CriticalHitMoves:
db KARATE_CHOP
db RAZOR_WIND
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db AEROBLAST
db CROSS_CHOP
db -1
CriticalHitChances:
db 7 percent ; 0
db 12 percent + 2 ; +1
db 25 percent + 1 ; +2
db 33 percent + 1 ; +3
db 50 percent + 1 ; +4
db 50 percent + 1 ; +5
db 50 percent + 1 ; +6