pokecrystal/maps/CeladonCity.asm

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object_const_def ; object_event constants
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const CELADONCITY_FISHER
const CELADONCITY_POLIWAG
const CELADONCITY_TEACHER1
const CELADONCITY_GRAMPS1
const CELADONCITY_GRAMPS2
const CELADONCITY_YOUNGSTER1
const CELADONCITY_YOUNGSTER2
const CELADONCITY_TEACHER2
const CELADONCITY_LASS
CeladonCity_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.FlyPoint:
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setflag ENGINE_FLYPOINT_CELADON
return
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CeladonCityFisherScript:
jumptextfaceplayer CeladonCityFisherText
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CeladonCityPoliwrath:
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opentext
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writetext CeladonCityPoliwrathText
cry POLIWRATH
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waitbutton
closetext
end
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CeladonCityTeacher1Script:
jumptextfaceplayer CeladonCityTeacher1Text
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CeladonCityGramps1Script:
jumptextfaceplayer CeladonCityGramps1Text
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CeladonCityGramps2Script:
jumptextfaceplayer CeladonCityGramps2Text
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CeladonCityYoungster1Script:
jumptextfaceplayer CeladonCityYoungster1Text
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CeladonCityYoungster2Script:
jumptextfaceplayer CeladonCityYoungster2Text
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CeladonCityTeacher2Script:
jumptextfaceplayer CeladonCityTeacher2Text
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CeladonCityLassScript:
jumptextfaceplayer CeladonCityLassText
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CeladonCitySign:
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jumptext CeladonCitySignText
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CeladonGymSign:
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jumptext CeladonGymSignText
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CeladonCityDeptStoreSign:
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jumptext CeladonCityDeptStoreSignText
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CeladonCityMansionSign:
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jumptext CeladonCityMansionSignText
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CeladonCityGameCornerSign:
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jumptext CeladonCityGameCornerSignText
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CeladonCityTrainerTips:
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jumptext CeladonCityTrainerTipsText
CeladonCityPokecenterSign:
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jumpstd pokecentersign
CeladonCityHiddenPpUp:
hiddenitem PP_UP, EVENT_CELADON_CITY_HIDDEN_PP_UP
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CeladonCityFisherText:
text "This POLIWRATH is"
line "my partner."
para "I wonder if it'll"
line "ever evolve into a"
cont "frog #MON."
done
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CeladonCityPoliwrathText:
text "POLIWRATH: Croak!"
done
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CeladonCityTeacher1Text:
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if DEF(_CRYSTAL_AU)
text "I lost at the"
line "machines."
done
else
text "I lost at the slot"
line "machines again…"
para "We girls also play"
line "the slots now."
para "You should check"
line "them out too."
done
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endc
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CeladonCityGramps1Text:
text "GRIMER have been"
line "appearing lately."
para "See that pond out"
line "in front of the"
para "house? GRIMER live"
line "there now."
para "Where did they"
line "come from? This is"
cont "a serious problem…"
done
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CeladonCityGramps2Text:
text "Nihihi! This GYM"
line "is great! Only"
para "girls are allowed"
line "here!"
done
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CeladonCityYoungster1Text:
text "Want to know a"
line "secret?"
para "CELADON MANSION"
line "has a hidden back"
cont "door."
done
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CeladonCityYoungster2Text:
text "They're holding an"
line "eating contest at"
cont "the restaurant."
para "Just watching them"
line "go at it makes me"
cont "feel bloated…"
done
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CeladonCityTeacher2Text:
text "CELADON DEPT.STORE"
line "has the biggest"
para "and best selection"
line "of merchandise."
para "If you can't get"
line "it there, you"
para "can't get it any-"
line "where."
para "Gee… I sound like"
line "a sales clerk."
done
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CeladonCityLassText_Mobile:
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; unused
text "I love being"
line "surrounded by tall"
cont "buildings!"
para "Isn't it true that"
line "GOLDENROD #MON"
para "CENTER was made"
line "much, much bigger?"
para "That is so neat!"
line "I wish we had a"
para "place like that in"
line "KANTO…"
done
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CeladonCityLassText:
text "Looking at the"
line "ground while I was"
para "walking made me"
line "dizzy."
done
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CeladonCitySignText:
text "CELADON CITY"
para "The City of"
line "Rainbow Dreams"
done
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CeladonGymSignText:
text "CELADON CITY"
line "#MON GYM"
cont "LEADER: ERIKA"
para "The Nature-Loving"
line "Princess"
done
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CeladonCityDeptStoreSignText:
text "Find What You"
line "Need at CELADON"
cont "DEPT.STORE!"
done
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CeladonCityMansionSignText:
text "CELADON MANSION"
done
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CeladonCityGameCornerSignText:
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if DEF(_CRYSTAL_AU)
text "The Game Area for"
line "Grown-ups--CELADON"
cont "GAME CORNER"
done
else
text "The Playground for"
line "Everybody--CELADON"
cont "GAME CORNER"
done
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endc
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CeladonCityTrainerTipsText:
text "TRAINER TIPS"
para "GUARD SPEC."
line "protects #MON"
para "against SPECIAL"
line "attacks such as"
cont "fire and water."
para "Get your items at"
line "CELADON DEPT."
cont "STORE!"
done
CeladonCity_MapEvents:
db 0, 0 ; filler
db 9 ; warp events
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warp_event 4, 9, CELADON_DEPT_STORE_1F, 1
warp_event 16, 9, CELADON_MANSION_1F, 1
warp_event 16, 3, CELADON_MANSION_1F, 3
warp_event 17, 3, CELADON_MANSION_1F, 3
warp_event 29, 9, CELADON_POKECENTER_1F, 1
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warp_event 18, 19, CELADON_GAME_CORNER, 1
warp_event 23, 19, CELADON_GAME_CORNER_PRIZE_ROOM, 1
warp_event 10, 29, CELADON_GYM, 1
warp_event 25, 29, CELADON_CAFE, 1
db 0 ; coord events
db 8 ; bg events
bg_event 23, 21, BGEVENT_READ, CeladonCitySign
bg_event 11, 31, BGEVENT_READ, CeladonGymSign
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bg_event 6, 9, BGEVENT_READ, CeladonCityDeptStoreSign
bg_event 13, 9, BGEVENT_READ, CeladonCityMansionSign
bg_event 19, 21, BGEVENT_READ, CeladonCityGameCornerSign
bg_event 29, 21, BGEVENT_READ, CeladonCityTrainerTips
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bg_event 30, 9, BGEVENT_READ, CeladonCityPokecenterSign
bg_event 37, 21, BGEVENT_ITEM, CeladonCityHiddenPpUp
db 9 ; object events
object_event 26, 11, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityFisherScript, -1
object_event 27, 11, SPRITE_POLIWAG, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonCityPoliwrath, -1
object_event 20, 24, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityTeacher1Script, -1
object_event 14, 16, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CeladonCityGramps1Script, -1
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object_event 8, 31, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityGramps2Script, -1
object_event 18, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonCityYoungster1Script, -1
object_event 24, 33, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityYoungster2Script, -1
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object_event 6, 14, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityTeacher2Script, -1
object_event 7, 22, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityLassScript, -1