pokecrystal/maps/OlivineLighthouse6F.asm

275 lines
5.4 KiB
NASM
Raw Normal View History

object_const_def ; object_event constants
2015-11-27 05:22:14 +00:00
const OLIVINELIGHTHOUSE6F_JASMINE
const OLIVINELIGHTHOUSE6F_MONSTER
const OLIVINELIGHTHOUSE6F_POKE_BALL
OlivineLighthouse6F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
2018-02-02 16:13:28 +00:00
OlivineLighthouseJasmine:
faceplayer
2015-12-09 23:25:44 +00:00
opentext
checkitem SECRETPOTION
2018-02-02 16:13:28 +00:00
iftrue .BroughtSecretpotion
2015-07-10 12:08:03 +00:00
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
2018-02-02 16:13:28 +00:00
iftrue .ExplainedSickness
writetext JasmineCianwoodPharmacyText
2015-11-30 03:29:45 +00:00
buttonsound
2015-07-10 12:08:03 +00:00
setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
2018-02-02 16:13:28 +00:00
.ExplainedSickness:
writetext JasmineGetSomeMedicineText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2018-02-02 16:13:28 +00:00
.BroughtSecretpotion:
writetext JasmineCureAmphyText
yesorno
2018-02-02 16:13:28 +00:00
iffalse .no
writetext PlayerHandedSecretpotionText
2015-11-30 03:29:45 +00:00
buttonsound
2015-11-05 01:20:14 +00:00
takeitem SECRETPOTION
2018-02-02 16:13:28 +00:00
writetext JasmineDontBeOffendedText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
turnobject OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
2015-12-09 23:25:44 +00:00
opentext
playmusic MUSIC_HEAL
2018-02-02 16:13:28 +00:00
writetext JasmineAmphyHowAreYouFeelingText
pause 60
2015-11-30 03:29:45 +00:00
buttonsound
2015-11-25 15:16:29 +00:00
closetext
special RestartMapMusic
cry AMPHAROS
special FadeOutPalettes
pause 10
special FadeInPalettes
2015-12-09 23:25:44 +00:00
opentext
2018-02-02 16:13:28 +00:00
writetext AmphyPaluPaluluText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
turnobject OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
turnobject OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
faceplayer
2015-12-09 23:25:44 +00:00
opentext
2018-02-02 16:13:28 +00:00
writetext JasmineThankYouText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
2013-09-24 07:48:58 +00:00
setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
readvar VAR_FACING
ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight
2015-11-27 05:22:14 +00:00
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
2018-02-02 16:13:28 +00:00
.FacingDown:
2015-11-27 05:22:14 +00:00
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
2018-02-02 16:13:28 +00:00
.FacingRight:
2015-11-27 05:22:14 +00:00
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
2018-02-02 16:13:28 +00:00
.no:
writetext JasmineISeeText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
turnobject OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
turnobject OLIVINELIGHTHOUSE6F_MONSTER, LEFT
2015-12-09 23:25:44 +00:00
opentext
2018-02-02 16:13:28 +00:00
writetext JasmineAmphyHangOnText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2018-02-28 22:47:31 +00:00
OlivineLighthouseUnusedDummyScript:
; unused
end
2018-02-02 16:13:28 +00:00
OlivineLighthouseAmphy:
faceplayer
2015-12-09 23:25:44 +00:00
opentext
2013-09-24 07:48:58 +00:00
checkevent EVENT_JASMINE_RETURNED_TO_GYM
2018-02-02 16:13:28 +00:00
iftrue .HealthyNow
writetext AmphyPalPalooText
setval AMPHAROS
special PlaySlowCry
2015-11-30 03:29:45 +00:00
buttonsound
2018-02-02 16:13:28 +00:00
writetext AmphyBreathingLaboredText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2018-02-02 16:13:28 +00:00
.HealthyNow:
writetext AmphyPaluPaluluText
cry AMPHAROS
2015-11-25 15:16:29 +00:00
waitbutton
closetext
special FadeOutPalettes
special FadeInPalettes
special FadeOutPalettes
special FadeInPalettes
end
2015-12-15 15:55:56 +00:00
OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
2015-07-10 08:45:35 +00:00
MovementData_0x60c68:
2016-05-14 17:46:14 +00:00
slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
2016-05-14 16:28:00 +00:00
step_sleep 8
step_sleep 8
step_end
2015-07-10 08:45:35 +00:00
MovementData_0x60c70:
2016-05-14 17:46:14 +00:00
slow_step DOWN
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
slow_step UP
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
step_end
2015-07-10 08:45:35 +00:00
MovementData_0x60c79:
2016-05-14 17:46:14 +00:00
slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
slow_step UP
2016-05-14 16:28:00 +00:00
step_sleep 8
step_end
2018-02-02 16:13:28 +00:00
JasmineCianwoodPharmacyText:
text "JASMINE: … This"
line "#MON always"
para "kept the sea lit"
line "at night."
para "…But it suddenly"
line "got sick… It's"
cont "gasping for air…"
para "…I understand"
line "that there is a"
para "wonderful PHARMACY"
line "in CIANWOOD…"
para "But that's across"
line "the sea…"
para "And I can't leave"
line "AMPHY unattended…"
done
2018-02-02 16:13:28 +00:00
JasmineGetSomeMedicineText:
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
2018-02-02 16:13:28 +00:00
JasmineCureAmphyText:
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
2018-02-02 16:13:28 +00:00
PlayerHandedSecretpotionText:
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
2018-02-02 16:13:28 +00:00
JasmineDontBeOffendedText:
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
para "…AMPHY will not"
line "take anything from"
cont "anyone but me…"
done
2018-02-02 16:13:28 +00:00
JasmineAmphyHowAreYouFeelingText:
text "JASMINE: …"
para "AMPHY, how are you"
line "feeling?"
done
2018-02-02 16:13:28 +00:00
JasmineThankYouText:
text "JASMINE: …Oh, I'm"
line "so relieved…"
para "This is just so"
line "wonderful…"
para "Thank you so very,"
line "very much."
para "…I will return to"
line "the GYM…"
done
2018-02-02 16:13:28 +00:00
JasmineISeeText:
text "JASMINE: …I see…"
done
2018-02-02 16:13:28 +00:00
JasmineAmphyHangOnText:
text "…AMPHY, hang on!"
done
2018-02-02 16:13:28 +00:00
AmphyPalPalooText:
text "AMPHY: …"
line "…Pa… paloo…"
done
2018-02-02 16:13:28 +00:00
AmphyBreathingLaboredText:
text "Its breathing is"
line "terribly labored…"
done
2018-02-02 16:13:28 +00:00
AmphyPaluPaluluText:
text "AMPHY: Palu!"
line "Palulu!"
done
OlivineLighthouse6F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
2018-02-02 03:22:07 +00:00
warp_event 9, 15, OLIVINE_LIGHTHOUSE_5F, 1
warp_event 16, 5, OLIVINE_LIGHTHOUSE_5F, 6
warp_event 17, 5, OLIVINE_LIGHTHOUSE_5F, 7
db 0 ; coord events
db 0 ; bg events
db 3 ; object events
object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseJasmine, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseAmphy, -1
2018-02-02 03:22:07 +00:00
object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION