2015-11-27 05:22:14 +00:00
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const_value set 2
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const BATTLETOWERHALLWAY_RECEPTIONIST
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2015-07-10 08:45:35 +00:00
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BattleTowerHallway_MapScriptHeader:
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2015-07-21 04:02:21 +00:00
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.MapTriggers:
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2013-02-17 06:54:07 +00:00
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db 2
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; triggers
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2016-01-05 13:46:37 +00:00
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maptrigger .Trigger0
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maptrigger .Trigger1
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2013-02-17 06:54:07 +00:00
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2015-07-21 04:02:21 +00:00
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.MapCallbacks:
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2013-02-17 06:54:07 +00:00
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db 0
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2015-11-04 00:43:47 +00:00
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.Trigger0:
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priorityjump .ChooseBattleRoom
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2013-02-17 06:54:07 +00:00
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dotrigger $1
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2015-11-04 00:43:47 +00:00
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.Trigger1:
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2013-02-17 06:54:07 +00:00
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end
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2015-11-04 00:43:47 +00:00
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.ChooseBattleRoom:
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2015-11-27 05:22:14 +00:00
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follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
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2015-11-04 00:43:47 +00:00
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callasm .asm_load_battle_room
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jump .WalkToChosenBattleRoom
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2013-02-17 06:54:07 +00:00
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2013-05-01 17:29:45 +00:00
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2016-04-10 19:01:49 +00:00
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.asm_load_battle_room
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2013-05-01 17:29:45 +00:00
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ld a, [rSVBK]
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push af
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2015-11-04 00:43:47 +00:00
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ld a, BANK(wBTChoiceOfLvlGroup)
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2013-05-01 17:29:45 +00:00
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ld [rSVBK], a
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2015-09-01 04:26:31 +00:00
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ld a, [wBTChoiceOfLvlGroup]
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2013-05-01 17:29:45 +00:00
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ld [ScriptVar], a
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pop af
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ld [rSVBK], a
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ret
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2013-02-17 06:54:07 +00:00
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2015-08-24 23:56:30 +00:00
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; enter different rooms for different levels to battle against
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; at least it should look like that
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; because all warps lead to the same room
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2015-11-04 00:43:47 +00:00
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.WalkToChosenBattleRoom: ; 0x9f5dc
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if_equal 3, .L30L40
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if_equal 4, .L30L40
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if_equal 5, .L50L60
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if_equal 6, .L50L60
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if_equal 7, .L70L80
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if_equal 8, .L70L80
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if_equal 9, .L90L100
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if_equal 10, .L90L100
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2015-11-27 05:22:14 +00:00
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
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2015-11-04 00:43:47 +00:00
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jump .EnterBattleRoom
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2013-02-17 06:54:07 +00:00
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2015-11-04 00:43:47 +00:00
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.L30L40: ; 0x9f603
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2015-11-27 05:22:14 +00:00
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
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2015-11-04 00:43:47 +00:00
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jump .EnterBattleRoom
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2013-02-17 06:54:07 +00:00
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2015-11-04 00:43:47 +00:00
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.L50L60: ; 0x9f60a
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2015-11-27 05:22:14 +00:00
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
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2015-11-04 00:43:47 +00:00
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jump .EnterBattleRoom
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2013-02-17 06:54:07 +00:00
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2015-11-04 00:43:47 +00:00
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.L70L80: ; 0x9f611
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2015-11-27 05:22:14 +00:00
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
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2015-11-04 00:43:47 +00:00
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jump .EnterBattleRoom
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2013-02-17 06:54:07 +00:00
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2015-11-04 00:43:47 +00:00
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.L90L100: ; 0x9f618
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2015-11-27 05:22:14 +00:00
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applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
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2015-11-04 00:43:47 +00:00
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jump .EnterBattleRoom
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2013-02-17 06:54:07 +00:00
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2015-11-04 00:43:47 +00:00
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.EnterBattleRoom: ; 0x9f61f
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2015-11-27 05:22:14 +00:00
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faceperson PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
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2015-12-09 23:25:44 +00:00
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opentext
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2015-08-24 17:35:05 +00:00
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writetext Text_PleaseStepThisWay
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2015-11-25 15:16:29 +00:00
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waitbutton
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2013-02-17 06:54:07 +00:00
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closetext
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stopfollow
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2015-11-27 02:05:32 +00:00
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applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
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2013-02-17 06:54:07 +00:00
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warpcheck
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end
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2015-07-10 08:45:35 +00:00
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BattleTowerHallway_MapEventHeader:
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2013-02-17 06:54:07 +00:00
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; filler
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db 0, 0
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2015-07-21 04:02:21 +00:00
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.Warps:
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2013-02-17 06:54:07 +00:00
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db 6
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2015-07-23 16:59:19 +00:00
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warp_def $1, $b, 1, BATTLE_TOWER_ELEVATOR
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warp_def $0, $5, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $7, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $9, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $d, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $f, 1, BATTLE_TOWER_BATTLE_ROOM
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2013-02-17 06:54:07 +00:00
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2015-07-21 04:02:21 +00:00
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.XYTriggers:
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2013-02-17 06:54:07 +00:00
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db 0
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2015-07-21 04:02:21 +00:00
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.Signposts:
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2013-02-17 06:54:07 +00:00
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db 0
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2015-07-21 04:02:21 +00:00
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.PersonEvents:
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2013-02-17 06:54:07 +00:00
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db 1
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2015-11-15 20:07:20 +00:00
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person_event SPRITE_RECEPTIONIST, 2, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BattleTowerHallway_MapEventHeader, -1
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