pokecrystal/maps/FastShipB1F.asm

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2015-11-27 05:22:14 +00:00
const_value set 2
const FASTSHIPB1F_SAILOR1
const FASTSHIPB1F_SAILOR2
const FASTSHIPB1F_SAILOR3
const FASTSHIPB1F_LASS
const FASTSHIPB1F_SUPER_NERD
const FASTSHIPB1F_SAILOR4
const FASTSHIPB1F_FISHER
const FASTSHIPB1F_BLACK_BELT
const FASTSHIPB1F_SAILOR5
const FASTSHIPB1F_TEACHER
const FASTSHIPB1F_YOUNGSTER1
const FASTSHIPB1F_YOUNGSTER2
FastShipB1F_MapScripts:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 0
.DummyScene0:
end
.DummyScene1:
end
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UnknownScript_0x7673c:
checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
iftrue UnknownScript_0x76766
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applymovement FASTSHIPB1F_SAILOR2, MovementData_0x76876
moveobject FASTSHIPB1F_SAILOR1, 30, 6
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appear FASTSHIPB1F_SAILOR1
pause 5
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disappear FASTSHIPB1F_SAILOR2
end
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UnknownScript_0x76751:
checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT
iftrue UnknownScript_0x76766
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applymovement FASTSHIPB1F_SAILOR1, MovementData_0x76871
moveobject FASTSHIPB1F_SAILOR2, 31, 6
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appear FASTSHIPB1F_SAILOR2
pause 5
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disappear FASTSHIPB1F_SAILOR1
end
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UnknownScript_0x76766:
end
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SailorScript_0x76767:
faceplayer
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opentext
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue UnknownScript_0x767a0
checkevent EVENT_FAST_SHIP_LAZY_SAILOR
iftrue UnknownScript_0x7678d
checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
iftrue UnknownScript_0x76787
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writetext UnknownText_0x7687b
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waitbutton
closetext
setevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
end
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UnknownScript_0x76787:
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writetext UnknownText_0x76907
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waitbutton
closetext
end
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UnknownScript_0x7678d:
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writetext UnknownText_0x7692e
checkevent EVENT_FAST_SHIP_FOUND_GIRL
iffalse UnknownScript_0x76799
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waitbutton
closetext
end
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UnknownScript_0x76799:
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buttonsound
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writetext UnknownText_0x7696d
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waitbutton
closetext
end
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UnknownScript_0x767a0:
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writetext UnknownText_0x7699d
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waitbutton
closetext
end
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TrainerSailorJeff:
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trainer EVENT_BEAT_SAILOR_JEFF, SAILOR, JEFF, SailorJeffSeenText, SailorJeffBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SailorJeffAfterBattleText
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waitbutton
closetext
end
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TrainerPicnickerDebra:
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trainer EVENT_BEAT_PICNICKER_DEBRA, PICNICKER, DEBRA, PicnickerDebraSeenText, PicnickerDebraBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext PicnickerDebraAfterBattleText
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waitbutton
closetext
end
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TrainerJugglerFritz:
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trainer EVENT_BEAT_JUGGLER_FRITZ, JUGGLER, FRITZ, JugglerFritzSeenText, JugglerFritzBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext JugglerFritzAfterBattleText
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waitbutton
closetext
end
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TrainerSailorGarrett:
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trainer EVENT_BEAT_SAILOR_GARRETT, SAILOR, GARRETT, SailorGarrettSeenText, SailorGarrettBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SailorGarrettAfterBattleText
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waitbutton
closetext
end
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TrainerFisherJonah:
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trainer EVENT_BEAT_FISHER_JONAH, FISHER, JONAH, FisherJonahSeenText, FisherJonahBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext FisherJonahAfterBattleText
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waitbutton
closetext
end
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TrainerBlackbeltWai:
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trainer EVENT_BEAT_BLACKBELT_WAI, BLACKBELT_T, WAI, BlackbeltWaiSeenText, BlackbeltWaiBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltWaiAfterBattleText
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waitbutton
closetext
end
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TrainerSailorKenneth:
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trainer EVENT_BEAT_SAILOR_KENNETH, SAILOR, KENNETH, SailorKennethSeenText, SailorKennethBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SailorKennethAfterBattleText
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waitbutton
closetext
end
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TrainerTeacherShirley:
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trainer EVENT_BEAT_TEACHER_SHIRLEY, TEACHER, SHIRLEY, TeacherShirleySeenText, TeacherShirleyBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext TeacherShirleyAfterBattleText
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waitbutton
closetext
end
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TrainerSchoolboyNate:
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trainer EVENT_BEAT_SCHOOLBOY_NATE, SCHOOLBOY, NATE, SchoolboyNateSeenText, SchoolboyNateBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SchoolboyNateAfterBattleText
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waitbutton
closetext
end
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TrainerSchoolboyRicky:
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trainer EVENT_BEAT_SCHOOLBOY_RICKY, SCHOOLBOY, RICKY, SchoolboyRickySeenText, SchoolboyRickyBeatenText, 0, .Script
2017-12-18 01:45:04 +00:00
.Script:
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end_if_just_battled
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opentext
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writetext SchoolboyRickyAfterBattleText
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waitbutton
closetext
end
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FashShipB1FTrashcan:
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jumpstd trashcan
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MovementData_0x76871:
fix_facing
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big_step RIGHT
remove_fixed_facing
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turn_head DOWN
step_end
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MovementData_0x76876:
fix_facing
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big_step LEFT
remove_fixed_facing
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turn_head DOWN
step_end
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UnknownText_0x7687b:
text "Hey, kid. Could I"
line "get you to look"
cont "for my buddy?"
para "He's goofing off"
line "somewhere, that"
cont "lazy bum!"
para "I want to go find"
line "him, but I'm on"
cont "duty right now."
done
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UnknownText_0x76907:
text "Oh, gee…"
para "The CAPTAIN will"
line "be furious…"
done
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UnknownText_0x7692e:
text "Thanks, kid!"
line "I chewed him out"
para "good so he'll quit"
line "slacking off!"
done
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UnknownText_0x7696d:
text "A little girl?"
para "I may have seen"
line "her go by here."
done
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UnknownText_0x7699d:
text "The dining room is"
line "up ahead."
para "The stairs at the"
line "end lead to the"
cont "CAPTAIN's cabin."
done
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SailorJeffSeenText:
text "Nothing beats a"
line "battle when I'm"
cont "on my break."
done
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SailorJeffBeatenText:
text "Win or lose, my"
line "break's over!"
done
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SailorJeffAfterBattleText:
text "I guess I can't"
line "win if I don't get"
cont "serious."
done
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PicnickerDebraSeenText:
text "I'm so bored."
line "Want to battle?"
done
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PicnickerDebraBeatenText:
text "Yow! You're too"
line "strong!"
done
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PicnickerDebraAfterBattleText:
text "SAFFRON, CELADON…"
line "I hear there are"
para "many big cities"
line "in KANTO."
done
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JugglerFritzSeenText:
text "Urrf…"
line "I'm seasick!"
done
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JugglerFritzBeatenText:
text "I can't move any-"
line "more…"
done
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JugglerFritzAfterBattleText:
text "No more ships for"
line "me. Next time,"
para "I'm taking the"
line "MAGNET TRAIN."
done
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SailorGarrettSeenText:
text "This is where we"
line "sailors work!"
done
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SailorGarrettBeatenText:
text "I lost on my home"
line "field…"
done
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SailorGarrettAfterBattleText:
text "We get different"
line "passengers from"
para "VERMILION CITY to"
line "OLIVINE CITY."
done
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FisherJonahSeenText:
text "Even though we're"
line "out on the sea, I"
cont "can't fish!"
para "This is boring!"
line "Let's battle!"
done
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FisherJonahBeatenText:
text "I… I'm not bored"
line "anymore…"
done
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FisherJonahAfterBattleText:
text "I plan to fish off"
line "VERMILION's pier."
done
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BlackbeltWaiSeenText:
text "I'm building up my"
line "legs by bracing"
para "against the ship's"
line "rocking!"
done
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BlackbeltWaiBeatenText:
text "Rocked and rolled"
line "over!"
done
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BlackbeltWaiAfterBattleText:
text "I couldn't find"
line "the KARATE KING in"
cont "JOHTO."
para "He's supposed to"
line "be training in a"
cont "cave somewhere."
done
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SailorKennethSeenText:
text "I'm a sailor man!"
para "But I'm training"
line "#MON, so I can"
cont "become the CHAMP!"
done
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SailorKennethBeatenText:
text "My lack of train-"
line "ing is obvious…"
done
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SailorKennethAfterBattleText:
text "Eight BADGES!"
line "They must prove"
para "that you've beaten"
line "GYM LEADERS."
para "No wonder you're"
line "so good!"
done
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TeacherShirleySeenText:
text "Don't lay a finger"
line "on my students!"
done
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TeacherShirleyBeatenText:
text "Aaack!"
done
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TeacherShirleyAfterBattleText:
text "We're on a field"
line "trip to the RUINS"
cont "outside VIOLET."
done
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SchoolboyNateSeenText:
text "Do you know the"
line "RUINS OF ALPH?"
done
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SchoolboyNateBeatenText:
text "Yaargh!"
done
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SchoolboyNateAfterBattleText:
text "Radios pick up"
line "strange signals"
cont "inside the RUINS."
done
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SchoolboyRickySeenText:
text "There are some odd"
line "stone panels in"
cont "the RUINS OF ALPH."
done
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SchoolboyRickyBeatenText:
text "I was done in!"
done
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SchoolboyRickyAfterBattleText:
text "I read that there"
line "are four of those"
cont "stone panels."
done
FastShipB1F_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 5, 11, 11, FAST_SHIP_1F
warp_def 31, 13, 12, FAST_SHIP_1F
.CoordEvents:
db 2
coord_event 30, 7, 0, UnknownScript_0x7673c
coord_event 31, 7, 0, UnknownScript_0x76751
.BGEvents:
db 1
bg_event 27, 9, BGEVENT_READ, FashShipB1FTrashcan
.ObjectEvents:
db 12
object_event 30, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_LEFT
object_event 31, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
object_event 9, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorJeff, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 6, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerDebra, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 26, 9, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerJugglerFritz, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 17, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorGarrett, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event 25, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherJonah, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event 15, 11, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltWai, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event 23, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorKenneth, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 9, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerTeacherShirley, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyNate, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 14, 11, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyRicky, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND