pokecrystal/maps/IcePathB1F.asm

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IcePathB1F_MapScriptHeader:
; trigger count
db 0
; callback count
db 1
; callbacks
dbw 3, UnknownScript_0x7e4be
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UnknownScript_0x7e4be:
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writecmdqueue CmdQueue_0x7e4c2
return
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CmdQueue_0x7e4c2:
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dbw 2, StoneTable_0x7e4c7 ; check if any stones are sitting on a warp
db 0, 0 ; filler
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StoneTable_0x7e4c7:
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db 3, 2 ; warp, person
dw UnknownScript_0x7e4d8
db 4, 3 ; warp, person
dw UnknownScript_0x7e4e0
db 5, 4 ; warp, person
dw UnknownScript_0x7e4e8
db 6, 5 ; warp, person
dw UnknownScript_0x7e4f0
db $ff ; end
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UnknownScript_0x7e4d8:
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disappear 2
clearevent EVENT_BOULDER_IN_ICE_PATH_1A
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jump UnknownScript_0x7e4f8
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UnknownScript_0x7e4e0:
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disappear 3
clearevent EVENT_BOULDER_IN_ICE_PATH_2A
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jump UnknownScript_0x7e4f8
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UnknownScript_0x7e4e8:
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disappear 4
clearevent EVENT_BOULDER_IN_ICE_PATH_3A
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jump UnknownScript_0x7e4f8
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UnknownScript_0x7e4f0:
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disappear 5
clearevent EVENT_BOULDER_IN_ICE_PATH_4A
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jump UnknownScript_0x7e4f8
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UnknownScript_0x7e4f8:
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pause 30
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scall UnknownScript_0x7e504
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loadfont
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writetext UnknownText_0x7e512
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closetext
loadmovesprites
end
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UnknownScript_0x7e504:
playsound SFX_STRENGTH
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earthquake 80
end
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IcePathB1FBoulder:
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jumpstd strengthboulder
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ItemFragment_0x7e50d:
db IRON, 1
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MapIcePathB1FSignpostItem0:
dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION
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UnknownText_0x7e512:
text "The boulder fell"
line "through."
done
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IcePathB1F_MapEventHeader:
; filler
db 0, 0
; warps
db 8
warp_def $f, $3, 3, GROUP_ICE_PATH_1F, MAP_ICE_PATH_1F
warp_def $3, $11, 1, GROUP_ICE_PATH_B2F_MAHOGANY_SIDE, MAP_ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $2, $b, 3, GROUP_ICE_PATH_B2F_MAHOGANY_SIDE, MAP_ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $7, $4, 4, GROUP_ICE_PATH_B2F_MAHOGANY_SIDE, MAP_ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $c, $5, 5, GROUP_ICE_PATH_B2F_MAHOGANY_SIDE, MAP_ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $d, $c, 6, GROUP_ICE_PATH_B2F_MAHOGANY_SIDE, MAP_ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $19, $5, 4, GROUP_ICE_PATH_1F, MAP_ICE_PATH_1F
warp_def $1b, $b, 1, GROUP_ICE_PATH_B2F_BLACKTHORN_SIDE, MAP_ICE_PATH_B2F_BLACKTHORN_SIDE
; xy triggers
db 0
; signposts
db 1
signpost 30, 17, SIGNPOST_ITEM, MapIcePathB1FSignpostItem0
; people-events
db 5
person_event SPRITE_BOULDER, 11, 15, LEFT << 2 | $11, $0, -1, -1, $0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1
person_event SPRITE_BOULDER, 12, 11, LEFT << 2 | $11, $0, -1, -1, $0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2
person_event SPRITE_BOULDER, 13, 12, LEFT << 2 | $11, $0, -1, -1, $0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3
person_event SPRITE_BOULDER, 11, 21, LEFT << 2 | $11, $0, -1, -1, $0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4
person_event SPRITE_POKE_BALL, 39, 9, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e50d, EVENT_ICE_PATH_B1F_IRON