pokecrystal/maps/IlexForest.asm

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2015-11-27 05:22:14 +00:00
const_value set 2
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const ILEXFOREST_FARFETCHD
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const ILEXFOREST_YOUNGSTER1
const ILEXFOREST_BLACK_BELT
const ILEXFOREST_ROCKER
const ILEXFOREST_POKE_BALL1
const ILEXFOREST_KURT
const ILEXFOREST_LASS
const ILEXFOREST_YOUNGSTER2
const ILEXFOREST_POKE_BALL2
const ILEXFOREST_POKE_BALL3
const ILEXFOREST_POKE_BALL4
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IlexForest_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 1
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dbw MAPCALLBACK_OBJECTS, .FarfetchdCallback
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.FarfetchdCallback:
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checkevent EVENT_GOT_HM01_CUT
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iftrue .Static
copybytetovar FarfetchdPosition
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if_equal 1, .PositionOne
if_equal 2, .PositionTwo
if_equal 3, .PositionThree
if_equal 4, .PositionFour
if_equal 5, .PositionFive
if_equal 6, .PositionSix
if_equal 7, .PositionSeven
if_equal 8, .PositionEight
if_equal 9, .PositionNine
if_equal 10, .PositionTen
.Static:
return
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.PositionOne:
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moveperson ILEXFOREST_FARFETCHD, $e, $1f
appear ILEXFOREST_FARFETCHD
return
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.PositionTwo:
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moveperson ILEXFOREST_FARFETCHD, $f, $19
appear ILEXFOREST_FARFETCHD
return
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.PositionThree:
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moveperson ILEXFOREST_FARFETCHD, $14, $18
appear ILEXFOREST_FARFETCHD
return
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.PositionFour:
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moveperson ILEXFOREST_FARFETCHD, $1d, $16
appear ILEXFOREST_FARFETCHD
return
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.PositionFive:
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moveperson ILEXFOREST_FARFETCHD, $1c, $1f
appear ILEXFOREST_FARFETCHD
return
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.PositionSix:
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moveperson ILEXFOREST_FARFETCHD, $18, $23
appear ILEXFOREST_FARFETCHD
return
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.PositionSeven:
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moveperson ILEXFOREST_FARFETCHD, $16, $1f
appear ILEXFOREST_FARFETCHD
return
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.PositionEight:
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moveperson ILEXFOREST_FARFETCHD, $f, $1d
appear ILEXFOREST_FARFETCHD
return
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.PositionNine:
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moveperson ILEXFOREST_FARFETCHD, $a, $23
appear ILEXFOREST_FARFETCHD
return
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.PositionTen:
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moveperson ILEXFOREST_FARFETCHD, $6, $1c
appear ILEXFOREST_FARFETCHD
return
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IlexForestCharcoalApprenticeScript:
faceplayer
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opentext
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checkevent EVENT_HERDED_FARFETCHD
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iftrue .DoneFarfetchd
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writetext UnknownText_0x6ef5c
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waitbutton
closetext
end
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.DoneFarfetchd:
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writetext UnknownText_0x6f019
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waitbutton
closetext
end
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IlexForestFarfetchdScript:
copybytetovar FarfetchdPosition
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if_equal 1, .Position1
if_equal 2, .Position2
if_equal 3, .Position3
if_equal 4, .Position4
if_equal 5, .Position5
if_equal 6, .Position6
if_equal 7, .Position7
if_equal 8, .Position8
if_equal 9, .Position9
if_equal 10, .Position10
.Position1:
faceplayer
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opentext
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writetext Text_ItsTheMissingPokemon
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buttonsound
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writetext Text_Kwaaaa
cry FARFETCH_D
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waitbutton
closetext
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 2
end
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.Position2:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 3
end
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.Position2_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
end
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.Position3:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 4
end
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.Position3_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 2
end
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.Position4:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 5
end
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.Position4_Up:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 3
end
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.Position5:
scall .CryAndCheckFacing
if_equal UP, .Position5_Up
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 6
end
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.Position5_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 7
end
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.Position5_Up:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 4
end
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.Position5_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 4
end
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.Position6:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 7
end
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.Position6_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 5
end
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.Position7:
scall .CryAndCheckFacing
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
end
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.Position7_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 6
end
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.Position7_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 5
end
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.Position8:
scall .CryAndCheckFacing
if_equal UP, .Position8_Up
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
moveperson ILEXFOREST_FARFETCHD, $a, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 9
end
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.Position8_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 7
end
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.Position8_Up:
.Position8_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 2
end
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.Position9:
scall .CryAndCheckFacing
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
moveperson ILEXFOREST_FARFETCHD, $6, $1c
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 10
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appear ILEXFOREST_BLACK_BELT
setevent EVENT_CHARCOAL_KILN_BOSS
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setevent EVENT_HERDED_FARFETCHD
end
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.Position9_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
end
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.Position9_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
end
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.Position10:
faceplayer
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opentext
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writetext Text_Kwaaaa
cry FARFETCH_D
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waitbutton
closetext
end
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.CryAndCheckFacing:
faceplayer
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opentext
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writetext Text_Kwaaaa
cry FARFETCH_D
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waitbutton
closetext
checkcode VAR_FACING
end
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IlexForestCharcoalMasterScript:
faceplayer
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opentext
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checkevent EVENT_GOT_HM01_CUT
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iftrue .AlreadyGotCut
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writetext Text_CharcoalMasterIntro
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buttonsound
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verbosegiveitem HM_CUT
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setevent EVENT_GOT_HM01_CUT
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writetext Text_CharcoalMasterOutro
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waitbutton
closetext
setevent EVENT_ILEX_FOREST_FARFETCHD
setevent EVENT_ILEX_FOREST_APPRENTICE
setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER
clearevent EVENT_CHARCOAL_KILN_FARFETCH_D
clearevent EVENT_CHARCOAL_KILN_APPRENTICE
clearevent EVENT_CHARCOAL_KILN_BOSS
end
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.AlreadyGotCut:
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writetext Text_CharcoalMasterTalkAfter
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waitbutton
closetext
end
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IlexForestHeadbuttGuyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_TM02_HEADBUTT
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iftrue .AlreadyGotHeadbutt
writetext Text_HeadbuttIntro
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buttonsound
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verbosegiveitem TM_HEADBUTT
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iffalse .BagFull
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setevent EVENT_GOT_TM02_HEADBUTT
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.AlreadyGotHeadbutt:
writetext Text_HeadbuttOutro
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waitbutton
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.BagFull:
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closetext
end
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TrainerBug_catcherWayne:
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trainer EVENT_BEAT_BUG_CATCHER_WAYNE, BUG_CATCHER, WAYNE, Bug_catcherWayneSeenText, Bug_catcherWayneBeatenText, 0, Bug_catcherWayneScript
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Bug_catcherWayneScript:
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end_if_just_battled
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opentext
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writetext Bug_catcherWayneAfterBattleText
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waitbutton
closetext
end
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IlexForestLassScript:
jumptextfaceplayer Text_IlexForestLass
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IlexForestRevive:
itemball REVIVE
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IlexForestXAttack:
itemball X_ATTACK
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IlexForestAntidote:
itemball ANTIDOTE
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IlexForestEther:
itemball ETHER
IlexForestHiddenEther:
dwb EVENT_ILEX_FOREST_HIDDEN_ETHER, ETHER
IlexForestHiddenSuperPotion:
dwb EVENT_ILEX_FOREST_HIDDEN_SUPER_POTION, SUPER_POTION
IlexForestHiddenFullHeal:
dwb EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL, FULL_HEAL
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IlexForestBoulder:
; unused
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jumpstd strengthboulder
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MapIlexForestSignpost0Script:
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jumptext Text_IlexForestSignpost0
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MapIlexForestSignpost4Script:
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checkevent EVENT_FOREST_IS_RESTLESS
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iftrue .ForestIsRestless
jump .DontDoCelebiEvent
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.ForestIsRestless:
checkitem GS_BALL
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iftrue .AskCelebiEvent
.DontDoCelebiEvent:
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jumptext Text_IlexForestShrine
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.AskCelebiEvent:
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opentext
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writetext Text_ShrineCelebiEvent
yesorno
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iftrue .CelebiEvent
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closetext
end
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.CelebiEvent:
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takeitem GS_BALL
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clearevent EVENT_FOREST_IS_RESTLESS
setevent EVENT_AZALEA_TOWN_KURT
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disappear ILEXFOREST_LASS
clearevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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writetext Text_InsertGSBall
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waitbutton
closetext
pause 20
showemote EMOTE_SHOCK, PLAYER, 20
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x6ef58
pause 30
spriteface PLAYER, DOWN
pause 20
clearflag ENGINE_HAVE_EXAMINED_GS_BALL
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special Special_CelebiShrineEvent
loadwildmon CELEBI, 30
startbattle
reloadmapafterbattle
pause 20
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special CheckCaughtCelebi
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iffalse .DidntCatchCelebi
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appear ILEXFOREST_KURT
applymovement ILEXFOREST_KURT, MovementData_0x6ef4e
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opentext
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writetext Text_KurtCaughtCelebi
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waitbutton
closetext
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applymovement ILEXFOREST_KURT, MovementData_0x6ef53
disappear ILEXFOREST_KURT
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.DidntCatchCelebi:
end
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MovementData_Farfetchd_Pos1_Pos2:
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big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
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MovementData_Farfetchd_Pos2_Pos3:
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big_step UP
big_step UP
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step DOWN
step_end
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MovementData_Farfetchd_Pos2_Pos8:
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big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos3_Pos4:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos3_Pos2:
2016-05-14 17:46:14 +00:00
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos4_Pos5:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos4_Pos3:
2016-05-14 17:46:14 +00:00
big_step LEFT
jump_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos5_Pos6:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos5_Pos7:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos5_Pos4_Up:
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step UP
big_step RIGHT
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos5_Pos4_Right:
2016-05-14 17:46:14 +00:00
big_step RIGHT
turn_head UP
2016-05-14 16:28:00 +00:00
step_sleep 1
2016-05-14 17:46:14 +00:00
turn_head DOWN
2016-05-14 16:28:00 +00:00
step_sleep 1
2016-05-14 17:46:14 +00:00
turn_head UP
2016-05-14 16:28:00 +00:00
step_sleep 1
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
fix_facing
2016-05-14 17:46:14 +00:00
jump_step UP
2016-05-14 16:28:00 +00:00
step_sleep 8
step_sleep 8
remove_fixed_facing
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos6_Pos7:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step RIGHT
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos6_Pos5:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos7_Pos8:
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos7_Pos6:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
big_step LEFT
big_step DOWN
big_step DOWN
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos7_Pos5:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos8_Pos9:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step LEFT
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos8_Pos7:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos8_Pos2:
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos9_Pos10:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
fix_facing
2016-05-14 17:46:14 +00:00
jump_step RIGHT
2016-05-14 16:28:00 +00:00
step_sleep 8
step_sleep 8
remove_fixed_facing
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos9_Pos8_Right:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos9_Pos8_Down:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
fix_facing
2016-05-14 17:46:14 +00:00
jump_step RIGHT
2016-05-14 16:28:00 +00:00
step_sleep 8
step_sleep 8
remove_fixed_facing
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-07-10 08:20:21 +00:00
MovementData_0x6ef4e:
2016-05-14 17:46:14 +00:00
step UP
step UP
step UP
step UP
step_end
2015-07-10 08:20:21 +00:00
MovementData_0x6ef53:
2016-05-14 17:46:14 +00:00
step DOWN
step DOWN
step DOWN
step DOWN
step_end
2015-07-10 08:20:21 +00:00
MovementData_0x6ef58:
fix_facing
2016-05-14 17:46:14 +00:00
slow_step DOWN
remove_fixed_facing
step_end
2015-07-10 08:20:21 +00:00
UnknownText_0x6ef5c:
text "Oh, man… My boss"
line "is going to be"
cont "steaming…"
para "The FARFETCH'D"
line "that CUTS trees"
para "for charcoal took"
line "off on me."
para "I can't go looking"
line "for it here in the"
cont "ILEX FOREST."
para "It's too big, dark"
line "and scary for me…"
done
2015-07-10 08:20:21 +00:00
UnknownText_0x6f019:
text "Wow! Thanks a"
line "whole bunch!"
para "My boss's #MON"
line "won't obey me be-"
cont "cause I don't have"
cont "a BADGE."
done
2015-11-27 18:06:43 +00:00
Text_ItsTheMissingPokemon:
text "It's the missing"
line "#MON!"
done
2015-11-27 18:06:43 +00:00
Text_Kwaaaa:
text "FARFETCH'D: Kwaa!"
done
2015-12-07 03:36:09 +00:00
Text_CharcoalMasterIntro:
text "Ah! My FARFETCH'D!"
para "You found it for"
line "us, kid?"
para "Without it, we"
line "wouldn't be able"
para "to CUT trees for"
line "charcoal."
para "Thanks, kid!"
para "Now, how can I"
line "thank you…"
para "I know! Here, take"
line "this."
done
2015-12-07 03:36:09 +00:00
Text_CharcoalMasterOutro:
text "That's the CUT HM."
line "Teach that to a"
para "#MON to clear"
line "small trees."
para "Of course, you"
line "have to have the"
para "GYM BADGE from"
line "AZALEA to use it."
done
2015-12-07 03:36:09 +00:00
Text_CharcoalMasterTalkAfter:
text "Do you want to"
line "apprentice as a"
para "charcoal maker"
line "with me?"
para "You'll be first-"
line "rate in ten years!"
done
2015-12-07 03:36:09 +00:00
Text_HeadbuttIntro:
text "What am I doing?"
para "I'm shaking trees"
line "using HEADBUTT."
para "It's fun. Here,"
line "you try it too!"
done
2015-12-07 03:36:09 +00:00
Text_HeadbuttOutro:
text "Rattle trees with"
line "HEADBUTT. Some-"
cont "times, sleeping"
cont "#MON fall out."
done
2015-12-07 03:36:09 +00:00
Text_IlexForestLass:
text "Did something"
line "happen to the"
cont "forest's guardian?"
done
2015-12-07 03:36:09 +00:00
Text_IlexForestSignpost0:
text "ILEX FOREST is"
line "so overgrown with"
para "trees that you"
line "can't see the sky."
para "Please watch out"
line "for items that may"
cont "have been dropped."
done
2015-12-07 03:36:09 +00:00
Text_IlexForestShrine:
text "ILEX FOREST"
line "SHRINE…"
para "It's in honor of"
line "the forest's"
cont "protector…"
done
2015-12-07 03:36:09 +00:00
Text_ShrineCelebiEvent:
text "ILEX FOREST"
line "SHRINE…"
para "It's in honor of"
line "the forest's"
cont "protector…"
para "Oh? What is this?"
para "It's a hole."
line "It looks like the"
para "GS BALL would fit"
line "inside it."
para "Want to put the GS"
line "BALL here?"
done
2015-12-07 03:36:09 +00:00
Text_InsertGSBall:
text "<PLAYER> put in the"
line "GS BALL."
done
2015-12-07 03:36:09 +00:00
Text_KurtCaughtCelebi:
text "Whew, wasn't that"
line "something!"
para "<PLAYER>, that was"
line "fantastic. Thanks!"
para "The legends about"
line "that SHRINE were"
cont "real after all."
para "I feel inspired by"
line "what I just saw."
para "It motivates me to"
line "make better BALLS!"
para "I'm going!"
done
2015-07-10 08:20:21 +00:00
Bug_catcherWayneSeenText:
text "Don't sneak up on"
line "me like that!"
para "You frightened a"
line "#MON away!"
done
2015-07-10 08:20:21 +00:00
Bug_catcherWayneBeatenText:
text "I hadn't seen that"
line "#MON before…"
done
2017-12-10 20:36:58 +00:00
Bug_catcherWayneAfterBattleText:
text "A #MON I've"
line "never seen before"
para "fell out of the"
line "tree when I used"
cont "HEADBUTT."
para "I ought to use"
line "HEADBUTT in other"
cont "places too."
done
2015-07-10 08:20:21 +00:00
IlexForest_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $5, $1, 3, ROUTE_34_ILEX_FOREST_GATE
warp_def $2a, $3, 1, ILEX_FOREST_AZALEA_GATE
warp_def $2b, $3, 2, ILEX_FOREST_AZALEA_GATE
.XYTriggers:
db 0
.Signposts:
db 5
signpost 17, 3, SIGNPOST_READ, MapIlexForestSignpost0Script
signpost 7, 11, SIGNPOST_ITEM, IlexForestHiddenEther
signpost 14, 22, SIGNPOST_ITEM, IlexForestHiddenSuperPotion
signpost 17, 1, SIGNPOST_ITEM, IlexForestHiddenFullHeal
signpost 22, 8, SIGNPOST_UP, MapIlexForestSignpost4Script
.PersonEvents:
db 11
2015-11-27 18:06:43 +00:00
person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
2015-12-07 03:36:09 +00:00
person_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
person_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
person_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
2015-12-15 15:55:56 +00:00
person_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
person_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
2015-12-07 03:36:09 +00:00
person_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
person_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 0, TrainerBug_catcherWayne, -1
2015-12-15 15:55:56 +00:00
person_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
person_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
person_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER