pokecrystal/maps/VictoryRoadGate.asm

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NASM
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object_const_def
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const VICTORYROADGATE_OFFICER
const VICTORYROADGATE_BLACK_BELT1
const VICTORYROADGATE_BLACK_BELT2
VictoryRoadGate_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
def_callbacks
.DummyScene0:
end
.DummyScene1:
end
VictoryRoadGateBadgeCheckScene:
turnobject PLAYER, LEFT
sjump VictoryRoadGateBadgeCheckScript
VictoryRoadGateOfficerScript:
faceplayer
VictoryRoadGateBadgeCheckScript:
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opentext
writetext VictoryRoadGateOfficerText
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promptbutton
readvar VAR_BADGES
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ifgreater NUM_JOHTO_BADGES - 1, .AllEightBadges
writetext VictoryRoadGateNotEnoughBadgesText
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waitbutton
closetext
applymovement PLAYER, VictoryRoadGateStepDownMovement
end
.AllEightBadges:
writetext VictoryRoadGateEightBadgesText
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waitbutton
closetext
setscene SCENE_FINISHED
end
VictoryRoadGateLeftBlackBeltScript:
jumptextfaceplayer VictoryRoadGateLeftBlackBeltText
VictoryRoadGateRightBlackBeltScript:
jumptextfaceplayer VictoryRoadGateRightBlackBeltText
VictoryRoadGateStepDownMovement:
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step DOWN
step_end
VictoryRoadGateOfficerText:
text "Only trainers who"
line "have proven them-"
cont "selves may pass."
done
VictoryRoadGateNotEnoughBadgesText:
text "You don't have all"
line "the GYM BADGES of"
cont "JOHTO."
para "I'm sorry, but I"
line "can't let you go"
cont "through."
done
VictoryRoadGateEightBadgesText:
text "Oh! The eight"
line "BADGES of JOHTO!"
para "Please, go right"
line "on through!"
done
VictoryRoadGateLeftBlackBeltText:
text "This way leads to"
line "MT.SILVER."
para "You'll see scary-"
line "strong #MON out"
cont "there."
done
VictoryRoadGateRightBlackBeltText:
text "Off to the #MON"
line "LEAGUE, are you?"
para "The ELITE FOUR are"
line "so strong it's"
para "scary, and they're"
line "ready for you!"
done
VictoryRoadGate_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 17, 7, ROUTE_22, 1
warp_event 18, 7, ROUTE_22, 1
warp_event 9, 17, ROUTE_26, 1
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warp_event 10, 17, ROUTE_26, 1
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warp_event 9, 0, VICTORY_ROAD, 1
warp_event 10, 0, VICTORY_ROAD, 1
warp_event 1, 7, ROUTE_28, 2
warp_event 2, 7, ROUTE_28, 2
def_coord_events
coord_event 10, 11, SCENE_DEFAULT, VictoryRoadGateBadgeCheckScene
def_bg_events
def_object_events
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object_event 8, 11, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateOfficerScript, -1
object_event 7, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateLeftBlackBeltScript, EVENT_OPENED_MT_SILVER
object_event 12, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateRightBlackBeltScript, EVENT_FOUGHT_SNORLAX