pokecrystal/constants/sprite_anim_constants.asm

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; sprite_anim_struct members (see macros/ram.asm)
rsreset
DEF SPRITEANIMSTRUCT_INDEX rb ; 0
DEF SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
DEF SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2
DEF SPRITEANIMSTRUCT_TILE_ID rb ; 3
DEF SPRITEANIMSTRUCT_XCOORD rb ; 4
DEF SPRITEANIMSTRUCT_YCOORD rb ; 5
DEF SPRITEANIMSTRUCT_XOFFSET rb ; 6
DEF SPRITEANIMSTRUCT_YOFFSET rb ; 7
DEF SPRITEANIMSTRUCT_DURATION rb ; 8
DEF SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9
DEF SPRITEANIMSTRUCT_FRAME rb ; a
DEF SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b
DEF SPRITEANIMSTRUCT_VAR1 rb ; c
DEF SPRITEANIMSTRUCT_VAR2 rb ; d
DEF SPRITEANIMSTRUCT_VAR3 rb ; e
DEF SPRITEANIMSTRUCT_VAR4 rb ; f
DEF SPRITEANIMSTRUCT_LENGTH EQU _RS
DEF NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; wSpriteAnimDict keys (see wram.asm)
; UnusedSpriteAnimGFX indexes (see data/sprite_anims/unused_gfx.asm)
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const_def
const SPRITE_ANIM_DICT_DEFAULT ; 0
const_skip 4 ; unused
const SPRITE_ANIM_DICT_TEXT_CURSOR ; 5
const SPRITE_ANIM_DICT_GS_SPLASH ; 6
const SPRITE_ANIM_DICT_SLOTS ; 7
const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8
DEF NUM_SPRITE_ANIM_GFX EQU const_value
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; wSpriteAnimDict size (see wram.asm)
DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
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; SpriteAnimObjects indexes (see data/sprite_anims/objects.asm)
const_def
const SPRITE_ANIM_OBJ_PARTY_MON ; 00
const SPRITE_ANIM_OBJ_GS_TITLE_TRAIL ; 01
const SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR ; 02
const SPRITE_ANIM_OBJ_GAMEFREAK_LOGO ; 03
const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_STAR ; 04
const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_SPARKLE ; 05
const SPRITE_ANIM_OBJ_SLOTS_GOLEM ; 06
const SPRITE_ANIM_OBJ_SLOTS_CHANSEY ; 07
const SPRITE_ANIM_OBJ_SLOTS_EGG ; 08
const SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR ; 09
const SPRITE_ANIM_OBJ_RED_WALK ; 0a
const SPRITE_ANIM_OBJ_UNUSED_CURSOR ; 0b
const SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR ; 0c
const SPRITE_ANIM_OBJ_POKEGEAR_ARROW ; 0d
const SPRITE_ANIM_OBJ_TRADE_POKE_BALL ; 0e
const SPRITE_ANIM_OBJ_TRADE_POOF ; 0f
const SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE ; 10
const SPRITE_ANIM_OBJ_TRADEMON_ICON ; 11
const SPRITE_ANIM_OBJ_TRADEMON_BUBBLE ; 12
const SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT ; 13
const SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED ; 15
const SPRITE_ANIM_OBJ_LEAF ; 16
const SPRITE_ANIM_OBJ_CUT_TREE ; 17
const SPRITE_ANIM_OBJ_FLY_LEAF ; 18
const SPRITE_ANIM_OBJ_EGG_CRACK ; 19
const SPRITE_ANIM_OBJ_GS_INTRO_HO_OH_LUGIA ; 1a
const SPRITE_ANIM_OBJ_HEADBUTT ; 1b
const SPRITE_ANIM_OBJ_EGG_HATCH ; 1c
const SPRITE_ANIM_OBJ_EZCHAT_CURSOR ; 1d
const SPRITE_ANIM_OBJ_BLUE_WALK ; 1e
const SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE ; 1f
const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL ; 20
const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL ; 21
const SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE ; 22
const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE ; 23
const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE ; 24
const SPRITE_ANIM_OBJ_MOBILE_TRADE_PING ; 25
const SPRITE_ANIM_OBJ_INTRO_SUICUNE ; 26
const SPRITE_ANIM_OBJ_INTRO_PICHU ; 27
const SPRITE_ANIM_OBJ_INTRO_WOOPER ; 28
const SPRITE_ANIM_OBJ_INTRO_UNOWN ; 29
const SPRITE_ANIM_OBJ_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_OBJ_CELEBI ; 2c
DEF NUM_SPRITE_ANIM_OBJS EQU const_value
; DoSpriteAnimFrame.Jumptable indexes (see engine/sprite_anims/functions.asm)
const_def
const SPRITE_ANIM_FUNC_NULL ; 00
const SPRITE_ANIM_FUNC_PARTY_MON ; 01
const SPRITE_ANIM_FUNC_PARTY_MON_SWITCH ; 02
const SPRITE_ANIM_FUNC_PARTY_MON_SELECTED ; 03
const SPRITE_ANIM_FUNC_GS_TITLE_TRAIL ; 04
const SPRITE_ANIM_FUNC_NAMING_SCREEN_CURSOR ; 05
const SPRITE_ANIM_FUNC_GAMEFREAK_LOGO ; 06
const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_STAR ; 07
const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_SPARKLE ; 08
const SPRITE_ANIM_FUNC_SLOTS_GOLEM ; 09
const SPRITE_ANIM_FUNC_SLOTS_CHANSEY ; 0a
const SPRITE_ANIM_FUNC_SLOTS_EGG ; 0b
const SPRITE_ANIM_FUNC_MAIL_CURSOR ; 0c
const SPRITE_ANIM_FUNC_UNUSED_CURSOR ; 0d
const SPRITE_ANIM_FUNC_MEMORY_GAME_CURSOR ; 0e
const SPRITE_ANIM_FUNC_POKEGEAR_ARROW ; 0f
const SPRITE_ANIM_FUNC_TRADE_POKE_BALL ; 10
const SPRITE_ANIM_FUNC_TRADE_TUBE_BULGE ; 11
const SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE ; 12
const SPRITE_ANIM_FUNC_REVEAL_NEW_MON ; 13
const SPRITE_ANIM_FUNC_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_FUNC_CUT_LEAVES ; 15
const SPRITE_ANIM_FUNC_FLY_FROM ; 16
const SPRITE_ANIM_FUNC_FLY_LEAF ; 17
const SPRITE_ANIM_FUNC_FLY_TO ; 18
const SPRITE_ANIM_FUNC_GS_INTRO_HO_OH_LUGIA ; 19
const SPRITE_ANIM_FUNC_EZCHAT_CURSOR ; 1a
const SPRITE_ANIM_FUNC_MOBILE_TRADE_SENT_PULSE ; 1b
const SPRITE_ANIM_FUNC_MOBILE_TRADE_OT_PULSE ; 1c
const SPRITE_ANIM_FUNC_INTRO_SUICUNE ; 1d
const SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER ; 1e
const SPRITE_ANIM_FUNC_CELEBI ; 1f
const SPRITE_ANIM_FUNC_INTRO_UNOWN ; 20
const SPRITE_ANIM_FUNC_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY ; 22
DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
const SPRITE_ANIM_FRAMESET_00 ; 00
const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR ; 0b
const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE ; 0c
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14
const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c
const SPRITE_ANIM_FRAMESET_LEAF ; 1d
const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 20
const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21
const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22
const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23
const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 28
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 29
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2a
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2b
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7 ; 2c
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
const_def
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17
const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO ; 22
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR ; 23
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 ; 24
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 ; 25
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 ; 26
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
const SPRITE_ANIM_OAMSET_LEAF ; 4f
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62
const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
assert NUM_SPRITE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
"SPRITE_ANIM_OAMSET_* constants overlap oam*_command constants"