const_value set 2 const FIGHTINGDOJO_BLACK_BELT const FIGHTINGDOJO_POKE_BALL FightingDojo_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 FightingDojoBlackBelt: jumptextfaceplayer FightingDojoBlackBeltText MapFightingDojoSignpost0Script: jumptext FightingDojoSign0Text MapFightingDojoSignpost1Script: jumptext FightingDojoSign1Text FightingDojoFocusBand: itemball FOCUS_BAND FightingDojoBlackBeltText: text "Hello!" para "KARATE KING, the" line "FIGHTING DOJO's" para "master, is in a" line "cave in JOHTO for" cont "training." done FightingDojoSign0Text: text "What goes around" line "comes around!" done FightingDojoSign1Text: text "Enemies on every" line "side!" done FightingDojo_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $b, $4, 1, SAFFRON_CITY warp_def $b, $5, 1, SAFFRON_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 4, BGEVENT_READ, MapFightingDojoSignpost0Script bg_event 0, 5, BGEVENT_READ, MapFightingDojoSignpost1Script .ObjectEvents: db 2 object_event SPRITE_BLACK_BELT, 4, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1 object_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND