Jasmine and Amphy labels

This commit is contained in:
surskitty 2018-02-02 11:13:28 -05:00
parent f1e4951cf1
commit ddd0b6f958
1 changed files with 41 additions and 41 deletions

View File

@ -10,30 +10,30 @@ OlivineLighthouse6F_MapScripts:
.MapCallbacks:
db 0
JasmineScript_0x60b91:
OlivineLighthouseJasmine:
faceplayer
opentext
checkitem SECRETPOTION
iftrue UnknownScript_0x60bab
iftrue .BroughtSecretpotion
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iftrue UnknownScript_0x60ba5
writetext UnknownText_0x60c81
iftrue .ExplainedSickness
writetext JasmineCianwoodPharmacyText
buttonsound
setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
UnknownScript_0x60ba5:
writetext UnknownText_0x60d64
.ExplainedSickness:
writetext JasmineGetSomeMedicineText
waitbutton
closetext
end
UnknownScript_0x60bab:
writetext UnknownText_0x60d99
.BroughtSecretpotion:
writetext JasmineCureAmphyText
yesorno
iffalse UnknownScript_0x60c25
writetext UnknownText_0x60dc3
iffalse .no
writetext PlayerHandedSecretpotionText
buttonsound
takeitem SECRETPOTION
writetext UnknownText_0x60dea
writetext JasmineDontBeOffendedText
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
@ -41,7 +41,7 @@ UnknownScript_0x60bab:
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
playmusic MUSIC_HEAL
writetext UnknownText_0x60e44
writetext JasmineAmphyHowAreYouFeelingText
pause 60
buttonsound
closetext
@ -51,7 +51,7 @@ UnknownScript_0x60bab:
pause 10
special Special_FadeInPalettes
opentext
writetext UnknownText_0x60f3d
writetext AmphyPaluPaluluText
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
@ -64,37 +64,37 @@ UnknownScript_0x60bab:
pause 10
faceplayer
opentext
writetext UnknownText_0x60e6c
writetext JasmineThankYouText
waitbutton
closetext
setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING
if_equal DOWN, UnknownScript_0x60c17
if_equal RIGHT, UnknownScript_0x60c1e
if_equal DOWN, .FacingDown
if_equal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
UnknownScript_0x60c17:
.FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
UnknownScript_0x60c1e:
.FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
UnknownScript_0x60c25:
writetext UnknownText_0x60edf
.no:
writetext JasmineISeeText
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
writetext UnknownText_0x60ef1
writetext JasmineAmphyHangOnText
waitbutton
closetext
end
@ -102,22 +102,22 @@ UnknownScript_0x60c25:
UnknownScript_0x60c39:
end
MonsterScript_0x60c3a:
OlivineLighthouseAmphy:
faceplayer
opentext
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue UnknownScript_0x60c51
writetext UnknownText_0x60f03
iftrue .HealthyNow
writetext AmphyPalPalooText
writebyte AMPHAROS
special Special_PlaySlowCry
buttonsound
writetext UnknownText_0x60f19
writetext AmphyBreathingLaboredText
waitbutton
closetext
end
UnknownScript_0x60c51:
writetext UnknownText_0x60f3d
.HealthyNow:
writetext AmphyPaluPaluluText
cry AMPHAROS
waitbutton
closetext
@ -161,7 +161,7 @@ MovementData_0x60c79:
step_sleep 8
step_end
UnknownText_0x60c81:
JasmineCianwoodPharmacyText:
text "JASMINE: … This"
line "#MON always"
@ -185,25 +185,25 @@ UnknownText_0x60c81:
line "AMPHY unattended…"
done
UnknownText_0x60d64:
JasmineGetSomeMedicineText:
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
UnknownText_0x60d99:
JasmineCureAmphyText:
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
UnknownText_0x60dc3:
PlayerHandedSecretpotionText:
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
UnknownText_0x60dea:
JasmineDontBeOffendedText:
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
@ -213,14 +213,14 @@ UnknownText_0x60dea:
cont "anyone but me…"
done
UnknownText_0x60e44:
JasmineAmphyHowAreYouFeelingText:
text "JASMINE: …"
para "AMPHY, how are you"
line "feeling?"
done
UnknownText_0x60e6c:
JasmineThankYouText:
text "JASMINE: …Oh, I'm"
line "so relieved…"
@ -234,25 +234,25 @@ UnknownText_0x60e6c:
line "the GYM…"
done
UnknownText_0x60edf:
JasmineISeeText:
text "JASMINE: …I see…"
done
UnknownText_0x60ef1:
JasmineAmphyHangOnText:
text "…AMPHY, hang on!"
done
UnknownText_0x60f03:
AmphyPalPalooText:
text "AMPHY: …"
line "…Pa… paloo…"
done
UnknownText_0x60f19:
AmphyBreathingLaboredText:
text "Its breathing is"
line "terribly labored…"
done
UnknownText_0x60f3d:
AmphyPaluPaluluText:
text "AMPHY: Palu!"
line "Palulu!"
done
@ -275,6 +275,6 @@ OlivineLighthouse6F_MapEvents:
.ObjectEvents:
db 3
object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseJasmine, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseAmphy, -1
object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION