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# Event Commands
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Defined in [macros/scripts/events.asm ](https://github.com/pret/pokecrystal/blob/master/macros/scripts/events.asm ) and [engine/overworld/scripting.asm:ScriptCommandTable ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/scripting.asm ).
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Until this document is filled out, the [G/S Scripting Compendium ](https://hax.iimarckus.org/files/scriptingcodes_eng.htm ) has descriptions for most of these commands. It was written for G/S binary hacking and not Crystal assembly hacking, so it's not 100% accurate for pokecrystal.
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## `$00`: <code>scall <i>script</i></code>
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## `$01`: <code>farscall <i>script</i></code>
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## `$02`: <code>memcall <i>script</i></code>
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## `$03`: <code>sjump <i>script</i></code>
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## `$04`: <code>farsjump <i>script</i></code>
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## `$05`: <code>memjump <i>script</i></code>
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## `$06`: <code>ifequal <i>byte</i>, <i>script</i></code>
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## `$07`: <code>ifnotequal <i>byte</i>, <i>script</i></code>
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## `$08`: <code>iffalse <i>script</i></code>
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## `$09`: <code>iftrue <i>script</i></code>
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## `$0A`: <code>ifgreater <i>byte</i>, <i>script</i></code>
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## `$0B`: <code>ifless <i>byte</i>, <i>script</i></code>
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## `$0C`: <code>jumpstd <i>std_script</i></code>
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## `$0D`: <code>callstd <i>std_script</i></code>
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## `$0E`: <code>callasm <i>asm</i></code>
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## `$0F`: <code>special <i>special_pointer</i></code>
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## `$10`: <code>memcallasm <i>asm</i></code>
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## `$11`: <code>checkmapscene <i>map</i></code>
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## `$12`: <code>setmapscene <i>map</i>, <i>scene_id</i></code>
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## `$13`: `checkscene`
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## `$14`: <code>setscene <i>scene_id</i></code>
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## `$15`: <code>setval <i>value</i></code>
< code > [wScriptVar] = < i > value< / i > < / code >
## `$16`: <code>addval <i>value</i></code>
< code > [wScriptVar] += < i > value< / i > < / code >
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## `$17`: <code>random <i>value</i></code>
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## `$18`: `checkver`
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## `$19`: <code>readmem <i>address</i></code>
< code > [wScriptVar] = [< i > address< / i > ]< / code >
## `$1A`: <code>writemem <i>address</i></code>
< code > [< i > address< / i > ] = [wScriptVar]< / code >
## `$1B`: <code>loadmem <i>address</i>, <i>value</i></code>
< code > [< i > address< / i > ] = < i > value< / i > < / code >
## `$1C`: <code>readvar <i>variable</i></code>
< code > [wScriptVar] = GetVarAction(< i > variable< / i > )< / code >
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## `$1D`: <code>writevar <i>variable</i></code>
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< code > GetVarAction(< i > variable< / i > ) = [wScriptVar]< / code >
## `$1E`: <code>loadvar <i>variable</i>, <i>value</i></code>
< code > GetVarAction(< i > variable< / i > ) = < i > value< / i > < / code >
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## `$1F`: <code>giveitem <i>item_id</i>[, <i>quantity</i>=1]</code>
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## `$20`: <code>takeitem <i>item_id</i>[, <i>quantity</i>=1]</code>
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## `$21`: <code>checkitem <i>item_id</i></code>
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## `$22`: <code>givemoney <i>account</i>, <i>value</i></code>
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## `$23`: <code>takemoney <i>account</i>, <i>value</i></code>
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## `$24`: <code>checkmoney <i>account</i>, <i>value</i></code>
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## `$25`: <code>givecoins <i>value</i></code>
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## `$26`: <code>takecoins <i>value</i></code>
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## `$27`: <code>checkcoins <i>value</i></code>
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## `$28`: <code>addcellnum <i>contact_id</i></code>
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## `$29`: <code>delcellnum <i>contact_id</i></code>
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## `$2A`: <code>checkcellnum <i>contact_id</i></code>
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## `$2B`: <code>checktime <i>time</i></code>
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## `$2C`: <code>checkpoke <i>mon_id</i></code>
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## `$2D`: <code>givepoke <i>mon_id</i>, <i>level</i>[, <i>item</i>=0[, <i>ot_name</i>, <i>nickname</i>]]</code>
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## `$2E`: <code>giveegg <i>mon_id</i>, <i>level</i></code>
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## `$2F`: <code>givepokemail <i>pointer</i></code>
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## `$30`: <code>checkpokemail <i>pointer</i></code>
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## `$31`: <code>checkevent <i>event_flag</i></code>
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## `$32`: <code>clearevent <i>event_flag</i></code>
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## `$33`: <code>setevent <i>event_flag</i></code>
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## `$34`: <code>checkflag <i>engine_flag</i></code>
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## `$35`: <code>clearflag <i>engine_flag</i></code>
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## `$36`: <code>setflag <i>engine_flag</i></code>
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## `$37`: `wildon`
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## `$38`: `wildoff`
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## `$39`: <code>xycompare <i>pointer</i></code>
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## `$3A`: <code>warpmod <i>warp_id</i>, <i>map</i></code>
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## `$3B`: <code>blackoutmod <i>map</i></code>
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## `$3C`: <code>warp <i>map</i>, <i>x</i>, <i>y</i></code>
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## `$3D`: <code>getmoney <i>string_buffer</i>, <i>account</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = PrintNum(GetMoneyAccount(< i > account< / i > ))< / code >
## `$3E`: <code>getcoins <i>string_buffer</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = PrintNum([wCoins])< / code >
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## `$3F`: <code>getnum <i>string_buffer</i></code>
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< code > GetStringBuffer(< i > string_buffer< / i > ) = PrintNum([wScriptVar])< / code >
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## `$40`: <code>getmonname <i>string_buffer</i>, <i>mon_id</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = GetPokemonName(< i > mon_id< / i > )< / code >
If < code >< i > mon_id</ i ></ code > = `USE_SCRIPT_VAR` , then it uses `[wScriptVar]` instead.
## `$41`: <code>getitemname <i>string_buffer</i>, <i>item_id</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = GetItemName(< i > item_id< / i > )< / code >
If < code >< i > item_id</ i ></ code > = `USE_SCRIPT_VAR` , then it uses `[wScriptVar]` instead.
## `$42`: <code>getcurlandmarkname <i>string_buffer</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = GetLandmarkName(GetWorldMapLocation())< / code >
## `$43`: <code>gettrainername <i>string_buffer</i>, <i>trainer_group</i>, <i>trainer_id</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = GetTrainerName(< i > trainer_group< / i > , < i > trainer_id< / i > )< / code >
## `$44`: <code>getstring <i>string_buffer</i>, <i>text_pointer</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = CopyName1([wScriptBank], < i > text_pointer< / i > )< / code >
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## `$45`: `itemnotify`
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## `$46`: `pocketisfull`
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## `$47`: `opentext`
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## `$48`: <code>refreshscreen [<i>dummy</i>=0]</code>
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## `$49`: `closetext`
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## `$4A`: <code>writeunusedbyte <i>byte</i></code>
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< code > [< i > wUnusedScriptByte< / i > ] = < i > byte< / i > < / code >
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## `$4B`: <code>farwritetext <i>text_pointer</i></code>
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## `$4C`: <code>writetext <i>text_pointer</i></code>
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## `$4D`: <code>repeattext <i>byte1</i>, <i>byte2</i></code>
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## `$4E`: `yesorno`
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## `$4F`: <code>loadmenu <i>menu_header</i></code>
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## `$50`: `closewindow`
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## `$51`: <code>jumptextfaceplayer <i>text_pointer</i></code>
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## `$52`: <code>farjumptext <i>text_pointer</i></code>
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## `$53`: <code>jumptext <i>text_pointer</i></code>
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## `$54`: `waitbutton`
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## `$55`: `promptbutton`
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## `$56`: <code>pokepic <i>mon_id</i></code>
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## `$57`: `closepokepic`
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## `$58`: `_2dmenu`
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## `$59`: `verticalmenu`
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## `$5A`: `loadpikachudata`
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## `$5B`: `randomwildmon`
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## `$5C`: `loadtemptrainer`
`[wOtherTrainer] = [wTempTrainer]`
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## `$5D`: <code>loadwildmon <i>mon_id</i>, <i>level</i></code>
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## `$5E`: <code>loadtrainer <i>trainer_group</i>, <i>trainer_id</i></code>
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## `$5F`: `startbattle`
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## `$60`: `reloadmapafterbattle`
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## `$61`: <code>catchtutorial <i>byte</i></code>
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## `$62`: <code>trainertext <i>text_id</i></code>
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## `$63`: <code>trainerflagaction <i>action</i></code>
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## `$64`: <code>winlosstext <i>win_text_pointer</i>, <i>loss_text_pointer</i></code>
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## `$65`: `scripttalkafter`
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## `$66`: `endifjustbattled`
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## `$67`: `checkjustbattled`
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## `$68`: <code>setlasttalked <i>object_id</i></code>
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## `$69`: <code>applymovement <i>object_id</i>, <i>data_pointer</i></code>
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## `$6A`: <code>applymovementlasttalked <i>data_pointer</i></code>
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## `$6B`: `faceplayer`
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## `$6C`: <code>faceobject <i>object1</i>, <i>object2</i></code>
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## `$6D`: <code>variablesprite <i>variable_sprite_id</i>, <i>sprite_id</i></code>
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## `$6E`: <code>disappear <i>object_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$6F`: <code>appear <i>object_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$70`: <code>follow <i>object2</i>, <i>object1</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$71`: `stopfollow`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$72`: <code>moveobject <i>object_id</i>, <i>x</i>, <i>y</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$73`: <code>writeobjectxy <i>object_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$74`: <code>loademote <i>emote_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-02-26 01:05:37 +00:00
## `$76`: <code>turnobject <i>object_id</i>, <i>facing</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$78`: <code>earthquake <i>param</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
## `$79`: <code>changemapblocks <i>blockdata_pointer</i></code>
< code > ChangeMap(< i > blockdata_pointer< / i > )< / code >
2017-12-12 02:25:36 +00:00
2018-01-17 18:58:50 +00:00
## `$7A`: <code>changeblock <i>x</i>, <i>y</i>, <i>block</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$7B`: `reloadmap`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$7C`: `reloadmappart`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$7D`: <code>writecmdqueue <i>queue_pointer</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$7E`: <code>delcmdqueue <i>byte</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$7F`: <code>playmusic <i>music_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$80`: `encountermusic`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$81`: <code>musicfadeout <i>music_id</i>, <i>length</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$82`: `playmapmusic`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$83`: `dontrestartmapmusic`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$84`: <code>cry <i>mon_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$85`: <code>playsound <i>sfx_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$86`: `waitsfx`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$87`: `warpsound`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$88`: `specialsound`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2019-02-16 21:06:11 +00:00
## `$89`: <code>autoinput <i>input_pointer</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$8A`: <code>newloadmap <i>which_method</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$8B`: <code>pause <i>length</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$8C`: <code>deactivatefacing <i>length</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2021-06-09 00:35:04 +00:00
## `$8D`: <code>sdefer <i>script</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$8E`: `warpcheck`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2019-03-10 20:39:31 +00:00
## `$8F`: <code>stopandsjump <i>script</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2020-07-17 12:37:03 +00:00
## `$90`: `endcallback`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$91`: `end`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2020-07-17 12:37:03 +00:00
## `$92`: <code>reloadend <i>which_method</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-02-03 02:09:17 +00:00
## `$93`: `endall`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2019-04-08 22:50:10 +00:00
## `$94`: <code>pokemart <i>mart_type</i>, <i>mart_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$95`: <code>elevator <i>floor_list</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$96`: <code>trade <i>trade_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$97`: <code>askforphonenumber <i>contact_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$98`: <code>phonecall <i>call_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$99`: `hangup`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$9A`: <code>describedecoration <i>byte</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$9B`: <code>fruittree <i>tree_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$9C`: <code>specialphonecall <i>call_id</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$9D`: `checkphonecall`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$9E`: <code>verbosegiveitem <i>item_id</i>[, <i>quantity</i>=1]</code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
## `$9F`: <code>verbosegiveitemvar <i>item_id</i>, <i>variable</i></code>
2017-12-12 02:25:36 +00:00
2018-01-17 18:58:50 +00:00
## `$A0`: <code>swarm <i>swarm_id</i>, <i>map</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$A1`: `halloffame`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2017-12-12 02:40:21 +00:00
## `$A2`: `credits`
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-01-17 18:58:50 +00:00
## `$A3`: <code>warpfacing <i>facing</i>, <i>map</i>, <i>x</i>, <i>y</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
## `$A4`: <code>battletowertext <i>bttext_id</i></code>
## `$A5`: <code>getlandmarkname <i>string_buffer</i>, <i>landmark_id</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = GetLandmarkName(< i > landmark_id< / i > )< / code >
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
## `$A6`: <code>gettrainerclassname <i>string_buffer</i>, <i>trainer_group</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = GetName(TRAINER_NAME, < i > trainer_group< / i > )< / code >
## `$A7`: <code>getname <i>string_buffer</i>, <i>type</i>, <i>id</i></code>
< code > GetStringBuffer(< i > string_buffer< / i > ) = GetName(< i > type< / i > , < i > id< / i > )< / code >
2017-12-12 02:25:36 +00:00
2018-01-17 18:58:50 +00:00
## `$A8`: <code>wait <i>duration</i></code>
2017-12-12 02:25:36 +00:00
2019-03-10 19:31:59 +00:00
2018-02-03 02:09:17 +00:00
## `$A9`: `checksave`