pokecrystal/engine/gfx/load_font.asm

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INCLUDE "gfx/font.asm"
EnableHDMAForGraphics:
db FALSE
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Get1bppOptionalHDMA: ; unreferenced
ld a, [EnableHDMAForGraphics]
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and a
jp nz, Get1bppViaHDMA
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jp Get1bpp
Get2bppOptionalHDMA: ; unreferenced
ld a, [EnableHDMAForGraphics]
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and a
jp nz, Get2bppViaHDMA
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jp Get2bpp
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_LoadStandardFont::
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ld de, Font
ld hl, vTiles1
lb bc, BANK(Font), 128 ; "A" to "9"
ldh a, [rLCDC]
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bit rLCDC_ENABLE, a
jp z, Copy1bpp
ld de, Font
ld hl, vTiles1
lb bc, BANK(Font), 32 ; "A" to "]"
call Get1bppViaHDMA
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ld de, Font + 32 * LEN_1BPP_TILE
ld hl, vTiles1 tile $20
lb bc, BANK(Font), 32 ; "a" to $bf
call Get1bppViaHDMA
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ld de, Font + 64 * LEN_1BPP_TILE
ld hl, vTiles1 tile $40
lb bc, BANK(Font), 32 ; "Ä" to "←"
call Get1bppViaHDMA
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ld de, Font + 96 * LEN_1BPP_TILE
ld hl, vTiles1 tile $60
lb bc, BANK(Font), 32 ; "'" to "9"
call Get1bppViaHDMA
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ret
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_LoadFontsExtra1::
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ld de, FontsExtra_SolidBlackGFX
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ld hl, vTiles2 tile "■" ; $60
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lb bc, BANK(FontsExtra_SolidBlackGFX), 1
call Get1bppViaHDMA
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ld de, PokegearPhoneIconGFX
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ld hl, vTiles2 tile "☎" ; $62
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lb bc, BANK(PokegearPhoneIconGFX), 1
call Get2bppViaHDMA
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ld de, FontExtra + 3 tiles ; "<BOLD_D>"
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ld hl, vTiles2 tile "<BOLD_D>"
lb bc, BANK(FontExtra), 22 ; "<BOLD_D>" to "ぉ"
call Get2bppViaHDMA
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jr LoadFrame
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_LoadFontsExtra2::
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ld de, FontsExtra2_UpArrowGFX
ld hl, vTiles2 tile "▲" ; $61
ld b, BANK(FontsExtra2_UpArrowGFX)
ld c, 1
call Get2bppViaHDMA
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ret
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_LoadFontsBattleExtra::
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ld de, FontBattleExtra
ld hl, vTiles2 tile $60
lb bc, BANK(FontBattleExtra), 25
call Get2bppViaHDMA
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jr LoadFrame
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LoadFrame:
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ld a, [wTextboxFrame]
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maskbits NUM_FRAMES
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ld bc, 6 * LEN_1BPP_TILE
ld hl, Frames
call AddNTimes
ld d, h
ld e, l
ld hl, vTiles2 tile "┌" ; $79
lb bc, BANK(Frames), 6 ; "┌" to "┘"
call Get1bppViaHDMA
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ld hl, vTiles2 tile " " ; $7f
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ld de, TextboxSpaceGFX
lb bc, BANK(TextboxSpaceGFX), 1
call Get1bppViaHDMA
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ret
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LoadBattleFontsHPBar:
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ld de, FontBattleExtra
ld hl, vTiles2 tile $60
lb bc, BANK(FontBattleExtra), 12
call Get2bppViaHDMA
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ld hl, vTiles2 tile $70
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ld de, FontBattleExtra + 16 tiles ; "<DO>"
lb bc, BANK(FontBattleExtra), 3 ; "<DO>" to "『"
call Get2bppViaHDMA
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call LoadFrame
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LoadHPBar:
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ld de, EnemyHPBarBorderGFX
ld hl, vTiles2 tile $6c
lb bc, BANK(EnemyHPBarBorderGFX), 4
call Get1bppViaHDMA
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ld de, HPExpBarBorderGFX
ld hl, vTiles2 tile $73
lb bc, BANK(HPExpBarBorderGFX), 6
call Get1bppViaHDMA
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ld de, ExpBarGFX
ld hl, vTiles2 tile $55
lb bc, BANK(ExpBarGFX), 9
call Get2bppViaHDMA
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ld de, MobilePhoneTilesGFX + 7 tiles ; mobile phone icon
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ld hl, vTiles2 tile $5e
lb bc, BANK(MobilePhoneTilesGFX), 2
call Get2bppViaHDMA
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ret
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StatsScreen_LoadFont:
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call _LoadFontsBattleExtra
ld de, EnemyHPBarBorderGFX
ld hl, vTiles2 tile $6c
lb bc, BANK(EnemyHPBarBorderGFX), 4
call Get1bppViaHDMA
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ld de, HPExpBarBorderGFX
ld hl, vTiles2 tile $78
lb bc, BANK(HPExpBarBorderGFX), 1
call Get1bppViaHDMA
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ld de, HPExpBarBorderGFX + 3 * LEN_1BPP_TILE
ld hl, vTiles2 tile $76
lb bc, BANK(HPExpBarBorderGFX), 2
call Get1bppViaHDMA
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ld de, ExpBarGFX
ld hl, vTiles2 tile $55
lb bc, BANK(ExpBarGFX), 8
call Get2bppViaHDMA
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LoadStatsScreenPageTilesGFX:
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ld de, StatsScreenPageTilesGFX
ld hl, vTiles2 tile $31
lb bc, BANK(StatsScreenPageTilesGFX), 17
call Get2bppViaHDMA
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ret