mirror of https://github.com/pret/pokecrystal.git
317 lines
13 KiB
NASM
317 lines
13 KiB
NASM
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; sprite_anim_struct members (see macros/wram.asm)
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const_def
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const SPRITEANIMSTRUCT_INDEX ; 0
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const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
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const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
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const SPRITEANIMSTRUCT_TILE_ID ; 3
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const SPRITEANIMSTRUCT_XCOORD ; 4
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const SPRITEANIMSTRUCT_YCOORD ; 5
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const SPRITEANIMSTRUCT_XOFFSET ; 6
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const SPRITEANIMSTRUCT_YOFFSET ; 7
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const SPRITEANIMSTRUCT_DURATION ; 8
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_0C ; c
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const SPRITEANIMSTRUCT_0D ; d
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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; SpriteAnimSeqData indexes (see data/sprites/sequences.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_INDEX_LEAF ; 16
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_1A ; 1a
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_1D ; 1d
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const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
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const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
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const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
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const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_19 ; 19
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const SPRITE_ANIM_SEQ_1A ; 1a
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const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
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const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_SEQ_CELEBI ; 1f
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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; SpriteAnimFrameData indexes (see data/sprites/framesets.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
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const SPRITE_ANIM_FRAMESET_1C
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const SPRITE_ANIM_FRAMESET_LEAF ; 1d
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
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const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
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const SPRITE_ANIM_FRAMESET_21
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const SPRITE_ANIM_FRAMESET_22
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const SPRITE_ANIM_FRAMESET_23
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const SPRITE_ANIM_FRAMESET_24
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
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const SPRITE_ANIM_FRAMESET_26
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const SPRITE_ANIM_FRAMESET_27
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const SPRITE_ANIM_FRAMESET_28
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const SPRITE_ANIM_FRAMESET_29
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const SPRITE_ANIM_FRAMESET_2A
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const SPRITE_ANIM_FRAMESET_2B
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const SPRITE_ANIM_FRAMESET_2C
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const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
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; SpriteAnimOAMData indexes (see data/sprites/oam.asm)
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const_def
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const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
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const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
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const SPRITE_ANIM_OAMSET_02
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const SPRITE_ANIM_OAMSET_03
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const SPRITE_ANIM_OAMSET_04
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const SPRITE_ANIM_OAMSET_05
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const SPRITE_ANIM_OAMSET_06
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const SPRITE_ANIM_OAMSET_07
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const SPRITE_ANIM_OAMSET_08
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const SPRITE_ANIM_OAMSET_09
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const SPRITE_ANIM_OAMSET_0A
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const SPRITE_ANIM_OAMSET_0B
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const SPRITE_ANIM_OAMSET_0C
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const SPRITE_ANIM_OAMSET_0D
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const SPRITE_ANIM_OAMSET_0E
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const SPRITE_ANIM_OAMSET_0F
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const SPRITE_ANIM_OAMSET_10
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const SPRITE_ANIM_OAMSET_11
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const SPRITE_ANIM_OAMSET_12
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const SPRITE_ANIM_OAMSET_13
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const SPRITE_ANIM_OAMSET_14
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const SPRITE_ANIM_OAMSET_15
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const SPRITE_ANIM_OAMSET_16
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const SPRITE_ANIM_OAMSET_17
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const SPRITE_ANIM_OAMSET_18
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const SPRITE_ANIM_OAMSET_19
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const SPRITE_ANIM_OAMSET_1A
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const SPRITE_ANIM_OAMSET_1B
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const SPRITE_ANIM_OAMSET_1C
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const SPRITE_ANIM_OAMSET_1D
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
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const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
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const SPRITE_ANIM_OAMSET_22
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const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26
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const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
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const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
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const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
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const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
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const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
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const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
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const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
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const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
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const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
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const SPRITE_ANIM_OAMSET_35
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const SPRITE_ANIM_OAMSET_36
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const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
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const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
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const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
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const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
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const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
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const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
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const SPRITE_ANIM_OAMSET_43
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const SPRITE_ANIM_OAMSET_44
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const SPRITE_ANIM_OAMSET_45
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const SPRITE_ANIM_OAMSET_46
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const SPRITE_ANIM_OAMSET_47
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const SPRITE_ANIM_OAMSET_48
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const SPRITE_ANIM_OAMSET_49
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const SPRITE_ANIM_OAMSET_4A
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const SPRITE_ANIM_OAMSET_4B
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const SPRITE_ANIM_OAMSET_4C
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const SPRITE_ANIM_OAMSET_4D
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const SPRITE_ANIM_OAMSET_4E
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const SPRITE_ANIM_OAMSET_LEAF ; 4f
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const SPRITE_ANIM_OAMSET_TREE_1 ; 50
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const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
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const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
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const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
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const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
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const SPRITE_ANIM_OAMSET_55
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const SPRITE_ANIM_OAMSET_56
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const SPRITE_ANIM_OAMSET_57
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const SPRITE_ANIM_OAMSET_58
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const SPRITE_ANIM_OAMSET_59
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const SPRITE_ANIM_OAMSET_5A
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const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
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const SPRITE_ANIM_OAMSET_5C
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const SPRITE_ANIM_OAMSET_5D
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const SPRITE_ANIM_OAMSET_5E
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const SPRITE_ANIM_OAMSET_5F
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const SPRITE_ANIM_OAMSET_60
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const SPRITE_ANIM_OAMSET_61
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const SPRITE_ANIM_OAMSET_62
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const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
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const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
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const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1 ; 67
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const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2 ; 68
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const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1 ; 69
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const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2 ; 6a
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const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3 ; 6b
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const SPRITE_ANIM_OAMSET_FOR_MOBILE_23 ; 6c
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const SPRITE_ANIM_OAMSET_FOR_MOBILE_24 ; 6d
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
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const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
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const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
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const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
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const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
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const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
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const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8A
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8B
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