pokecrystal/audio/music/newbarktown.asm

334 lines
4.6 KiB
NASM
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Music_NewBarkTown: ; eb2d3
dbw $80, Music_NewBarkTown_Ch1
dbw $01, Music_NewBarkTown_Ch2
dbw $02, Music_NewBarkTown_Ch3
; eb2dc
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INCBIN "baserom.gbc", $eb2dc, $eb2dd - $eb2dc
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Music_NewBarkTown_Ch1: ; eb2dd
tempo 187
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volume $77
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stereopanning $f
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vibrato $12, $23
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notetype $c, $87
note __, 3
Music_NewBarkTown_branch_eb2eb: ; eb2eb
dutycycle $0
callchannel Music_NewBarkTown_branch_eb349
octave 3
note C#, 0
note __, 0
octave 2
note A_, 0
note __, 0
octave 3
note G_, 1
note F#, 1
dutycycle $2
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intensity $82
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note E_, 0
note F#, 0
note E_, 0
note D_, 0
note C#, 0
octave 2
note B_, 0
note A_, 0
note G_, 0
dutycycle $0
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intensity $87
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callchannel Music_NewBarkTown_branch_eb349
octave 3
note C#, 0
note __, 0
octave 2
note A_, 0
note __, 0
octave 3
note E_, 1
dutycycle $2
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intensity $82
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note C#, 0
note __, 0
octave 2
note A_, 0
octave 3
note C#, 0
note E_, 0
note G_, 0
note A_, 0
octave 4
note C#, 0
note E_, 0
note A_, 0
dutycycle $1
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intensity $5e
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callchannel Music_NewBarkTown_branch_eb37c
callchannel Music_NewBarkTown_branch_eb37c
callchannel Music_NewBarkTown_branch_eb37c
octave 2
note G_, 1
note B_, 1
octave 3
note D_, 1
note F#, 3
note G_, 3
note D_, 1
octave 2
note A_, 1
octave 3
note C#, 1
note E_, 1
note G_, 3
note A_, 3
note B_, 1
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intensity $87
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loopchannel 0, Music_NewBarkTown_branch_eb2eb
; eb349
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Music_NewBarkTown_branch_eb349: ; eb349
octave 3
note F#, 0
note __, 0
note D_, 0
note __, 0
note A_, 1
note D_, 0
note __, 0
note F#, 0
note __, 0
note D_, 0
note __, 0
note A#, 1
note D_, 0
note __, 0
note F#, 0
note __, 0
note D_, 0
note __, 0
note B_, 1
note F#, 0
note __, 0
note F#, 0
note __, 0
note D_, 0
note __, 0
octave 4
note C_, 1
octave 3
note D_, 0
note __, 0
octave 2
note B_, 0
note __, 0
note G_, 0
note __, 0
octave 3
note G_, 1
octave 2
note B_, 0
note __, 0
note B_, 0
note __, 0
note G#, 0
note __, 0
octave 3
note E_, 1
octave 2
note B_, 0
note __, 0
endchannel
; eb37c
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Music_NewBarkTown_branch_eb37c: ; eb37c
octave 2
note G_, 1
note B_, 1
octave 3
note D_, 1
note F#, 3
note G_, 3
note D_, 1
octave 2
note A_, 1
octave 3
note C#, 1
note E_, 1
note G_, 3
note A_, 3
note E_, 1
endchannel
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Music_NewBarkTown_Ch2: ; eb38d
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stereopanning $ff
vibrato $12, $23
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notetype $6, $a7
note __, 7
Music_NewBarkTown_branch_eb396: ; eb396
dutycycle $2
notetype $6, $a7
callchannel Music_NewBarkTown_branch_eb3bf
callchannel Music_NewBarkTown_branch_eb3bf
callchannel Music_NewBarkTown_branch_eb3f2
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intensity $87
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octave 5
note B_, 5
note A_, 5
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intensity $77
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octave 6
note D_, 3
note C#, 15
callchannel Music_NewBarkTown_branch_eb3f2
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intensity $87
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octave 5
note B_, 5
note A_, 5
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intensity $77
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octave 6
note D_, 3
note E_, 15
loopchannel 0, Music_NewBarkTown_branch_eb396
; eb3bf
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Music_NewBarkTown_branch_eb3bf: ; eb3bf
octave 2
note D_, 3
note __, 7
note D_, 0
note __, 0
note D_, 0
note __, 0
note D_, 1
note __, 1
note D_, 7
note A#, 1
note __, 1
note D_, 3
note __, 7
note D_, 0
note __, 0
note D_, 0
note __, 0
note D_, 1
note __, 1
note D_, 7
octave 3
note C_, 1
note __, 1
octave 2
note G_, 3
note __, 7
note G_, 0
note __, 0
note G_, 0
note __, 0
octave 1
note G#, 1
note __, 1
note G#, 7
octave 2
note D_, 1
note __, 1
note A_, 3
note __, 7
note A_, 0
note __, 0
note A_, 0
note __, 0
octave 1
note A_, 1
note __, 1
note A_, 7
octave 2
note C#, 3
endchannel
; eb3f2
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Music_NewBarkTown_branch_eb3f2: ; eb3f2
notetype $6, $97
dutycycle $2
octave 4
note B_, 11
note A_, 11
note G_, 7
notetype $c, $97
note E_, 15
endchannel
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Music_NewBarkTown_Ch3: ; eb400
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stereopanning $f0
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notetype $c, $10
octave 5
note D_, 1
note E_, 1
Music_NewBarkTown_branch_eb408: ; eb408
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vibrato $16, $23
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note F#, 3
note A_, 3
note G_, 1
note F#, 1
note E_, 1
note G_, 1
note F#, 5
note D_, 1
octave 4
note A_, 5
note G_, 0
note A_, 0
note B_, 3
octave 5
note D_, 3
note E_, 1
note D_, 1
note C#, 1
note D_, 1
note E_, 5
note F#, 1
note E_, 3
note __, 1
note D_, 0
note E_, 0
note F#, 3
note A_, 3
note A#, 1
note A_, 1
note G_, 1
note A#, 1
note A_, 5
octave 6
note C#, 1
note D_, 5
octave 5
note E_, 0
note F#, 0
note G_, 5
note A_, 1
note B_, 7
note A_, 5
note G_, 0
note F#, 0
note E_, 3
note __, 3
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intensity $25
vibrato $12, $53
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octave 2
note G_, 15
note A_, 15
note G_, 15
note A_, 15
note G_, 15
note A_, 15
note G_, 15
note A_, 13
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intensity $10
vibrato $16, $23
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octave 5
note D_, 0
note E_, 0
loopchannel 0, Music_NewBarkTown_branch_eb408
; eb453