pokecrystal/audio/music/contestresults.asm

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Music_ContestResults:
channel_count 4
channel 1, Music_ContestResults_Ch1
channel 2, Music_ContestResults_Ch2
channel 3, Music_ContestResults_Ch3
channel 4, Music_ContestResults_Ch4
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Music_ContestResults_Ch1:
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tempo 144
volume 7, 7
note_type 12, 5, 1
.mainloop:
rest 2
octave 2
note G_, 1
rest 3
note G_, 1
rest 3
note G_, 1
rest 3
note G_, 1
rest 1
rest 2
note A_, 1
rest 3
note A_, 1
rest 3
note A_, 1
rest 3
note A_, 1
rest 1
rest 2
note A_, 1
rest 3
note A_, 1
rest 3
note A_, 1
rest 3
note A_, 1
rest 1
rest 2
note B_, 1
rest 3
note A#, 1
rest 3
note A_, 1
rest 3
note G_, 1
rest 1
sound_loop 0, .mainloop
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Music_ContestResults_Ch2:
note_type 12, 6, 1
.mainloop:
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octave 2
note C_, 2
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octave 3
note E_, 1
rest 1
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octave 1
note G_, 2
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octave 3
note E_, 1
rest 1
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octave 1
note A_, 2
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octave 3
note E_, 1
rest 1
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octave 1
note B_, 2
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octave 3
note E_, 1
rest 1
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octave 2
note D_, 2
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octave 3
note F_, 1
rest 1
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octave 1
note A_, 2
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octave 3
note F_, 1
rest 1
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octave 1
note B_, 2
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octave 3
note F_, 1
rest 1
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octave 2
note C#, 2
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octave 3
note F_, 1
rest 1
.loop1:
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octave 2
note D_, 2
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octave 3
note F_, 1
rest 1
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octave 1
note A_, 2
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octave 3
note F_, 1
rest 1
sound_loop 2, .loop1
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octave 2
note G_, 2
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octave 3
note G_, 1
rest 1
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octave 2
note D_, 2
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octave 3
note F#, 1
rest 1
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octave 2
note G_, 2
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octave 3
note F_, 1
rest 1
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octave 2
note D_, 2
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octave 3
note D_, 1
rest 1
sound_loop 0, .mainloop
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Music_ContestResults_Ch3:
vibrato 8, 2, 4
note_type 12, 2, 3
.mainloop:
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octave 4
note E_, 5
rest 1
note E_, 1
note F_, 1
note G_, 4
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octave 5
note C_, 4
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octave 4
note B_, 8
note A_, 8
note D_, 5
rest 1
note D_, 1
note E_, 1
note F_, 4
note B_, 4
note A_, 8
note G_, 8
sound_loop 0, .mainloop
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Music_ContestResults_Ch4:
toggle_noise 4
drum_speed 6
.mainloop:
drum_note 2, 4
drum_note 2, 4
drum_note 2, 2
drum_note 2, 2
drum_note 2, 2
drum_note 2, 2
drum_note 2, 4
drum_note 2, 4
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
drum_note 8, 1
sound_loop 0, .mainloop