mirror of https://github.com/pret/pokecrystal.git
Jasmine and Amphy labels
This commit is contained in:
parent
f1e4951cf1
commit
ddd0b6f958
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@ -10,30 +10,30 @@ OlivineLighthouse6F_MapScripts:
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.MapCallbacks:
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.MapCallbacks:
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db 0
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db 0
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JasmineScript_0x60b91:
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OlivineLighthouseJasmine:
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faceplayer
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faceplayer
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opentext
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opentext
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checkitem SECRETPOTION
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checkitem SECRETPOTION
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iftrue UnknownScript_0x60bab
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iftrue .BroughtSecretpotion
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checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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iftrue UnknownScript_0x60ba5
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iftrue .ExplainedSickness
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writetext UnknownText_0x60c81
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writetext JasmineCianwoodPharmacyText
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buttonsound
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buttonsound
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setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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UnknownScript_0x60ba5:
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.ExplainedSickness:
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writetext UnknownText_0x60d64
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writetext JasmineGetSomeMedicineText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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UnknownScript_0x60bab:
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.BroughtSecretpotion:
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writetext UnknownText_0x60d99
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writetext JasmineCureAmphyText
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yesorno
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yesorno
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iffalse UnknownScript_0x60c25
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iffalse .no
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writetext UnknownText_0x60dc3
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writetext PlayerHandedSecretpotionText
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buttonsound
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buttonsound
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takeitem SECRETPOTION
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takeitem SECRETPOTION
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writetext UnknownText_0x60dea
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writetext JasmineDontBeOffendedText
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waitbutton
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waitbutton
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closetext
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closetext
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
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@ -41,7 +41,7 @@ UnknownScript_0x60bab:
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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opentext
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opentext
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playmusic MUSIC_HEAL
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playmusic MUSIC_HEAL
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writetext UnknownText_0x60e44
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writetext JasmineAmphyHowAreYouFeelingText
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pause 60
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pause 60
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buttonsound
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buttonsound
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closetext
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closetext
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@ -51,7 +51,7 @@ UnknownScript_0x60bab:
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pause 10
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pause 10
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special Special_FadeInPalettes
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special Special_FadeInPalettes
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opentext
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opentext
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writetext UnknownText_0x60f3d
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writetext AmphyPaluPaluluText
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waitbutton
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waitbutton
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closetext
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closetext
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
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@ -64,37 +64,37 @@ UnknownScript_0x60bab:
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pause 10
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pause 10
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faceplayer
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faceplayer
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opentext
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opentext
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writetext UnknownText_0x60e6c
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writetext JasmineThankYouText
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waitbutton
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waitbutton
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closetext
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closetext
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setevent EVENT_JASMINE_RETURNED_TO_GYM
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setevent EVENT_JASMINE_RETURNED_TO_GYM
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clearevent EVENT_OLIVINE_GYM_JASMINE
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clearevent EVENT_OLIVINE_GYM_JASMINE
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checkcode VAR_FACING
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checkcode VAR_FACING
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if_equal DOWN, UnknownScript_0x60c17
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if_equal DOWN, .FacingDown
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if_equal RIGHT, UnknownScript_0x60c1e
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if_equal RIGHT, .FacingRight
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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end
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end
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UnknownScript_0x60c17:
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.FacingDown:
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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end
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end
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UnknownScript_0x60c1e:
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.FacingRight:
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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end
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end
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UnknownScript_0x60c25:
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.no:
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writetext UnknownText_0x60edf
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writetext JasmineISeeText
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waitbutton
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waitbutton
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closetext
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closetext
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
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pause 15
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pause 15
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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opentext
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opentext
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writetext UnknownText_0x60ef1
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writetext JasmineAmphyHangOnText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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@ -102,22 +102,22 @@ UnknownScript_0x60c25:
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UnknownScript_0x60c39:
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UnknownScript_0x60c39:
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end
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end
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MonsterScript_0x60c3a:
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OlivineLighthouseAmphy:
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faceplayer
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faceplayer
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opentext
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opentext
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checkevent EVENT_JASMINE_RETURNED_TO_GYM
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checkevent EVENT_JASMINE_RETURNED_TO_GYM
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iftrue UnknownScript_0x60c51
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iftrue .HealthyNow
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writetext UnknownText_0x60f03
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writetext AmphyPalPalooText
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writebyte AMPHAROS
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writebyte AMPHAROS
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special Special_PlaySlowCry
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special Special_PlaySlowCry
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buttonsound
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buttonsound
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writetext UnknownText_0x60f19
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writetext AmphyBreathingLaboredText
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waitbutton
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waitbutton
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closetext
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closetext
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end
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end
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UnknownScript_0x60c51:
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.HealthyNow:
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writetext UnknownText_0x60f3d
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writetext AmphyPaluPaluluText
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cry AMPHAROS
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cry AMPHAROS
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waitbutton
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waitbutton
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closetext
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closetext
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@ -161,7 +161,7 @@ MovementData_0x60c79:
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step_sleep 8
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step_sleep 8
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step_end
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step_end
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UnknownText_0x60c81:
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JasmineCianwoodPharmacyText:
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text "JASMINE: … This"
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text "JASMINE: … This"
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line "#MON always"
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line "#MON always"
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@ -185,25 +185,25 @@ UnknownText_0x60c81:
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line "AMPHY unattended…"
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line "AMPHY unattended…"
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done
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done
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UnknownText_0x60d64:
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JasmineGetSomeMedicineText:
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text "…May I ask you to"
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text "…May I ask you to"
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line "get some medicine"
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line "get some medicine"
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cont "for me? Please?"
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cont "for me? Please?"
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done
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done
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UnknownText_0x60d99:
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JasmineCureAmphyText:
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text "JASMINE: …Will"
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text "JASMINE: …Will"
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line "that medicine cure"
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line "that medicine cure"
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cont "AMPHY?"
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cont "AMPHY?"
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done
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done
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UnknownText_0x60dc3:
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PlayerHandedSecretpotionText:
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text "<PLAYER> handed the"
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text "<PLAYER> handed the"
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line "SECRETPOTION to"
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line "SECRETPOTION to"
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cont "JASMINE."
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cont "JASMINE."
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done
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done
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UnknownText_0x60dea:
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JasmineDontBeOffendedText:
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text "JASMINE: …Um,"
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text "JASMINE: …Um,"
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line "please don't be"
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line "please don't be"
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cont "offended…"
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cont "offended…"
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@ -213,14 +213,14 @@ UnknownText_0x60dea:
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cont "anyone but me…"
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cont "anyone but me…"
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done
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done
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UnknownText_0x60e44:
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JasmineAmphyHowAreYouFeelingText:
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text "JASMINE: …"
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text "JASMINE: …"
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para "AMPHY, how are you"
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para "AMPHY, how are you"
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line "feeling?"
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line "feeling?"
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done
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done
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UnknownText_0x60e6c:
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JasmineThankYouText:
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text "JASMINE: …Oh, I'm"
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text "JASMINE: …Oh, I'm"
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line "so relieved…"
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line "so relieved…"
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@ -234,25 +234,25 @@ UnknownText_0x60e6c:
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line "the GYM…"
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line "the GYM…"
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done
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done
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UnknownText_0x60edf:
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JasmineISeeText:
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text "JASMINE: …I see…"
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text "JASMINE: …I see…"
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done
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done
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UnknownText_0x60ef1:
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JasmineAmphyHangOnText:
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text "…AMPHY, hang on!"
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text "…AMPHY, hang on!"
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done
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done
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UnknownText_0x60f03:
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AmphyPalPalooText:
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text "AMPHY: …"
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text "AMPHY: …"
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line "…Pa… paloo…"
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line "…Pa… paloo…"
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done
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done
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UnknownText_0x60f19:
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AmphyBreathingLaboredText:
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text "Its breathing is"
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text "Its breathing is"
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line "terribly labored…"
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line "terribly labored…"
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done
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done
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UnknownText_0x60f3d:
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AmphyPaluPaluluText:
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text "AMPHY: Palu!"
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text "AMPHY: Palu!"
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line "Palulu!"
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line "Palulu!"
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done
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done
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@ -275,6 +275,6 @@ OlivineLighthouse6F_MapEvents:
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.ObjectEvents:
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.ObjectEvents:
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db 3
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db 3
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object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
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object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseJasmine, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
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object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
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object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseAmphy, -1
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object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
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object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
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