Disassembly of Pokémon Crystal
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Rangi efd1006917
Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00
.travis Use pokepret account for committing to symbols branch 2020-06-22 17:25:42 -04:00
audio Comment that unused music bytes are left over from more channels 2021-04-12 14:51:00 -04:00
constants Use {interpolation} to generate sequences of RAM labels 2021-04-27 12:11:39 -04:00
data Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
docs Sync some files with pokegold 2021-03-24 10:24:52 -04:00
engine Use {interpolation} to generate sequences of RAM labels 2021-04-27 12:11:39 -04:00
gfx Remove extra trailing newline 2021-04-13 12:58:29 -04:00
home Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
lib/mobile Remove "XXX" comments (various "???+" still mark unclear code) 2020-11-09 16:38:11 -05:00
macros Use {interpolation} to generate sequences of RAM labels 2021-04-27 12:11:39 -04:00
maps Use numeric constants in text strings with "{d:interpolation}" 2021-03-21 18:14:31 -04:00
mobile Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
tools Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
.gitattributes Remove empty .gitmodules 2020-02-23 15:15:07 -05:00
.gitignore Sync .gitignore with pokered and pokegold 2020-07-05 19:00:57 -04:00
.travis.yml Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
FAQ.md Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
INSTALL.md Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
Makefile Group miscellaneous graphics from main.asm into their own object file 2021-04-13 12:51:27 -04:00
README.md Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
STYLE.md Update the style guide with new conventions and rgbasm possibilities 2020-10-26 22:35:40 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Correct some filename comments 2020-11-17 11:12:21 -05:00
constants.asm Verify data table sizes with table_width and assert_table_length macros 2021-03-04 00:15:03 -05:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
hram.asm Remove "Buffer" suffix from two HRAM labels 2020-12-23 16:54:28 -05:00
layout.link Group miscellaneous graphics from main.asm into their own object file 2021-04-13 12:51:27 -04:00
macros.asm Verify data table sizes with table_width and assert_table_length macros 2021-03-04 00:15:03 -05:00
main.asm Group miscellaneous graphics from main.asm into their own object file 2021-04-13 12:51:27 -04:00
rgbdscheck.asm Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
roms.sha1 Port pokegold's method of defining rgblink arguments per ROM 2020-07-13 16:11:59 -04:00
sram.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 12:11:39 -04:00
vram.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 12:11:39 -04:00
wram.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 12:11:39 -04:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: