pokecrystal/engine/warp_connection.asm

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HandleNewMap: ; 1045b0
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call Clearwc7e8
call ResetMapBufferEventFlags
call ResetFlashIfOutOfCave
call GetCurrentMapSceneID
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call ResetBikeFlags
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ld a, MAPCALLBACK_NEWMAP
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call RunMapCallback
InitCommandQueue: ; 1045c4
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farcall ClearCmdQueue
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ld a, MAPCALLBACK_CMDQUEUE
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call RunMapCallback
call GetMapTimeOfDay
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ld [wMapTimeOfDay], a
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ret
EnterMapConnection: ; 1045d6
; Return carry if a connection has been entered.
ld a, [wPlayerStepDirection]
and a
jp z, .south
cp UP
jp z, .north
cp LEFT
jp z, .west
cp RIGHT
jp z, .east
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ret
.west
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ld a, [WestConnectedMapGroup]
ld [MapGroup], a
ld a, [WestConnectedMapNumber]
ld [MapNumber], a
ld a, [WestConnectionStripXOffset]
ld [XCoord], a
ld a, [WestConnectionStripYOffset]
ld hl, YCoord
add [hl]
ld [hl], a
ld c, a
ld hl, WestConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
srl c
jr z, .skip_to_load
ld a, [WestConnectedMapWidth]
add 6
ld e, a
ld d, 0
.loop
add hl, de
dec c
jr nz, .loop
.skip_to_load
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
jp .done
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.east
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ld a, [EastConnectedMapGroup]
ld [MapGroup], a
ld a, [EastConnectedMapNumber]
ld [MapNumber], a
ld a, [EastConnectionStripXOffset]
ld [XCoord], a
ld a, [EastConnectionStripYOffset]
ld hl, YCoord
add [hl]
ld [hl], a
ld c, a
ld hl, EastConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
srl c
jr z, .skip_to_load2
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ld a, [EastConnectedMapWidth]
add 6
ld e, a
ld d, 0
.loop2
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add hl, de
dec c
jr nz, .loop2
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.skip_to_load2
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ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
jp .done
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.north
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ld a, [NorthConnectedMapGroup]
ld [MapGroup], a
ld a, [NorthConnectedMapNumber]
ld [MapNumber], a
ld a, [NorthConnectionStripYOffset]
ld [YCoord], a
ld a, [NorthConnectionStripXOffset]
ld hl, XCoord
add [hl]
ld [hl], a
ld c, a
ld hl, NorthConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
ld b, 0
srl c
add hl, bc
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
jp .done
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.south
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ld a, [SouthConnectedMapGroup]
ld [MapGroup], a
ld a, [SouthConnectedMapNumber]
ld [MapNumber], a
ld a, [SouthConnectionStripYOffset]
ld [YCoord], a
ld a, [SouthConnectionStripXOffset]
ld hl, XCoord
add [hl]
ld [hl], a
ld c, a
ld hl, SouthConnectionWindow
ld a, [hli]
ld h, [hl]
ld l, a
ld b, 0
srl c
add hl, bc
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
.done
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scf
ret
; 1046c6
LoadWarpData: ; 1046c6
call .SaveDigWarp
call .SetSpawn
ld a, [wNextWarp]
ld [WarpNumber], a
ld a, [wNextMapGroup]
ld [MapGroup], a
ld a, [wNextMapNumber]
ld [MapNumber], a
ret
.SaveDigWarp: ; 1046df (41:46df)
call GetMapEnvironment
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call CheckOutdoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
call GetAnyMapEnvironment
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call CheckIndoorMap
ret nz
; MOUNT_MOON_SQUARE and TIN_TOWER_ROOF are outdoor maps within indoor maps.
; Dig and Escape Rope should not take you to them.
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ld a, [wPrevMapGroup]
cp GROUP_MOUNT_MOON_SQUARE ; GROUP_TIN_TOWER_ROOF
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jr nz, .not_mt_moon_or_tin_tower
ld a, [wPrevMapNumber]
cp MAP_MOUNT_MOON_SQUARE
ret z
cp MAP_TIN_TOWER_ROOF
ret z
.not_mt_moon_or_tin_tower
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ld a, [wPrevWarp]
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ld [wDigWarpNumber], a
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ld a, [wPrevMapGroup]
ld [wDigMapGroup], a
ld a, [wPrevMapNumber]
ld [wDigMapNumber], a
ret
.SetSpawn: ; 104718 (41:4718)
call GetMapEnvironment
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call CheckOutdoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
call GetAnyMapEnvironment
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call CheckIndoorMap
ret nz
ld a, [wNextMapGroup]
ld b, a
ld a, [wNextMapNumber]
ld c, a
; Respawn in Pokémon Centers.
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call GetAnyMapTileset
ld a, c
cp TILESET_POKECENTER
jr z, .pokecenter_pokecom
cp TILESET_POKECOM_CENTER
jr z, .pokecenter_pokecom
ret
.pokecenter_pokecom
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ld a, [wPrevMapGroup]
ld [wLastSpawnMapGroup], a
ld a, [wPrevMapNumber]
ld [wLastSpawnMapNumber], a
ret
LoadMapTimeOfDay: ; 104750
ld hl, VramState
res 6, [hl]
ld a, $1
ld [wSpriteUpdatesEnabled], a
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farcall ReplaceTimeOfDayPals
farcall UpdateTimeOfDayPal
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call OverworldTextModeSwitch
call .ClearBGMap
call .PushAttrMap
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ret
.ClearBGMap: ; 104770 (41:4770)
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ld a, HIGH(vBGMap0)
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ld [wBGMapAnchor + 1], a
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xor a ; LOW(vBGMap0)
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ld [wBGMapAnchor], a
ld [hSCY], a
ld [hSCX], a
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farcall ApplyBGMapAnchorToObjects
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ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
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xor a
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ld bc, vBGMap1 - vBGMap0
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hlbgcoord 0, 0
call ByteFill
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pop af
ld [rVBK], a
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ld a, "■"
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ld bc, vBGMap1 - vBGMap0
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hlbgcoord 0, 0
call ByteFill
ret
.PushAttrMap: ; 1047a3 (41:47a3)
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decoord 0, 0
call .copy
ld a, [hCGB]
and a
ret z
decoord 0, 0, AttrMap
ld a, $1
ld [rVBK], a
.copy
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hlbgcoord 0, 0
ld c, SCREEN_WIDTH
ld b, SCREEN_HEIGHT
.row
push bc
.column
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .column
ld bc, BG_MAP_WIDTH - SCREEN_WIDTH
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add hl, bc
pop bc
dec b
jr nz, .row
ld a, $0
ld [rVBK], a
ret
LoadGraphics: ; 1047cf
call LoadTileset
call LoadTilesetGFX
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xor a
ld [hMapAnims], a
xor a
ld [hTileAnimFrame], a
farcall RefreshSprites
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call LoadFontsExtra
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farcall LoadOverworldFont
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ret
LoadMapPalettes: ; 1047eb
ld b, SCGB_MAPPALS
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jp GetSGBLayout
; 1047f0
RefreshMapSprites: ; 1047f0
call ClearSprites
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farcall ReturnFromMapSetupScript
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call GetMovementPermissions
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farcall RefreshPlayerSprite
farcall CheckReplaceKrisSprite
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ld hl, wPlayerSpriteSetupFlags
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bit PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl]
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jr nz, .skip
ld hl, VramState
set 0, [hl]
call SafeUpdateSprites
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.skip
ld a, [wPlayerSpriteSetupFlags]
and %00011100
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ld [wPlayerSpriteSetupFlags], a
ret
CheckMovingOffEdgeOfMap:: ; 104820 (41:4820)
ld a, [wPlayerStepDirection]
cp STANDING
ret z
and a ; DOWN
jr z, .down
cp UP
jr z, .up
cp LEFT
jr z, .left
cp RIGHT
jr z, .right
and a
ret
.down
ld a, [PlayerStandingMapY]
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sub 4
ld b, a
ld a, [MapHeight]
add a
cp b
jr z, .ok
and a
ret
.up
ld a, [PlayerStandingMapY]
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sub 4
cp -1
jr z, .ok
and a
ret
.left
ld a, [PlayerStandingMapX]
sub 4
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cp -1
jr z, .ok
and a
ret
.right
ld a, [PlayerStandingMapX]
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sub 4
ld b, a
ld a, [MapWidth]
add a
cp b
jr z, .ok
and a
ret
.ok
scf
ret
GetCoordOfUpperLeftCorner:: ; 10486d
ld hl, OverworldMap
ld a, [XCoord]
bit 0, a
jr nz, .increment_then_halve1
srl a
add $1
jr .resume
.increment_then_halve1
add $1
srl a
.resume
ld c, a
ld b, $0
add hl, bc
ld a, [MapWidth]
add $6
ld c, a
ld b, $0
ld a, [YCoord]
bit 0, a
jr nz, .increment_then_halve2
srl a
add $1
jr .resume2
.increment_then_halve2
add $1
srl a
.resume2
call AddNTimes
ld a, l
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ld [wOverworldMapAnchor], a
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ld a, h
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ld [wOverworldMapAnchor + 1], a
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ld a, [YCoord]
and $1
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ld [wMetatileStandingY], a
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ld a, [XCoord]
and $1
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ld [wMetatileStandingX], a
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ret
; 1048ba