pokecrystal/macros/text.asm

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text EQUS "db $00," ; Start writing text.
next EQUS "db $4e," ; Move a line down.
line EQUS "db $4f," ; Start writing at the bottom line.
page EQUS "db $50," ; Start a new Pokédex page.
para EQUS "db $51," ; Start a new paragraph.
cont EQUS "db $55," ; Scroll to the next line.
done EQUS "db $57" ; End a text box.
prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
; TextCommands indexes (see home/text.asm)
enum_start $01
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enum TX_RAM
text_from_ram: MACRO
db TX_RAM
dw \1
ENDM
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enum TX_BCD
text_bcd: macro
db TX_BCD
dw \1
db \2
ENDM
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enum TX_MOVE
text_move: macro
db TX_MOVE
dw \1
ENDM
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enum TX_BOX
text_box: macro
db TX_BOX
dw \1
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db \2, \3
ENDM
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enum TX_LOW
text_low: macro
db TX_LOW
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endm
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enum WAIT_BUTTON
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text_waitbutton: macro
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db WAIT_BUTTON
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endm
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enum TX_SCROLL
text_scroll: macro
db TX_SCROLL
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endm
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enum START_ASM
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start_asm: macro
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db START_ASM
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endm
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enum TX_NUM
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deciram: macro
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db TX_NUM
dw \1 ; address
dn \2, \3 ; bytes, digits
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endm
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enum TX_EXIT
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interpret_data: macro
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db TX_EXIT
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endm
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enum TX_SOUND_0B
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sound_dex_fanfare_50_79: macro
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db TX_SOUND_0B
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endm
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enum TX_DOTS
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limited_interpret_data: macro
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db TX_DOTS
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db \1
endm
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enum TX_LINK_WAIT_BUTTON
link_wait_button: macro
db TX_LINK_WAIT_BUTTON
endm
enum TX_SOUND_0E
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sound_dex_fanfare_20_49: macro
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db TX_SOUND_0E
endm
enum TX_SOUND_0F
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sound_item: macro
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db TX_SOUND_0F
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endm
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enum TX_SOUND_10
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sound_caught_mon: macro
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db TX_SOUND_10
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endm
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enum TX_SOUND_11
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sound_dex_fanfare_80_109: macro
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db TX_SOUND_11
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endm
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enum TX_SOUND_12
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sound_fanfare: macro
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db TX_SOUND_12
endm
enum TX_SOUND_13
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sound_slot_machine_start: macro
db TX_SOUND_13
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endm
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enum TX_STRINGBUFFER
text_buffer: macro
db TX_STRINGBUFFER
db \1
endm
enum TX_DAY
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current_day: macro
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db TX_DAY
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endm
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enum TX_FAR
text_jump: MACRO
db TX_FAR
dw \1
db BANK(\1)
ENDM