pokecrystal/engine/phone/scripts/jack.asm

50 lines
1.1 KiB
NASM
Raw Normal View History

JackPhoneScript1:
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
checkflag ENGINE_JACK
iftrue .WantsBattle
farscall PhoneScript_AnswerPhone_Male
checkflag ENGINE_JACK_MONDAY_MORNING
iftrue .NotMonday
checkcode VAR_WEEKDAY
ifnotequal MONDAY, .NotMonday
checktime MORN
iftrue JackMondayMorning
.NotMonday:
farjump JackPhoneTips
.WantsBattle:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
farjump JackWantsBattleScript
JackPhoneScript2:
trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0
farscall PhoneScript_GreetPhone_Male
farscall PhoneScript_Random2
ifequal 0, JackBattleTrivia
checkflag ENGINE_JACK
iftrue .WaitingForBattle
checkflag ENGINE_JACK_MONDAY_MORNING
iftrue .WaitingForBattle
farscall PhoneScript_Random2
ifequal 0, JackWantsToBattle
.WaitingForBattle:
farscall PhoneScript_Random3
ifequal 0, JackFindsRare
farjump Phone_GenericCall_Male
JackMondayMorning:
setflag ENGINE_JACK_MONDAY_MORNING
JackWantsToBattle:
landmarktotext NATIONAL_PARK, MEM_BUFFER_2
setflag ENGINE_JACK
farjump PhoneScript_WantsToBattle_Male
JackFindsRare:
farjump Phone_CheckIfUnseenRare_Male
JackBattleTrivia:
farjump JackTriviaScript