pokecrystal/audio/music/pokeflutechannel.asm

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Music_PokeFluteChannel:
channel_count 3
channel 1, Music_PokeFluteChannel_Ch1
channel 2, Music_PokeFluteChannel_Ch2
channel 3, Music_PokeFluteChannel_Ch3
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Music_PokeFluteChannel_Ch1:
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tempo 240
volume 7, 7
stereo_panning TRUE, FALSE
duty_cycle 3
pitch_offset 2
note_type 12, 11, 4
rest 4
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octave 3
note E_, 8
note E_, 8
note_type 12, 11, 3
note F_, 2
note E_, 2
note D_, 2
note C_, 2
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octave 4
note C_, 2
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octave 3
note B_, 2
note A_, 2
note B_, 16
rest 2
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octave 2
note G_, 4
note A_, 8
.mainloop:
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octave 3
note E_, 2
note G_, 2
note F_, 4
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octave 2
note F_, 8
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octave 3
note G_, 2
note A_, 2
note G_, 4
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octave 2
note E_, 4
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octave 3
note G_, 2
note A_, 2
note B_, 2
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octave 4
note C_, 2
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octave 3
note B_, 8
note A_, 8
note G_, 8
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octave 2
note B_, 2
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octave 3
note D_, 2
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octave 2
note B_, 4
note G_, 8
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octave 3
note C_, 4
note E_, 2
note D_, 2
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octave 2
note G_, 4
note A_, 8
sound_loop 0, .mainloop
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Music_PokeFluteChannel_Ch2:
stereo_panning FALSE, TRUE
duty_cycle 3
pitch_offset 1
note_type 12, 12, 4
rest 4
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octave 3
note C_, 8
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octave 2
note G_, 8
note A_, 8
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octave 3
note E_, 8
note_type 12, 12, 3
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octave 2
note E_, 2
note G_, 2
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octave 3
note C_, 2
note E_, 2
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octave 2
note G_, 2
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octave 3
note C_, 2
note E_, 2
note D_, 2
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octave 2
note E_, 2
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octave 3
note C_, 2
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octave 2
note F_, 2
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octave 3
note C_, 2
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octave 2
note E_, 2
note G_, 2
.mainloop:
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octave 3
note C_, 2
note E_, 2
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octave 2
note A_, 4
note C_, 4
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octave 3
note G_, 2
note F_, 2
note E_, 2
note D_, 2
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octave 2
note G_, 4
note C_, 4
note G_, 2
note E_, 2
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octave 3
note C_, 2
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octave 2
note A_, 2
note D_, 2
note G_, 2
note B_, 2
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octave 3
note D_, 2
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octave 2
note D_, 2
note F#, 2
note A_, 2
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octave 3
note D_, 2
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octave 2
note G_, 2
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octave 3
note D_, 2
note G_, 2
note D_, 2
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octave 2
note D_, 4
note G_, 4
note E_, 2
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octave 3
note C_, 2
note C_, 4
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octave 2
note G_, 2
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octave 3
note E_, 2
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octave 2
note G_, 2
note B_, 2
note E_, 2
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octave 3
note C_, 2
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octave 2
note F_, 2
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octave 3
note C_, 2
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octave 2
note E_, 2
note G_, 2
sound_loop 0, .mainloop
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Music_PokeFluteChannel_Ch3:
vibrato 16, 1, 4
note_type 12, 1, 0
sound_call .sub1
sound_call .sub1
.mainloop:
rest 4
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octave 4
note C_, 2
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octave 5
note F_, 2
note E_, 2
note F_, 2
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octave 6
note C_, 4
rest 4
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octave 4
note C_, 2
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octave 5
note G_, 2
note F#, 2
note G_, 2
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octave 6
note C_, 4
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octave 5
note B_, 2
note A_, 2
note B_, 4
note A_, 2
note G_, 2
note A_, 4
note G_, 2
note F#, 2
note G_, 8
rest 4
sound_call .sub1
sound_loop 0, .mainloop
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.sub1:
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octave 5
note E_, 2
note F_, 2
note G_, 4
note A_, 2
note G_, 2
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octave 6
note C_, 4
note C_, 2
note D_, 2
note C_, 2
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octave 5
note G_, 2
note A_, 2
note F_, 2
note G_, 4
sound_ret