasmineAmphyHangOnText:
text "…AMPHY, hang on!" text "…AMPHY, hang on!"
done done
UnknownText_0x60f03: AmphyPalPalooText:
text "AMPHY: …" text "AMPHY: …"
line "…Pa… paloo…" line "…Pa… paloo…"
done done
UnknownText_0x60f19: AmphyBreathingLaboredText:
text "Its breathing is" text "Its breathing is"
line "terribly labored…" line "terribly labored…"
done done
UnknownText_0x60f3d: AmphyPaluPaluluText:
text "AMPHY: Palu!" text "AMPHY: Palu!"
line "Palulu!" line "Palulu!"
done done
@ -275,6 +275,6 @@ OlivineLighthouse6F_MapEvents:
.ObjectEvents: .ObjectEvents:
db 3 db 3
object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseJasmine, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1 object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseAmphy, -1
object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION