2015-01-20 22:26:16 +00:00
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NONE EQU 0
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2014-06-13 01:32:42 +00:00
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PARTY_LENGTH EQU 6
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2014-02-02 22:12:04 +00:00
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2014-09-19 19:44:48 +00:00
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MAX_ITEMS EQU 20
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MAX_BALLS EQU 12
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MAX_KEY_ITEMS EQU 25
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MAX_PC_ITEMS EQU 50
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2014-06-03 21:07:10 +00:00
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; strings
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2014-02-02 22:12:04 +00:00
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PLAYER_NAME_LENGTH EQU 8
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PKMN_NAME_LENGTH EQU 11
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2014-06-11 06:08:07 +00:00
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MOVE_NAME_LENGTH EQU 13
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2014-09-19 19:44:48 +00:00
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ITEM_NAME_LENGTH EQU 13
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2014-05-21 20:21:46 +00:00
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NAME_LENGTH EQU 11
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2014-06-03 21:07:10 +00:00
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LV_CHAR EQU $6e
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2014-06-11 06:08:07 +00:00
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; GetName types
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PKMN_NAME EQU 1
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MOVE_NAME EQU 2
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ITEM_NAME EQU 4
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PARTY_OT_NAME EQU 5
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ENEMY_OT_NAME EQU 6
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TRAINER_NAME EQU 7
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2014-06-17 05:52:59 +00:00
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; hp
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HP_GREEN EQU 0
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HP_YELLOW EQU 1
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HP_RED EQU 2
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2014-02-02 22:12:04 +00:00
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2014-04-12 19:45:19 +00:00
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; boxes
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2014-06-13 01:32:42 +00:00
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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2014-04-12 19:45:19 +00:00
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2014-02-02 22:12:04 +00:00
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; flag manipulation
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RESET_FLAG EQU 0
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SET_FLAG EQU 1
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CHECK_FLAG EQU 2
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; joypad
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BUTTONS EQU %00010000
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D_PAD EQU %00100000
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NO_INPUT EQU %00000000
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A_BUTTON EQU %00000001
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B_BUTTON EQU %00000010
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SELECT EQU %00000100
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START EQU %00001000
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D_RIGHT EQU %00010000
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D_LEFT EQU %00100000
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D_UP EQU %01000000
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D_DOWN EQU %10000000
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; screen
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HP_BAR_LENGTH EQU 6
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2014-06-14 04:18:14 +00:00
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HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
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2014-02-02 22:12:04 +00:00
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EXP_BAR_LENGTH EQU 8
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2014-06-14 04:18:14 +00:00
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EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8
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2014-02-02 22:12:04 +00:00
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SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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SCREEN_WIDTH_PX EQU 160
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SCREEN_HEIGHT_PX EQU 144
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BG_MAP_WIDTH EQU 32
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BG_MAP_HEIGHT EQU 32
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TILE_WIDTH EQU 8
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; movement
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STEP_SLOW EQU 0
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STEP_WALK EQU 1
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STEP_BIKE EQU 2
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STEP_LEDGE EQU 3
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STEP_ICE EQU 4
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STEP_TURN EQU 5
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STEP_BACK_LEDGE EQU 6
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STEP_WALK_IN_PLACE EQU 7
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2014-08-14 02:44:56 +00:00
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; ai
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CONTEXT_USE_F EQU 6
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UNKNOWN_USE_F EQU 5
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ALWAYS_USE_F EQU 4
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SWITCH_SOMETIMES_F EQU 2
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SWITCH_RARELY_F EQU 1
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SWITCH_OFTEN_F EQU 0
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CONTEXT_USE EQU 1 << CONTEXT_USE_F
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UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
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ALWAYS_USE EQU 1 << ALWAYS_USE_F
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SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
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SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
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SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
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