pokecrystal/maps/BattleTowerHallway.asm

101 lines
2.3 KiB
NASM
Raw Normal View History

2015-11-27 05:22:14 +00:00
const_value set 2
const BATTLETOWERHALLWAY_RECEPTIONIST
BattleTowerHallway_MapScripts:
.SceneScripts:
db 2
scene_script .Scene0
scene_script .Scene1
.MapCallbacks:
db 0
.Scene0:
2015-11-04 00:43:47 +00:00
priorityjump .ChooseBattleRoom
setscene 1
.Scene1:
end
2015-11-04 00:43:47 +00:00
.ChooseBattleRoom:
2015-11-27 05:22:14 +00:00
follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
2015-11-04 00:43:47 +00:00
callasm .asm_load_battle_room
jump .WalkToChosenBattleRoom
.asm_load_battle_room
2013-05-01 17:29:45 +00:00
ld a, [rSVBK]
push af
2015-11-04 00:43:47 +00:00
ld a, BANK(wBTChoiceOfLvlGroup)
2013-05-01 17:29:45 +00:00
ld [rSVBK], a
2015-09-01 04:26:31 +00:00
ld a, [wBTChoiceOfLvlGroup]
2013-05-01 17:29:45 +00:00
ld [ScriptVar], a
pop af
ld [rSVBK], a
ret
2015-08-24 23:56:30 +00:00
; enter different rooms for different levels to battle against
; at least it should look like that
; because all warps lead to the same room
2015-11-04 00:43:47 +00:00
.WalkToChosenBattleRoom: ; 0x9f5dc
if_equal 3, .L30L40
if_equal 4, .L30L40
if_equal 5, .L50L60
if_equal 6, .L50L60
if_equal 7, .L70L80
if_equal 8, .L70L80
if_equal 9, .L90L100
if_equal 10, .L90L100
2015-11-27 05:22:14 +00:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
2015-11-04 00:43:47 +00:00
jump .EnterBattleRoom
2015-11-04 00:43:47 +00:00
.L30L40: ; 0x9f603
2015-11-27 05:22:14 +00:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
2015-11-04 00:43:47 +00:00
jump .EnterBattleRoom
2015-11-04 00:43:47 +00:00
.L50L60: ; 0x9f60a
2015-11-27 05:22:14 +00:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
2015-11-04 00:43:47 +00:00
jump .EnterBattleRoom
2015-11-04 00:43:47 +00:00
.L70L80: ; 0x9f611
2015-11-27 05:22:14 +00:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
2015-11-04 00:43:47 +00:00
jump .EnterBattleRoom
2015-11-04 00:43:47 +00:00
.L90L100: ; 0x9f618
2015-11-27 05:22:14 +00:00
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
2015-11-04 00:43:47 +00:00
jump .EnterBattleRoom
2015-11-04 00:43:47 +00:00
.EnterBattleRoom: ; 0x9f61f
faceobject PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
2015-12-09 23:25:44 +00:00
opentext
2015-08-24 17:35:05 +00:00
writetext Text_PleaseStepThisWay
2015-11-25 15:16:29 +00:00
waitbutton
closetext
stopfollow
2015-11-27 02:05:32 +00:00
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end
BattleTowerHallway_MapEvents:
; filler
db 0, 0
.Warps:
db 6
warp_def 11, 1, 1, BATTLE_TOWER_ELEVATOR
warp_def 5, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 7, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 9, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 13, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 15, 0, 1, BATTLE_TOWER_BATTLE_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEvents, -1