pokecrystal/home.asm

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NASM
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INCLUDE "constants.asm"
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SECTION "NULL", ROM0
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NULL::
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INCLUDE "home/rst.asm"
INCLUDE "home/interrupts.asm"
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SECTION "Header", ROM0
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Start::
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nop
jp _Start
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SECTION "Home", ROM0
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INCLUDE "home/init.asm"
INCLUDE "home/vblank.asm"
INCLUDE "home/delay.asm"
INCLUDE "home/rtc.asm"
INCLUDE "home/fade.asm"
INCLUDE "home/lcd.asm"
INCLUDE "home/time.asm"
INCLUDE "home/serial.asm"
INCLUDE "home/joypad.asm"
INCLUDE "home/decompress.asm"
INCLUDE "home/palettes.asm"
INCLUDE "home/copy.asm"
INCLUDE "home/text.asm"
INCLUDE "home/video.asm"
INCLUDE "home/map_objects.asm"
INCLUDE "home/sine.asm"
INCLUDE "home/movement.asm"
INCLUDE "home/menu_window.asm"
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INCLUDE "home/menu.asm"
INCLUDE "home/handshake.asm"
INCLUDE "home/game_time.asm"
INCLUDE "home/map.asm"
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InexplicablyEmptyFunction::
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; unused
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; Inexplicably empty.
; Seen in PredefPointers.
rept 16
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nop
endr
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ret
INCLUDE "home/farcall.asm"
INCLUDE "home/predef.asm"
INCLUDE "home/window.asm"
INCLUDE "home/flag.asm"
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Unreferenced_Function2ebb::
ld a, [wMonStatusFlags]
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bit 1, a
ret z
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ld a, [hJoyDown]
bit B_BUTTON_F, a
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ret
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xor_a::
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xor a
ret
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xor_a_dec_a::
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xor a
dec a
ret
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Unreferenced_Function2ecb::
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push hl
ld hl, wMonStatusFlags
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bit 1, [hl]
pop hl
ret
INCLUDE "home/sprite_updates.asm"
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INCLUDE "home/string.asm"
INCLUDE "home/region.asm"
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ret_2f3e::
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ret
INCLUDE "home/item.asm"
INCLUDE "home/random.asm"
INCLUDE "home/sram.asm"
; Register aliases
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_hl_::
jp hl
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_de_::
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push de
ret
INCLUDE "home/double_speed.asm"
INCLUDE "home/clear_sprites.asm"
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INCLUDE "home/copy2.asm"
INCLUDE "home/copy_tilemap.asm"
INCLUDE "home/copy_name.asm"
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IsInArray::
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; Find value a for every de bytes in array hl.
; Return index in b and carry if found.
ld b, 0
ld c, a
.loop
ld a, [hl]
cp -1
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jr z, .NotInArray
cp c
jr z, .InArray
inc b
add hl, de
jr .loop
.NotInArray:
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and a
ret
.InArray:
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scf
ret
SkipNames::
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; Skip a names.
ld bc, NAME_LENGTH
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and a
ret z
.loop
add hl, bc
dec a
jr nz, .loop
ret
INCLUDE "home/math.asm"
INCLUDE "home/print_text.asm"
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CallPointerAt::
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ld a, [hROMBank]
push af
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
pop hl
ld a, h
rst Bankswitch
ret
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QueueScript::
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; Push pointer hl in the current bank to wQueuedScriptBank.
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ld a, [hROMBank]
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FarQueueScript::
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; Push pointer a:hl to wQueuedScriptBank.
ld [wQueuedScriptBank], a
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ld a, l
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ld [wQueuedScriptAddr], a
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ld a, h
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ld [wQueuedScriptAddr + 1], a
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ret
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StringCmp::
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; Compare c bytes at de and hl.
; Return z if they all match.
.loop
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ld a, [de]
cp [hl]
ret nz
inc de
inc hl
dec c
jr nz, .loop
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ret
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CompareLong::
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; Compare bc bytes at de and hl.
; Return carry if they all match.
ld a, [de]
cp [hl]
jr nz, .Diff
inc de
inc hl
dec bc
ld a, b
or c
jr nz, CompareLong
scf
ret
.Diff:
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and a
ret
INCLUDE "home/tilemap.asm"
INCLUDE "home/hp_pals.asm"
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CountSetBits::
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; Count the number of set bits in b bytes starting from hl.
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; Return in a, c and [wd265].
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ld c, 0
.next
ld a, [hli]
ld e, a
ld d, 8
.count
srl e
ld a, 0
adc c
ld c, a
dec d
jr nz, .count
dec b
jr nz, .next
ld a, c
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ld [wd265], a
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ret
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GetWeekday::
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ld a, [wCurDay]
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.mod
sub 7
jr nc, .mod
add 7
ret
INCLUDE "home/pokedex_flags.asm"
INCLUDE "home/names.asm"
INCLUDE "home/scrolling_menu.asm"
INCLUDE "home/stone_queue.asm"
INCLUDE "home/trainers.asm"
INCLUDE "home/mon_stats.asm"
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INCLUDE "home/cry.asm"
INCLUDE "home/print_level.asm"
INCLUDE "home/mon_data.asm"
INCLUDE "home/print_bcd.asm"
INCLUDE "home/mon_data_2.asm"
INCLUDE "home/battle.asm"
INCLUDE "home/sprite_anims.asm"
INCLUDE "home/audio.asm"
INCLUDE "home/mobile.asm"