pokecrystal/audio/music/newbarktown.asm

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Music_NewBarkTown:
channel_count 3
channel 1, Music_NewBarkTown_Ch1
channel 2, Music_NewBarkTown_Ch2
channel 3, Music_NewBarkTown_Ch3
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db $3 ; unused, leftover from a channel 4
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Music_NewBarkTown_Ch1:
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tempo 187
volume 7, 7
stereo_panning FALSE, TRUE
vibrato 18, 2, 3
note_type 12, 8, 7
rest 4
.mainloop:
duty_cycle 0
sound_call .sub1
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octave 3
note C#, 1
rest 1
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octave 2
note A_, 1
rest 1
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octave 3
note G_, 2
note F#, 2
duty_cycle 2
volume_envelope 8, 2
note E_, 1
note F#, 1
note E_, 1
note D_, 1
note C#, 1
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octave 2
note B_, 1
note A_, 1
note G_, 1
duty_cycle 0
volume_envelope 8, 7
sound_call .sub1
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octave 3
note C#, 1
rest 1
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octave 2
note A_, 1
rest 1
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octave 3
note E_, 2
duty_cycle 2
volume_envelope 8, 2
note C#, 1
rest 1
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octave 2
note A_, 1
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octave 3
note C#, 1
note E_, 1
note G_, 1
note A_, 1
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octave 4
note C#, 1
note E_, 1
note A_, 1
duty_cycle 1
volume_envelope 5, -6
sound_call .sub2
sound_call .sub2
sound_call .sub2
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octave 2
note G_, 2
note B_, 2
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octave 3
note D_, 2
note F#, 4
note G_, 4
note D_, 2
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octave 2
note A_, 2
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octave 3
note C#, 2
note E_, 2
note G_, 4
note A_, 4
note B_, 2
volume_envelope 8, 7
sound_loop 0, .mainloop
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.sub1:
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octave 3
note F#, 1
rest 1
note D_, 1
rest 1
note A_, 2
note D_, 1
rest 1
note F#, 1
rest 1
note D_, 1
rest 1
note A#, 2
note D_, 1
rest 1
note F#, 1
rest 1
note D_, 1
rest 1
note B_, 2
note F#, 1
rest 1
note F#, 1
rest 1
note D_, 1
rest 1
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octave 4
note C_, 2
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octave 3
note D_, 1
rest 1
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octave 2
note B_, 1
rest 1
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note G_, 1
rest 1
octave 3
note G_, 2
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octave 2
note B_, 1
rest 1
note B_, 1
rest 1
note G#, 1
rest 1
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octave 3
note E_, 2
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octave 2
note B_, 1
rest 1
sound_ret
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.sub2:
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octave 2
note G_, 2
note B_, 2
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octave 3
note D_, 2
note F#, 4
note G_, 4
note D_, 2
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octave 2
note A_, 2
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octave 3
note C#, 2
note E_, 2
note G_, 4
note A_, 4
note E_, 2
sound_ret
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Music_NewBarkTown_Ch2:
stereo_panning TRUE, TRUE
vibrato 18, 2, 3
note_type 6, 10, 7
rest 8
.mainloop:
duty_cycle 2
note_type 6, 10, 7
sound_call .sub1
sound_call .sub1
sound_call .sub2
volume_envelope 8, 7
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octave 5
note B_, 6
note A_, 6
volume_envelope 7, 7
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octave 6
note D_, 4
note C#, 16
sound_call .sub2
volume_envelope 8, 7
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octave 5
note B_, 6
note A_, 6
volume_envelope 7, 7
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octave 6
note D_, 4
note E_, 16
sound_loop 0, .mainloop
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.sub1:
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octave 2
note D_, 4
rest 8
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note D_, 1
rest 1
note D_, 1
rest 1
note D_, 2
rest 2
note D_, 8
note A#, 2
rest 2
note D_, 4
rest 8
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note D_, 1
rest 1
note D_, 1
rest 1
note D_, 2
rest 2
note D_, 8
octave 3
note C_, 2
rest 2
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octave 2
note G_, 4
rest 8
note G_, 1
rest 1
note G_, 1
rest 1
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octave 1
note G#, 2
rest 2
note G#, 8
octave 2
note D_, 2
rest 2
note A_, 4
rest 8
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note A_, 1
rest 1
note A_, 1
rest 1
octave 1
note A_, 2
rest 2
note A_, 8
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octave 2
note C#, 4
sound_ret
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.sub2:
note_type 6, 9, 7
duty_cycle 2
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octave 4
note B_, 12
note A_, 12
note G_, 8
note_type 12, 9, 7
note E_, 16
sound_ret
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Music_NewBarkTown_Ch3:
stereo_panning TRUE, FALSE
note_type 12, 1, 0
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octave 5
note D_, 2
note E_, 2
.mainloop:
vibrato 22, 2, 3
note F#, 4
note A_, 4
note G_, 2
note F#, 2
note E_, 2
note G_, 2
note F#, 6
note D_, 2
octave 4
note A_, 6
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note G_, 1
note A_, 1
note B_, 4
octave 5
note D_, 4
note E_, 2
note D_, 2
note C#, 2
note D_, 2
note E_, 6
note F#, 2
note E_, 4
rest 2
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note D_, 1
note E_, 1
note F#, 4
note A_, 4
note A#, 2
note A_, 2
note G_, 2
note A#, 2
note A_, 6
octave 6
note C#, 2
note D_, 6
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octave 5
note E_, 1
note F#, 1
note G_, 6
note A_, 2
note B_, 8
note A_, 6
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note G_, 1
note F#, 1
note E_, 4
rest 4
volume_envelope 2, 5
vibrato 18, 5, 3
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octave 2
note G_, 16
note A_, 16
note G_, 16
note A_, 16
note G_, 16
note A_, 16
note G_, 16
note A_, 14
volume_envelope 1, 0
vibrato 22, 2, 3
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octave 5
note D_, 1
note E_, 1
sound_loop 0, .mainloop