pokecrystal/home/battle_vars.asm

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GetBattleVar:: ; 39e1
; Preserves hl.
push hl
call GetBattleVarAddr
pop hl
ret
; 39e7
GetBattleVarAddr:: ; 39e7
; Get variable from pair a, depending on whose turn it is.
; There are 21 variable pairs.
push bc
ld hl, BattleVarPairs
ld c, a
ld b, 0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
; Enemy turn uses the second byte instead.
; This lets battle variable calls be side-neutral.
ld a, [hBattleTurn]
and a
jr z, .getvar
inc hl
.getvar
; var id
ld a, [hl]
ld c, a
ld b, 0
ld hl, BattleVarLocations
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hl]
pop bc
ret
BattleVarPairs:
; entries correspond to BATTLE_VARS_* constants
dw .substatus1
dw .substatus2
dw .substatus3
dw .substatus4
dw .substatus5
dw .substatus1opp
dw .substatus2opp
dw .substatus3opp
dw .substatus4opp
dw .substatus5opp
dw .status
dw .statusopp
dw .animation
dw .effect
dw .power
dw .type
dw .curmove
dw .lastcounter
dw .lastcounteropp
dw .lastmove
dw .lastmoveopp
; player enemy
.substatus1: db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
.substatus1opp: db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
.substatus2: db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
.substatus2opp: db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
.substatus3: db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
.substatus3opp: db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
.substatus4: db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
.substatus4opp: db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
.substatus5: db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
.substatus5opp: db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
.status: db PLAYER_STATUS, ENEMY_STATUS
.statusopp: db ENEMY_STATUS, PLAYER_STATUS
.animation: db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
.effect: db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
.power: db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
.type: db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
.curmove: db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
.lastcounter: db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
.lastcounteropp: db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
.lastmove: db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
.lastmoveopp: db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
BattleVarLocations:
; entries correspond to PLAYER_* and ENEMY_* constants
dw PlayerSubStatus1, EnemySubStatus1
dw PlayerSubStatus2, EnemySubStatus2
dw PlayerSubStatus3, EnemySubStatus3
dw PlayerSubStatus4, EnemySubStatus4
dw PlayerSubStatus5, EnemySubStatus5
dw BattleMonStatus, EnemyMonStatus
dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
dw wPlayerMoveStructPower, wEnemyMoveStructPower
dw wPlayerMoveStructType, wEnemyMoveStructType
dw CurPlayerMove, CurEnemyMove
dw LastPlayerCounterMove, LastEnemyCounterMove
dw LastPlayerMove, LastEnemyMove
; 3a90