mirror of https://github.com/pret/pokecrystal.git
Replace magic numbers with TILE_WIDTH (#1056)
* Replace magic numbers with TILE_WIDTH * Address more instances
This commit is contained in:
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1d64befdb7
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94df3c5aa3
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@ -20,11 +20,11 @@ ShowPlayerMonsRemaining:
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ld de, wPartyCount
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call StageBallTilesData
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; ldpixel wPlaceBallsX, 12, 12
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ld a, 12 * 8
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ld a, 12 * TILE_WIDTH
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ld hl, wPlaceBallsX
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ld [hli], a
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ld [hl], a
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ld a, 8
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ld a, TILE_WIDTH
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ld [wPlaceBallsDirection], a
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ld hl, wShadowOAMSprite00
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jp LoadTrainerHudOAM
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@ -36,10 +36,10 @@ ShowOTTrainerMonsRemaining:
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call StageBallTilesData
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; ldpixel wPlaceBallsX, 9, 4
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ld hl, wPlaceBallsX
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ld a, 9 * 8
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ld a, 9 * TILE_WIDTH
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ld [hli], a
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ld [hl], 4 * 8
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ld a, -8
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ld [hl], 4 * TILE_WIDTH
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ld a, -TILE_WIDTH
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ld [wPlaceBallsDirection], a
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ld hl, wShadowOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
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jp LoadTrainerHudOAM
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@ -182,10 +182,10 @@ LinkBattle_TrainerHuds:
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ld de, wPartyCount
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call StageBallTilesData
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ld hl, wPlaceBallsX
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ld a, 10 * 8
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ld a, 10 * TILE_WIDTH
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ld [hli], a
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ld [hl], 8 * 8
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ld a, 8
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ld [hl], 8 * TILE_WIDTH
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ld a, TILE_WIDTH
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ld [wPlaceBallsDirection], a
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ld hl, wShadowOAMSprite00
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call LoadTrainerHudOAM
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@ -194,9 +194,9 @@ LinkBattle_TrainerHuds:
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ld de, wOTPartyCount
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call StageBallTilesData
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ld hl, wPlaceBallsX
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ld a, 10 * 8
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ld a, 10 * TILE_WIDTH
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ld [hli], a
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ld [hl], 13 * 8
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ld [hl], 13 * TILE_WIDTH
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ld hl, wShadowOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
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jp LoadTrainerHudOAM
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@ -243,7 +243,7 @@ InitBattleAnimBuffer:
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add hl, bc
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ld a, [hli]
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ld d, a
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ld a, (-10 * 8) + 4
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ld a, (-10 * TILE_WIDTH) + 4
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sub d
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ld [wBattleAnimTempXCoord], a
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ld a, [hli]
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@ -251,7 +251,7 @@ InitBattleAnimBuffer:
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ld a, [wBattleAnimTempFixY]
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cp $ff
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jr nz, .check_kinesis_softboiled_milkdrink
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ld a, 5 * 8
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ld a, 5 * TILE_WIDTH
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add d
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jr .done
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@ -270,7 +270,7 @@ InitBattleAnimBuffer:
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jr nz, .no_sub
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.do_sub
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pop af
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sub 1 * 8
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sub 1 * TILE_WIDTH
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jr .done
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.no_sub
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@ -348,7 +348,7 @@ FlyToAnim:
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ld [hl], SPRITE_ANIM_SEQ_FLY_TO
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld [hl], 11 * 8
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ld [hl], 11 * TILE_WIDTH
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ld a, 64
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ld [wFrameCounter], a
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.loop
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@ -681,7 +681,7 @@ Slots_InitReelTiles:
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ld [hl], d
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 6 * 8
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ld [hl], 6 * TILE_WIDTH
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call .OAM
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ld bc, wReel2
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@ -699,7 +699,7 @@ Slots_InitReelTiles:
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ld [hl], d
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 10 * 8
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ld [hl], 10 * TILE_WIDTH
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call .OAM
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ld bc, wReel3
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@ -717,7 +717,7 @@ Slots_InitReelTiles:
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ld [hl], d
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ld hl, REEL_X_COORD
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add hl, bc
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ld [hl], 14 * 8
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ld [hl], 14 * TILE_WIDTH
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call .OAM
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ret
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@ -785,7 +785,7 @@ Slots_UpdateReelPositionAndOAM:
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add hl, bc
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ld a, [hl]
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ld [wCurReelXCoord], a
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ld a, 10 * 8
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ld a, 10 * TILE_WIDTH
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ld [wCurReelYCoord], a
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ld hl, REEL_POSITION
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add hl, bc
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@ -2019,7 +2019,7 @@ Slots_AnimateGolem:
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jr c, .play_sound
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dec [hl]
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ld e, a
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ld d, 14 * 8
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ld d, 14 * TILE_WIDTH
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farcall BattleAnim_Sine_e
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ld a, e
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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@ -2046,7 +2046,7 @@ Slots_AnimateGolem:
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ld a, [hl]
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inc [hl]
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inc [hl]
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cp 9 * 8
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cp 9 * TILE_WIDTH
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jr nc, .restart
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and $3
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ret nz
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@ -2090,7 +2090,7 @@ Slots_AnimateChansey:
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add hl, bc
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ld a, [hl]
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inc [hl]
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cp 13 * 8
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cp 13 * TILE_WIDTH
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jr z, .limit
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and $f
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ret nz
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@ -882,7 +882,7 @@ InitCGBPals::
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ldh [rVBK], a
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ld a, 1 << rBGPI_AUTO_INCREMENT
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ldh [rBGPI], a
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ld c, 4 * 8
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ld c, 4 * TILE_WIDTH
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.bgpals_loop
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ld a, LOW(PALRGB_WHITE)
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ldh [rBGPD], a
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@ -892,7 +892,7 @@ InitCGBPals::
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jr nz, .bgpals_loop
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ld a, 1 << rOBPI_AUTO_INCREMENT
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ldh [rOBPI], a
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ld c, 4 * 8
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ld c, 4 * TILE_WIDTH
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.obpals_loop
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ld a, LOW(PALRGB_WHITE)
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ldh [rOBPD], a
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@ -88,11 +88,11 @@ Mobile_InitAnimatedMonIcon:
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, 9 * 8
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ld a, 9 * TILE_WIDTH
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, 9 * 8
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ld a, 9 * TILE_WIDTH
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ld [hl], a
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ret
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@ -105,11 +105,11 @@ Mobile_InitPartyMenuBGPal71:
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, 3 * 8
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ld a, 3 * TILE_WIDTH
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, 12 * 8
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ld a, 12 * TILE_WIDTH
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ld [hl], a
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ld a, c
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ld [wc608], a
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@ -234,8 +234,8 @@ MoveList_InitAnimatedMonIcon:
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ld [wCurIcon], a
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xor a
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call GetIconGFX
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ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4
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ld e, 4 * 8 + 4
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ld d, 3 * TILE_WIDTH + 2 ; depixel 3, 4, 2, 4
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ld e, 4 * TILE_WIDTH + 4
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ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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@ -380,7 +380,7 @@ AnimSeq_SlotsChanseyEgg:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp 15 * 8
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cp 15 * TILE_WIDTH
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jr c, .move_right
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call DeinitializeSprite
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ld a, $4
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@ -682,7 +682,7 @@ AnimSeq_FlyLeaf:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp -9 * 8
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cp -9 * TILE_WIDTH
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jr nc, .delete_leaf
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inc [hl]
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inc [hl]
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@ -711,7 +711,7 @@ AnimSeq_FlyTo:
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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cp 10 * 8 + 4
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cp 10 * TILE_WIDTH + 4
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ret z
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ld hl, SPRITEANIMSTRUCT_YCOORD
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@ -955,10 +955,10 @@ Intro_PlacePlayerSprite:
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.sprites
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db 4
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; y pxl, x pxl, tile offset
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db 9 * 8 + 4, 9 * 8, 0
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db 9 * 8 + 4, 10 * 8, 1
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db 10 * 8 + 4, 9 * 8, 2
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db 10 * 8 + 4, 10 * 8, 3
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db 9 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 0
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db 9 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 1
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db 10 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 2
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db 10 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 3
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const_def
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@ -375,7 +375,7 @@ NamingScreenJoypadLoop:
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depixel 10, 3
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call NamingScreen_IsTargetBox
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jr nz, .got_cursor_position
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ld d, 8 * 8
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ld d, 8 * TILE_WIDTH
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.got_cursor_position
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ld a, SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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call InitSpriteAnimStruct
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@ -880,12 +880,12 @@ MovementFunction_Shadow:
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add hl, de
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ld a, [hl]
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maskbits NUM_DIRECTIONS
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ld d, 1 * 8 + 6
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ld d, 1 * TILE_WIDTH + 6
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cp DOWN
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jr z, .ok
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cp UP
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jr z, .ok
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ld d, 1 * 8 + 4
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ld d, 1 * TILE_WIDTH + 4
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.ok
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ld hl, OBJECT_SPRITE_Y_OFFSET
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add hl, bc
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@ -909,7 +909,7 @@ MovementFunction_Emote:
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ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
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add hl, bc
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ld [hl], -2 * 8
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ld [hl], -2 * TILE_WIDTH
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ld hl, OBJECT_SPRITE_X_OFFSET
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add hl, bc
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ld [hl], 0
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@ -2555,10 +2555,10 @@ Pokedex_GetArea:
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.PlayerOAM:
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; y pxl, x pxl, tile offset
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db -1 * 8, -1 * 8, 0 ; top left
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db -1 * 8, 0 * 8, 1 ; top right
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db 0 * 8, -1 * 8, 2 ; bottom left
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db 0 * 8, 0 * 8, 3 ; bottom right
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db -1 * TILE_WIDTH, -1 * TILE_WIDTH, 0 ; top left
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db -1 * TILE_WIDTH, 0 * TILE_WIDTH, 1 ; top right
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db 0 * TILE_WIDTH, -1 * TILE_WIDTH, 2 ; bottom left
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db 0 * TILE_WIDTH, 0 * TILE_WIDTH, 3 ; bottom right
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db $80 ; terminator
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.CheckPlayerLocation:
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@ -779,9 +779,9 @@ EggHatch_CrackShell:
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ret nc
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swap a
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srl a
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add 9 * 8 + 4
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add 9 * TILE_WIDTH + 4
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ld d, a
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ld e, 11 * 8
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ld e, 11 * TILE_WIDTH
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ld a, SPRITE_ANIM_INDEX_EGG_CRACK
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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@ -838,7 +838,7 @@ Hatch_InitShellFragments:
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MACRO shell_fragment
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; y tile, y pxl, x tile, x pxl, frameset offset, ???
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5 - SPRITE_ANIM_FRAMESET_EGG_HATCH_1, \6
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db (\1 * TILE_WIDTH) % $100 + \2, (\3 * TILE_WIDTH) % $100 + \4, \5 - SPRITE_ANIM_FRAMESET_EGG_HATCH_1, \6
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ENDM
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.SpriteData:
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@ -53,7 +53,7 @@ HealPartyMon:
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ret
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ComputeHPBarPixels:
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; e = bc * (6 * 8) / de
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; e = bc * HP_BAR_LENGTH_PX / de
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ld a, b
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or c
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jr z, .zero
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@ -64,7 +64,7 @@ ComputeHPBarPixels:
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ldh [hMultiplicand + 1], a
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ld a, c
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ldh [hMultiplicand + 2], a
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ld a, 6 * 8
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ld a, HP_BAR_LENGTH_PX
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ldh [hMultiplier], a
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call Multiply
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; We need de to be under 256 because hDivisor is only 1 byte.
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@ -18,8 +18,8 @@ MACRO anim_obj
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else
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; LEGACY: Support the tile+offset format
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db \1 ; object
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db (\2) * 8 + (\3) ; x_tile, x
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db (\4) * 8 + (\5) ; y_tile, y
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db (\2) * TILE_WIDTH + (\3) ; x_tile, x
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db (\4) * TILE_WIDTH + (\5) ; y_tile, y
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db \6 ; param
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endc
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ENDM
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@ -2623,12 +2623,12 @@ AnimateEZChatCursor:
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ret
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.nine
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ld d, -13 * 8
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ld d, -13 * TILE_WIDTH
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ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7
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jr .eight_nine_load
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.eight
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ld d, 2 * 8
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ld d, 2 * TILE_WIDTH
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ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6
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.eight_nine_load
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push de
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@ -2640,7 +2640,7 @@ AnimateEZChatCursor:
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ld e, a
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sla a
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add e
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add 8 * 8
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add 8 * TILE_WIDTH
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld [hld], a
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@ -1516,9 +1516,9 @@ MobileTradeAnim_AnimateSentPulse:
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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cp -1 * 8 - 6
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cp -1 * TILE_WIDTH - 6
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jr z, .delete
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sub 1 * 8
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sub 1 * TILE_WIDTH
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ld [hl], a
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ret
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@ -1530,9 +1530,9 @@ MobileTradeAnim_AnimateOTPulse:
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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cp 9 * 8 + 2
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cp 9 * TILE_WIDTH + 2
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ret z
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add 1 * 8
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add 1 * TILE_WIDTH
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ld [hl], a
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ret
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@ -6758,10 +6758,10 @@ Function11b3d9:
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jr .loop1
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.skip
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ld b, 14 * 8
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ld b, 14 * TILE_WIDTH
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.load_sprites
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ld a, 2 * 8 + 5
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ld a, 2 * TILE_WIDTH + 5
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add b
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pop hl
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ld [hli], a
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@ -6778,7 +6778,7 @@ Function11b3d9:
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jr z, .version2
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.version1
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ld a, 19 * 8 + 3
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ld a, 19 * TILE_WIDTH + 3
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ld [hli], a
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ld a, [wcd4c]
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add $3c
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@ -6789,7 +6789,7 @@ Function11b3d9:
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ret
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.version2
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ld a, 19 * 8 + 3
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ld a, 19 * TILE_WIDTH + 3
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ld [hli], a
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ld a, $39
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ld [hli], a
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