JackPhoneScript1: trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0 checkflag ENGINE_JACK iftrue .WantsBattle farscall PhoneScript_AnswerPhone_Male checkflag ENGINE_JACK_MONDAY_MORNING iftrue .NotMonday checkcode VAR_WEEKDAY ifnotequal MONDAY, .NotMonday checktime MORN iftrue JackMondayMorning .NotMonday: farjump JackPhoneTips .WantsBattle: landmarktotext NATIONAL_PARK, MEM_BUFFER_2 farjump JackWantsBattleScript JackPhoneScript2: trainertotext SCHOOLBOY, JACK1, MEM_BUFFER_0 farscall PhoneScript_GreetPhone_Male farscall PhoneScript_Random2 ifequal 0, JackBattleTrivia checkflag ENGINE_JACK iftrue .WaitingForBattle checkflag ENGINE_JACK_MONDAY_MORNING iftrue .WaitingForBattle farscall PhoneScript_Random2 ifequal 0, JackWantsToBattle .WaitingForBattle: farscall PhoneScript_Random3 ifequal 0, JackFindsRare farjump Phone_GenericCall_Male JackMondayMorning: setflag ENGINE_JACK_MONDAY_MORNING JackWantsToBattle: landmarktotext NATIONAL_PARK, MEM_BUFFER_2 setflag ENGINE_JACK farjump PhoneScript_WantsToBattle_Male JackFindsRare: farjump Phone_CheckIfUnseenRare_Male JackBattleTrivia: farjump JackTriviaScript