diff --git a/maps/OlivineLighthouse6F.asm b/maps/OlivineLighthouse6F.asm index d036dc56f..aab655567 100644 --- a/maps/OlivineLighthouse6F.asm +++ b/maps/OlivineLighthouse6F.asm @@ -10,30 +10,30 @@ OlivineLighthouse6F_MapScripts: .MapCallbacks: db 0 -JasmineScript_0x60b91: +OlivineLighthouseJasmine: faceplayer opentext checkitem SECRETPOTION - iftrue UnknownScript_0x60bab + iftrue .BroughtSecretpotion checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS - iftrue UnknownScript_0x60ba5 - writetext UnknownText_0x60c81 + iftrue .ExplainedSickness + writetext JasmineCianwoodPharmacyText buttonsound setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS -UnknownScript_0x60ba5: - writetext UnknownText_0x60d64 +.ExplainedSickness: + writetext JasmineGetSomeMedicineText waitbutton closetext end -UnknownScript_0x60bab: - writetext UnknownText_0x60d99 +.BroughtSecretpotion: + writetext JasmineCureAmphyText yesorno - iffalse UnknownScript_0x60c25 - writetext UnknownText_0x60dc3 + iffalse .no + writetext PlayerHandedSecretpotionText buttonsound takeitem SECRETPOTION - writetext UnknownText_0x60dea + writetext JasmineDontBeOffendedText waitbutton closetext spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT @@ -41,7 +41,7 @@ UnknownScript_0x60bab: spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT opentext playmusic MUSIC_HEAL - writetext UnknownText_0x60e44 + writetext JasmineAmphyHowAreYouFeelingText pause 60 buttonsound closetext @@ -51,7 +51,7 @@ UnknownScript_0x60bab: pause 10 special Special_FadeInPalettes opentext - writetext UnknownText_0x60f3d + writetext AmphyPaluPaluluText waitbutton closetext spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT @@ -64,37 +64,37 @@ UnknownScript_0x60bab: pause 10 faceplayer opentext - writetext UnknownText_0x60e6c + writetext JasmineThankYouText waitbutton closetext setevent EVENT_JASMINE_RETURNED_TO_GYM clearevent EVENT_OLIVINE_GYM_JASMINE checkcode VAR_FACING - if_equal DOWN, UnknownScript_0x60c17 - if_equal RIGHT, UnknownScript_0x60c1e + if_equal DOWN, .FacingDown + if_equal RIGHT, .FacingRight applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68 disappear OLIVINELIGHTHOUSE6F_JASMINE end -UnknownScript_0x60c17: +.FacingDown: applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70 disappear OLIVINELIGHTHOUSE6F_JASMINE end -UnknownScript_0x60c1e: +.FacingRight: applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79 disappear OLIVINELIGHTHOUSE6F_JASMINE end -UnknownScript_0x60c25: - writetext UnknownText_0x60edf +.no: + writetext JasmineISeeText waitbutton closetext spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT pause 15 spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT opentext - writetext UnknownText_0x60ef1 + writetext JasmineAmphyHangOnText waitbutton closetext end @@ -102,22 +102,22 @@ UnknownScript_0x60c25: UnknownScript_0x60c39: end -MonsterScript_0x60c3a: +OlivineLighthouseAmphy: faceplayer opentext checkevent EVENT_JASMINE_RETURNED_TO_GYM - iftrue UnknownScript_0x60c51 - writetext UnknownText_0x60f03 + iftrue .HealthyNow + writetext AmphyPalPalooText writebyte AMPHAROS special Special_PlaySlowCry buttonsound - writetext UnknownText_0x60f19 + writetext AmphyBreathingLaboredText waitbutton closetext end -UnknownScript_0x60c51: - writetext UnknownText_0x60f3d +.HealthyNow: + writetext AmphyPaluPaluluText cry AMPHAROS waitbutton closetext @@ -161,7 +161,7 @@ MovementData_0x60c79: step_sleep 8 step_end -UnknownText_0x60c81: +JasmineCianwoodPharmacyText: text "JASMINE: … This" line "#MON always" @@ -185,25 +185,25 @@ UnknownText_0x60c81: line "AMPHY unattended…" done -UnknownText_0x60d64: +JasmineGetSomeMedicineText: text "…May I ask you to" line "get some medicine" cont "for me? Please?" done -UnknownText_0x60d99: +JasmineCureAmphyText: text "JASMINE: …Will" line "that medicine cure" cont "AMPHY?" done -UnknownText_0x60dc3: +PlayerHandedSecretpotionText: text " handed the" line "SECRETPOTION to" cont "JASMINE." done -UnknownText_0x60dea: +JasmineDontBeOffendedText: text "JASMINE: …Um," line "please don't be" cont "offended…" @@ -213,14 +213,14 @@ UnknownText_0x60dea: cont "anyone but me…" done -UnknownText_0x60e44: +JasmineAmphyHowAreYouFeelingText: text "JASMINE: …" para "AMPHY, how are you" line "feeling?" done -UnknownText_0x60e6c: +JasmineThankYouText: text "JASMINE: …Oh, I'm" line "so relieved…" @@ -234,25 +234,25 @@ UnknownText_0x60e6c: line "the GYM…" done -UnknownText_0x60edf: +JasmineISeeText: text "JASMINE: …I see…" done -UnknownText_0x60ef1: +JasmineAmphyHangOnText: text "…AMPHY, hang on!" done -UnknownText_0x60f03: +AmphyPalPalooText: text "AMPHY: …" line "…Pa… paloo…" done -UnknownText_0x60f19: +AmphyBreathingLaboredText: text "Its breathing is" line "terribly labored…" done -UnknownText_0x60f3d: +AmphyPaluPaluluText: text "AMPHY: Palu!" line "Palulu!" done @@ -275,6 +275,6 @@ OlivineLighthouse6F_MapEvents: .ObjectEvents: db 3 - object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE - object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1 + object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseJasmine, EVENT_OLIVINE_LIGHTHOUSE_JASMINE + object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseAmphy, -1 object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION