pokecrystal/maps/FastShipB1F.asm

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const_def 2 ; object constants
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const FASTSHIPB1F_SAILOR1
const FASTSHIPB1F_SAILOR2
const FASTSHIPB1F_SAILOR3
const FASTSHIPB1F_LASS
const FASTSHIPB1F_SUPER_NERD
const FASTSHIPB1F_SAILOR4
const FASTSHIPB1F_FISHER
const FASTSHIPB1F_BLACK_BELT
const FASTSHIPB1F_SAILOR5
const FASTSHIPB1F_TEACHER
const FASTSHIPB1F_YOUNGSTER1
const FASTSHIPB1F_YOUNGSTER2
FastShipB1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
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FastShipB1FSailorBlocksLeft:
checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
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iftrue FastShipB1FAlreadyBlocked
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applymovement FASTSHIPB1F_SAILOR2, FashShipB1FSailorBlocksLeftMovement
moveobject FASTSHIPB1F_SAILOR1, 30, 6
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appear FASTSHIPB1F_SAILOR1
pause 5
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disappear FASTSHIPB1F_SAILOR2
end
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FastShipB1FSailorBlocksRight:
checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT
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iftrue FastShipB1FAlreadyBlocked
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applymovement FASTSHIPB1F_SAILOR1, FashShipB1FSailorBlocksRightMovement
moveobject FASTSHIPB1F_SAILOR2, 31, 6
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appear FASTSHIPB1F_SAILOR2
pause 5
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disappear FASTSHIPB1F_SAILOR1
end
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FastShipB1FAlreadyBlocked:
end
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FastShipB1FSailorScript:
faceplayer
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opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .FirstTime
checkevent EVENT_FAST_SHIP_LAZY_SAILOR
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iftrue .LazySailor
checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
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iftrue .AlreadyInformed
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writetext UnknownText_0x7687b
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waitbutton
closetext
setevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
end
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.AlreadyInformed:
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writetext UnknownText_0x76907
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waitbutton
closetext
end
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.LazySailor:
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writetext UnknownText_0x7692e
checkevent EVENT_FAST_SHIP_FOUND_GIRL
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iffalse .NotFoundGirl
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waitbutton
closetext
end
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.NotFoundGirl:
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buttonsound
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writetext UnknownText_0x7696d
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waitbutton
closetext
end
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.FirstTime:
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writetext UnknownText_0x7699d
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waitbutton
closetext
end
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TrainerSailorJeff:
trainer SAILOR, JEFF, EVENT_BEAT_SAILOR_JEFF, SailorJeffSeenText, SailorJeffBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SailorJeffAfterBattleText
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waitbutton
closetext
end
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TrainerPicnickerDebra:
trainer PICNICKER, DEBRA, EVENT_BEAT_PICNICKER_DEBRA, PicnickerDebraSeenText, PicnickerDebraBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext PicnickerDebraAfterBattleText
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waitbutton
closetext
end
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TrainerJugglerFritz:
trainer JUGGLER, FRITZ, EVENT_BEAT_JUGGLER_FRITZ, JugglerFritzSeenText, JugglerFritzBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext JugglerFritzAfterBattleText
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waitbutton
closetext
end
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TrainerSailorGarrett:
trainer SAILOR, GARRETT, EVENT_BEAT_SAILOR_GARRETT, SailorGarrettSeenText, SailorGarrettBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SailorGarrettAfterBattleText
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waitbutton
closetext
end
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TrainerFisherJonah:
trainer FISHER, JONAH, EVENT_BEAT_FISHER_JONAH, FisherJonahSeenText, FisherJonahBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FisherJonahAfterBattleText
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waitbutton
closetext
end
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TrainerBlackbeltWai:
trainer BLACKBELT_T, WAI, EVENT_BEAT_BLACKBELT_WAI, BlackbeltWaiSeenText, BlackbeltWaiBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BlackbeltWaiAfterBattleText
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waitbutton
closetext
end
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TrainerSailorKenneth:
trainer SAILOR, KENNETH, EVENT_BEAT_SAILOR_KENNETH, SailorKennethSeenText, SailorKennethBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SailorKennethAfterBattleText
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waitbutton
closetext
end
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TrainerTeacherShirley:
trainer TEACHER, SHIRLEY, EVENT_BEAT_TEACHER_SHIRLEY, TeacherShirleySeenText, TeacherShirleyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext TeacherShirleyAfterBattleText
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waitbutton
closetext
end
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TrainerSchoolboyNate:
trainer SCHOOLBOY, NATE, EVENT_BEAT_SCHOOLBOY_NATE, SchoolboyNateSeenText, SchoolboyNateBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SchoolboyNateAfterBattleText
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waitbutton
closetext
end
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TrainerSchoolboyRicky:
trainer SCHOOLBOY, RICKY, EVENT_BEAT_SCHOOLBOY_RICKY, SchoolboyRickySeenText, SchoolboyRickyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SchoolboyRickyAfterBattleText
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waitbutton
closetext
end
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FashShipB1FTrashcan:
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jumpstd trashcan
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FashShipB1FSailorBlocksRightMovement:
fix_facing
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big_step RIGHT
remove_fixed_facing
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turn_head DOWN
step_end
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FashShipB1FSailorBlocksLeftMovement:
fix_facing
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big_step LEFT
remove_fixed_facing
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turn_head DOWN
step_end
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UnknownText_0x7687b:
text "Hey, kid. Could I"
line "get you to look"
cont "for my buddy?"
para "He's goofing off"
line "somewhere, that"
cont "lazy bum!"
para "I want to go find"
line "him, but I'm on"
cont "duty right now."
done
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UnknownText_0x76907:
text "Oh, gee…"
para "The CAPTAIN will"
line "be furious…"
done
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UnknownText_0x7692e:
text "Thanks, kid!"
line "I chewed him out"
para "good so he'll quit"
line "slacking off!"
done
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UnknownText_0x7696d:
text "A little girl?"
para "I may have seen"
line "her go by here."
done
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UnknownText_0x7699d:
text "The dining room is"
line "up ahead."
para "The stairs at the"
line "end lead to the"
cont "CAPTAIN's cabin."
done
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SailorJeffSeenText:
text "Nothing beats a"
line "battle when I'm"
cont "on my break."
done
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SailorJeffBeatenText:
text "Win or lose, my"
line "break's over!"
done
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SailorJeffAfterBattleText:
text "I guess I can't"
line "win if I don't get"
cont "serious."
done
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PicnickerDebraSeenText:
text "I'm so bored."
line "Want to battle?"
done
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PicnickerDebraBeatenText:
text "Yow! You're too"
line "strong!"
done
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PicnickerDebraAfterBattleText:
text "SAFFRON, CELADON…"
line "I hear there are"
para "many big cities"
line "in KANTO."
done
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JugglerFritzSeenText:
text "Urrf…"
line "I'm seasick!"
done
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JugglerFritzBeatenText:
text "I can't move any-"
line "more…"
done
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JugglerFritzAfterBattleText:
text "No more ships for"
line "me. Next time,"
para "I'm taking the"
line "MAGNET TRAIN."
done
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SailorGarrettSeenText:
text "This is where we"
line "sailors work!"
done
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SailorGarrettBeatenText:
text "I lost on my home"
line "field…"
done
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SailorGarrettAfterBattleText:
text "We get different"
line "passengers from"
para "VERMILION CITY to"
line "OLIVINE CITY."
done
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FisherJonahSeenText:
text "Even though we're"
line "out on the sea, I"
cont "can't fish!"
para "This is boring!"
line "Let's battle!"
done
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FisherJonahBeatenText:
text "I… I'm not bored"
line "anymore…"
done
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FisherJonahAfterBattleText:
text "I plan to fish off"
line "VERMILION's pier."
done
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BlackbeltWaiSeenText:
text "I'm building up my"
line "legs by bracing"
para "against the ship's"
line "rocking!"
done
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BlackbeltWaiBeatenText:
text "Rocked and rolled"
line "over!"
done
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BlackbeltWaiAfterBattleText:
text "I couldn't find"
line "the KARATE KING in"
cont "JOHTO."
para "He's supposed to"
line "be training in a"
cont "cave somewhere."
done
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SailorKennethSeenText:
text "I'm a sailor man!"
para "But I'm training"
line "#MON, so I can"
cont "become the CHAMP!"
done
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SailorKennethBeatenText:
text "My lack of train-"
line "ing is obvious…"
done
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SailorKennethAfterBattleText:
text "Eight BADGES!"
line "They must prove"
para "that you've beaten"
line "GYM LEADERS."
para "No wonder you're"
line "so good!"
done
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TeacherShirleySeenText:
text "Don't lay a finger"
line "on my students!"
done
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TeacherShirleyBeatenText:
text "Aaack!"
done
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TeacherShirleyAfterBattleText:
text "We're on a field"
line "trip to the RUINS"
cont "outside VIOLET."
done
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SchoolboyNateSeenText:
text "Do you know the"
line "RUINS OF ALPH?"
done
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SchoolboyNateBeatenText:
text "Yaargh!"
done
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SchoolboyNateAfterBattleText:
text "Radios pick up"
line "strange signals"
cont "inside the RUINS."
done
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SchoolboyRickySeenText:
text "There are some odd"
line "stone panels in"
cont "the RUINS OF ALPH."
done
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SchoolboyRickyBeatenText:
text "I was done in!"
done
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SchoolboyRickyAfterBattleText:
text "I read that there"
line "are four of those"
cont "stone panels."
done
FastShipB1F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 5, 11, FAST_SHIP_1F, 11
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warp_event 31, 13, FAST_SHIP_1F, 12
db 2 ; coord events
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coord_event 30, 7, SCENE_DEFAULT, FastShipB1FSailorBlocksLeft
coord_event 31, 7, SCENE_DEFAULT, FastShipB1FSailorBlocksRight
db 1 ; bg events
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bg_event 27, 9, BGEVENT_READ, FashShipB1FTrashcan
db 12 ; object events
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object_event 30, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FastShipB1FSailorScript, EVENT_FAST_SHIP_B1F_SAILOR_LEFT
object_event 31, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FastShipB1FSailorScript, EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
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object_event 9, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorJeff, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 6, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerDebra, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 26, 9, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerJugglerFritz, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 17, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorGarrett, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event 25, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherJonah, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event 15, 11, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltWai, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
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object_event 23, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorKenneth, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 9, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerTeacherShirley, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyNate, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 14, 11, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyRicky, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND