pokecrystal/maps/FightingDojo.asm

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const_value set 2
const FIGHTINGDOJO_BLACK_BELT
const FIGHTINGDOJO_POKE_BALL
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FightingDojo_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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FightingDojoBlackBelt:
jumptextfaceplayer FightingDojoBlackBeltText
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MapFightingDojoSignpost0Script:
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jumptext FightingDojoSign0Text
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MapFightingDojoSignpost1Script:
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jumptext FightingDojoSign1Text
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FightingDojoFocusBand:
itemball FOCUS_BAND
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FightingDojoBlackBeltText:
text "Hello!"
para "KARATE KING, the"
line "FIGHTING DOJO's"
para "master, is in a"
line "cave in JOHTO for"
cont "training."
done
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FightingDojoSign0Text:
text "What goes around"
line "comes around!"
done
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FightingDojoSign1Text:
text "Enemies on every"
line "side!"
done
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FightingDojo_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $b, $4, 1, SAFFRON_CITY
warp_def $b, $5, 1, SAFFRON_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 4, BGEVENT_READ, MapFightingDojoSignpost0Script
bg_event 0, 5, BGEVENT_READ, MapFightingDojoSignpost1Script
.ObjectEvents:
db 2
object_event SPRITE_BLACK_BELT, 4, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
object_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND