pokecrystal/engine/menus/start_menu.asm

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; StartMenu.Items indexes
const_def
const STARTMENUITEM_POKEDEX ; 0
const STARTMENUITEM_POKEMON ; 1
const STARTMENUITEM_PACK ; 2
const STARTMENUITEM_STATUS ; 3
const STARTMENUITEM_SAVE ; 4
const STARTMENUITEM_OPTION ; 5
const STARTMENUITEM_EXIT ; 6
const STARTMENUITEM_POKEGEAR ; 7
const STARTMENUITEM_QUIT ; 8
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StartMenu::
call ClearWindowData
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ld de, SFX_MENU
call PlaySFX
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farcall ReanchorBGMap_NoOAMUpdate
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
ld hl, .MenuHeader
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jr z, .GotMenuData
ld hl, .ContestMenuHeader
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.GotMenuData:
call LoadMenuHeader
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call .SetUpMenuItems
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ld a, [wBattleMenuCursorBuffer]
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ld [wMenuCursorBuffer], a
call .DrawMenuAccount
call DrawVariableLengthMenuBox
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call .DrawBugContestStatusBox
call SafeUpdateSprites
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call _OpenAndCloseMenu_HDMATransferTileMapAndAttrMap
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farcall LoadFonts_NoOAMUpdate
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call .DrawBugContestStatus
call UpdateTimePals
jr .Select
.Reopen:
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call UpdateSprites
call UpdateTimePals
call .SetUpMenuItems
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ld a, [wBattleMenuCursorBuffer]
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ld [wMenuCursorBuffer], a
.Select:
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call .GetInput
jr c, .Exit
call ._DrawMenuAccount
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ld a, [wMenuCursorBuffer]
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ld [wBattleMenuCursorBuffer], a
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call PlayClickSFX
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call PlaceHollowCursor
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call .OpenMenu
; Menu items have different return functions.
; For example, saving exits the menu.
ld hl, .MenuReturns
ld e, a
ld d, 0
add hl, de
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add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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.MenuReturns:
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dw .Reopen
dw .Exit
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dw .ExitMenuCallFuncCloseText
dw .ExitMenuRunScriptCloseText
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dw .ExitMenuRunScript
dw .ReturnEnd
dw .ReturnRedraw
.Exit:
ldh a, [hOAMUpdate]
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push af
ld a, 1
ldh [hOAMUpdate], a
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call LoadFontsExtra
pop af
ldh [hOAMUpdate], a
.ReturnEnd:
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call ExitMenu
.ReturnEnd2:
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call CloseText
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call UpdateTimePals
ret
.GetInput:
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; Return carry on exit, and no-carry on selection.
xor a
ldh [hBGMapMode], a
call ._DrawMenuAccount
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call SetUpMenu
ld a, $ff
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ld [wMenuSelection], a
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.loop
call .PrintMenuAccount
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call GetScrollingMenuJoypad
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ld a, [wMenuJoypad]
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cp B_BUTTON
jr z, .b
cp A_BUTTON
jr z, .a
jr .loop
.a
call PlayClickSFX
and a
ret
.b
scf
ret
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.ExitMenuRunScript:
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call ExitMenu
ld a, HMENURETURN_SCRIPT
ldh [hMenuReturn], a
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ret
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.ExitMenuRunScriptCloseText:
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call ExitMenu
ld a, HMENURETURN_SCRIPT
ldh [hMenuReturn], a
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jr .ReturnEnd2
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.ExitMenuCallFuncCloseText:
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call ExitMenu
ld hl, wQueuedScriptAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wQueuedScriptBank]
rst FarCall
jr .ReturnEnd2
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.ReturnRedraw:
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call .Clear
jp .Reopen
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.Clear:
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call ClearBGPalettes
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call Call_ExitMenu
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call ReloadTilesetAndPalettes
call .DrawMenuAccount
call DrawVariableLengthMenuBox
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call .DrawBugContestStatus
call UpdateSprites
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call ret_d90
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call FinishExitMenu
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ret
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 10, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
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dw .MenuData
db 1 ; default selection
.ContestMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 10, 2, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
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dw .MenuData
db 1 ; default selection
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP | STATICMENU_ENABLE_START ; flags
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dn 0, 0 ; rows, columns
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dw wMenuItemsList
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dw .MenuString
dw .Items
.Items:
; entries correspond to STARTMENUITEM_* constants
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dw StartMenu_Pokedex, .PokedexString, .PokedexDesc
dw StartMenu_Pokemon, .PartyString, .PartyDesc
dw StartMenu_Pack, .PackString, .PackDesc
dw StartMenu_Status, .StatusString, .StatusDesc
dw StartMenu_Save, .SaveString, .SaveDesc
dw StartMenu_Option, .OptionString, .OptionDesc
dw StartMenu_Exit, .ExitString, .ExitDesc
dw StartMenu_Pokegear, .PokegearString, .PokegearDesc
dw StartMenu_Quit, .QuitString, .QuitDesc
.PokedexString: db "#DEX@"
.PartyString: db "#MON@"
.PackString: db "PACK@"
.StatusString: db "<PLAYER>@"
.SaveString: db "SAVE@"
.OptionString: db "OPTION@"
.ExitString: db "EXIT@"
.PokegearString: db "<POKE>GEAR@"
.QuitString: db "QUIT@"
.PokedexDesc:
db "#MON"
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next "database@"
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.PartyDesc:
db "Party <PKMN>"
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next "status@"
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.PackDesc:
db "Contains"
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next "items@"
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.PokegearDesc:
db "Trainer's"
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next "key device@"
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.StatusDesc:
db "Your own"
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next "status@"
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.SaveDesc:
db "Save your"
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next "progress@"
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.OptionDesc:
db "Change"
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next "settings@"
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.ExitDesc:
db "Close this"
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next "menu@"
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.QuitDesc:
db "Quit and"
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next "be judged.@"
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.OpenMenu:
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ld a, [wMenuSelection]
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call .GetMenuAccountTextPointer
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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.MenuString:
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push de
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ld a, [wMenuSelection]
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call .GetMenuAccountTextPointer
inc hl
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inc hl
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ld a, [hli]
ld d, [hl]
ld e, a
pop hl
call PlaceString
ret
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.MenuDesc:
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push de
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ld a, [wMenuSelection]
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cp $ff
jr z, .none
call .GetMenuAccountTextPointer
rept 4
inc hl
endr
ld a, [hli]
ld d, [hl]
ld e, a
pop hl
call PlaceString
ret
.none
pop de
ret
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.GetMenuAccountTextPointer:
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ld e, a
ld d, 0
ld hl, wMenuDataPointerTableAddr
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ld a, [hli]
ld h, [hl]
ld l, a
rept 6
add hl, de
endr
ret
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.SetUpMenuItems:
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xor a
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ld [wWhichIndexSet], a
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call .FillMenuList
ld hl, wStatusFlags
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bit STATUSFLAGS_POKEDEX_F, [hl]
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jr z, .no_pokedex
ld a, STARTMENUITEM_POKEDEX
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call .AppendMenuList
.no_pokedex
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ld a, [wPartyCount]
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and a
jr z, .no_pokemon
ld a, STARTMENUITEM_POKEMON
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call .AppendMenuList
.no_pokemon
ld a, [wLinkMode]
and a
jr nz, .no_pack
ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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jr nz, .no_pack
ld a, STARTMENUITEM_PACK
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call .AppendMenuList
.no_pack
ld hl, wPokegearFlags
bit POKEGEAR_OBTAINED_F, [hl]
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jr z, .no_pokegear
ld a, STARTMENUITEM_POKEGEAR
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call .AppendMenuList
.no_pokegear
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ld a, STARTMENUITEM_STATUS
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call .AppendMenuList
ld a, [wLinkMode]
and a
jr nz, .no_save
ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
ld a, STARTMENUITEM_QUIT
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jr nz, .write
ld a, STARTMENUITEM_SAVE
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.write
call .AppendMenuList
.no_save
ld a, STARTMENUITEM_OPTION
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call .AppendMenuList
ld a, STARTMENUITEM_EXIT
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call .AppendMenuList
ld a, c
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ld [wMenuItemsList], a
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ret
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.FillMenuList:
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xor a
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ld hl, wMenuItemsList
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ld [hli], a
ld a, -1
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ld bc, wMenuItemsListEnd - (wMenuItemsList + 1)
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call ByteFill
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ld de, wMenuItemsList + 1
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ld c, 0
ret
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.AppendMenuList:
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ld [de], a
inc de
inc c
ret
.DrawMenuAccount:
jp ._DrawMenuAccount
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.PrintMenuAccount:
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call .IsMenuAccountOn
ret z
call ._DrawMenuAccount
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decoord 0, 14
jp .MenuDesc
._DrawMenuAccount:
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call .IsMenuAccountOn
ret z
hlcoord 0, 13
lb bc, 5, 10
call ClearBox
hlcoord 0, 13
ld b, 3
ld c, 8
jp TextBoxPalette
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.IsMenuAccountOn:
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ld a, [wOptions2]
and 1 << MENU_ACCOUNT
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ret
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.DrawBugContestStatusBox:
ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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ret z
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farcall StartMenu_DrawBugContestStatusBox
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ret
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.DrawBugContestStatus:
ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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jr nz, .contest
ret
.contest
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farcall StartMenu_PrintBugContestStatus
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ret
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StartMenu_Exit:
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; Exit the menu.
ld a, 1
ret
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StartMenu_Quit:
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; Retire from the bug catching contest.
ld hl, .EndTheContestText
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call StartMenuYesNo
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jr c, .DontEndContest
ld a, BANK(BugCatchingContestReturnToGateScript)
ld hl, BugCatchingContestReturnToGateScript
call FarQueueScript
ld a, 4
ret
.DontEndContest:
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ld a, 0
ret
.EndTheContestText:
text_far UnknownText_0x1c1a6c
text_end
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StartMenu_Save:
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; Save the game.
call BufferScreen
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farcall SaveMenu
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jr nc, .asm_12919
ld a, 0
ret
.asm_12919
ld a, 1
ret
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StartMenu_Option:
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; Game options.
call FadeToMenu
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farcall OptionsMenu
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ld a, 6
ret
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StartMenu_Status:
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; Player status.
call FadeToMenu
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farcall TrainerCard
call CloseSubmenu
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ld a, 0
ret
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StartMenu_Pokedex:
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ld a, [wPartyCount]
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and a
jr z, .asm_12949
call FadeToMenu
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farcall Pokedex
call CloseSubmenu
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.asm_12949
ld a, 0
ret
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StartMenu_Pokegear:
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call FadeToMenu
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farcall PokeGear
call CloseSubmenu
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ld a, 0
ret
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StartMenu_Pack:
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call FadeToMenu
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farcall Pack
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ld a, [wPackUsedItem]
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and a
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jr nz, .used_item
call CloseSubmenu
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ld a, 0
ret
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.used_item
call ExitAllMenus
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ld a, 4
ret
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StartMenu_Pokemon:
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ld a, [wPartyCount]
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and a
jr z, .return
call FadeToMenu
.choosemenu
xor a
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ld [wPartyMenuActionText], a ; Choose a POKéMON.
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call ClearBGPalettes
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.menu
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farcall LoadPartyMenuGFX
farcall InitPartyMenuWithCancel
farcall InitPartyMenuGFX
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.menunoreload
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farcall WritePartyMenuTilemap
farcall PrintPartyMenuText
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call WaitBGMap
call SetPalettes ; load regular palettes?
call DelayFrame
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farcall PartyMenuSelect
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jr c, .return ; if cancelled or pressed B
call PokemonActionSubmenu
cp 3
jr z, .menu
cp 0
jr z, .choosemenu
cp 1
jr z, .menunoreload
cp 2
jr z, .quit
.return
call CloseSubmenu
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ld a, 0
ret
.quit
ld a, b
push af
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call ExitAllMenus
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pop af
ret